Add "tailor" plugin, to provide clothing management
parent
e56cb2a25a
commit
d3b335105c
@ -0,0 +1,523 @@
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/*
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* Tailor plugin. Automatically manages keeping your dorfs clothed.
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* For best effect, place "tailor enable" in your dfhack.init configuration,
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* or set AUTOENABLE to true.
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*/
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#include "Core.h"
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#include "DataDefs.h"
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#include "PluginManager.h"
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#include "df/creature_raw.h"
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#include "df/global_objects.h"
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#include "df/historical_entity.h"
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#include "df/itemdef_armorst.h"
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#include "df/itemdef_glovesst.h"
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#include "df/itemdef_helmst.h"
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#include "df/itemdef_pantsst.h"
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#include "df/itemdef_shoesst.h"
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#include "df/items_other_id.h"
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#include "df/job.h"
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#include "df/job_type.h"
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#include "df/manager_order.h"
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#include "df/ui.h"
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#include "df/world.h"
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#include "modules/Maps.h"
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#include "modules/Units.h"
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#include "modules/Translation.h"
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#include "modules/World.h"
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using namespace DFHack;
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using namespace std;
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using df::global::world;
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using df::global::ui;
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DFHACK_PLUGIN("tailor");
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#define AUTOENABLE false
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DFHACK_PLUGIN_IS_ENABLED(enabled);
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REQUIRE_GLOBAL(world);
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REQUIRE_GLOBAL(ui);
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const char *tagline = "Allow the bookkeeper to queue jobs to keep dwarfs in adequate clothing.";
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const char *usage = (
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" tailor enable\n"
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" Enable the plugin.\n"
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" tailor disable\n"
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" Disable the plugin.\n"
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" tailor use LEATHER,CLOTH,YARN,SILK\n"
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" Use these materials, in this order, when requesting additional clothing\n"
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" tailor status\n"
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" Display plugin status\n"
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"\n"
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"Whenever the bookkeeper updates stockpile records, the plugin will scan every unit in the fort, \n"
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"count up the number that are worn, and then order enough more made to replace all worn items.\n"
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"If there are enough replacement items in inventory to replace all worn items, the units wearing them\n"
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"will have the worn items confiscated (in the same manner as the _cleanowned_ plugin) so that they'll\n"
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"reeequip with replacement items.\n"
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);
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// ARMOR, SHOES, HELM, GLOVES, PANTS
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// ah, if only STL had a bimap
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static map<df::job_type, df::item_type> jobTypeMap = {
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{ df::job_type::MakeArmor, df::item_type::ARMOR },
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{ df::job_type::MakePants, df::item_type::PANTS },
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{ df::job_type::MakeHelm, df::item_type::HELM },
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{ df::job_type::MakeGloves, df::item_type::GLOVES },
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{ df::job_type::MakeShoes, df::item_type::SHOES }
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};
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static map<df::item_type, df::job_type> itemTypeMap = {
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{ df::item_type::ARMOR, df::job_type::MakeArmor },
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{ df::item_type::PANTS, df::job_type::MakePants },
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{ df::item_type::HELM, df::job_type::MakeHelm},
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{ df::item_type::GLOVES, df::job_type::MakeGloves},
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{ df::item_type::SHOES, df::job_type::MakeShoes}
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};
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void do_scan(color_ostream& out)
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{
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map<pair<df::item_type, int>, int> available; // key is item type & size
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map<pair<df::item_type, int>, int> needed; // same
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map<pair<df::item_type, int>, int> queued; // same
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map<int, int> sizes; // this maps body size to races
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map<tuple<df::job_type, int, int>, int> orders; // key is item type, item subtype, size
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df::item_flags bad_flags;
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bad_flags.whole = 0;
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#define F(x) bad_flags.bits.x = true;
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F(dump); F(forbid); F(garbage_collect);
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F(hostile); F(on_fire); F(rotten); F(trader);
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F(in_building); F(construction); F(owned);
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#undef F
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available.empty();
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needed.empty();
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queued.empty();
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orders.empty();
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int silk = 0, yarn = 0, cloth = 0, leather = 0;
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// scan for useable clothing
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for (auto i : world->items.other[df::items_other_id::ANY_GENERIC37]) // GENERIC37 is "clothing"
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{
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if (i->flags.whole & bad_flags.whole)
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continue;
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if (i->flags.bits.owned)
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continue;
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if (i->getWear() >= 1)
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continue;
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df::item_type t = i->getType();
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int size = world->raws.creatures.all[i->getMakerRace()]->adultsize;
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available[make_pair(t, size)] += 1;
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}
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// scan for clothing raw materials
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for (auto i : world->items.other[df::items_other_id::CLOTH])
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{
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if (i->flags.whole & bad_flags.whole)
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continue;
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if (!i->hasImprovements()) // only count dyed
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continue;
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MaterialInfo mat(i);
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int ss = i->getStackSize();
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if (mat.material)
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{
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if (mat.material->flags.is_set(df::material_flags::SILK))
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silk += ss;
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else if (mat.material->flags.is_set(df::material_flags::THREAD_PLANT))
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cloth += ss;
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else if (mat.material->flags.is_set(df::material_flags::YARN))
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yarn += ss;
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}
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}
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for (auto i : world->items.other[df::items_other_id::SKIN_TANNED])
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{
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if (i->flags.whole & bad_flags.whole)
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continue;
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leather += i->getStackSize();
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}
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out.print("available: silk %d yarn %d cloth %d leather %d\n", silk, yarn, cloth, leather);
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// scan for units who need replacement clothing
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for (auto u : world->units.active)
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{
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if (!Units::isOwnCiv(u) ||
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!Units::isOwnGroup(u) ||
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!Units::isActive(u) ||
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Units::isBaby(u))
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continue; // skip units we don't control
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set <df::item_type> wearing;
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wearing.empty();
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deque<df::item*> worn;
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worn.empty();
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for (auto inv : u->inventory)
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{
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if (inv->mode != df::unit_inventory_item::Worn)
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continue;
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if (inv->item->getWear() > 0)
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worn.push_back(inv->item);
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else
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wearing.insert(inv->item->getType());
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}
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int size = world->raws.creatures.all[u->race]->adultsize;
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sizes[size] = u->race;
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for (auto ty : set<df::item_type>{ df::item_type::ARMOR, df::item_type::PANTS, df::item_type::SHOES })
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{
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if (wearing.count(ty) == 0)
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needed[make_pair(ty, size)] += 1;
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}
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for (auto w : worn)
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{
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auto ty = w->getType();
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auto oo = itemTypeMap.find(ty);
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if (oo == itemTypeMap.end())
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continue;
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df::job_type o = oo->second;
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int size = world->raws.creatures.all[w->getMakerRace()]->adultsize;
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std::string description;
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w->getItemDescription(&description, 0);
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if (available[make_pair(ty, size)] > 0)
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{
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if (w->flags.bits.owned)
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{
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bool confiscated = Items::setOwner(w, NULL);
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out.print(
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"%s %s from %s.\n",
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(confiscated ? "Confiscated" : "Could not confiscate"),
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description.c_str(),
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Translation::TranslateName(&u->name, false).c_str()
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);
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}
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if (wearing.count(ty) == 0)
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available[make_pair(ty, size)] -= 1;
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if (w->getWear() > 1)
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w->flags.bits.dump = true;
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}
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else
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{
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// out.print("%s worn by %s needs replacement\n",
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// description.c_str(),
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// Translation::TranslateName(&u->name, false).c_str()
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// );
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orders[make_tuple(o, w->getSubtype(), size)] += 1;
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}
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}
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}
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auto entity = world->entities.all[ui->civ_id];
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for (auto a : needed)
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{
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df::item_type ty = a.first.first;
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int size = a.first.second;
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int count = a.second;
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int sub = 0;
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vector<int16_t> v;
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switch (ty) {
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case df::item_type::ARMOR: v = entity->resources.armor_type; break;
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case df::item_type::GLOVES: v = entity->resources.gloves_type; break;
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case df::item_type::HELM: v = entity->resources.helm_type; break;
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case df::item_type::PANTS: v = entity->resources.pants_type; break;
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case df::item_type::SHOES: v = entity->resources.shoes_type; break;
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}
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for (auto vv : v) {
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bool isClothing = false;
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switch (ty) {
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case df::item_type::ARMOR: isClothing = world->raws.itemdefs.armor[vv] ->armorlevel == 0; break;
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case df::item_type::GLOVES: isClothing = world->raws.itemdefs.gloves[vv]->armorlevel == 0; break;
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case df::item_type::HELM: isClothing = world->raws.itemdefs.helms[vv] ->armorlevel == 0; break;
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case df::item_type::PANTS: isClothing = world->raws.itemdefs.pants[vv] ->armorlevel == 0; break;
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case df::item_type::SHOES: isClothing = world->raws.itemdefs.shoes[vv] ->armorlevel == 0; break;
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}
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if (isClothing)
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{
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sub = vv;
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break;
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}
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}
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orders[make_tuple(itemTypeMap[ty], sub, size)] += count;
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}
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// scan orders
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for (auto o : world->manager_orders)
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{
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auto f = jobTypeMap.find(o->job_type);
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if (f == jobTypeMap.end())
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continue;
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auto sub = o->item_subtype;
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int race = o->hist_figure_id;
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if (race == -1)
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continue; // -1 means that the race of the worker will determine the size made; we must ignore these jobs
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int size = world->raws.creatures.all[race]->adultsize;
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orders[make_tuple(o->job_type, sub, size)] -= o->amount_left;
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}
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// place orders
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for (auto o : orders)
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{
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df::job_type ty;
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int sub;
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int size;
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tie(ty, sub, size) = o.first;
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int count = o.second;
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if (count > 0)
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{
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vector<int16_t> v;
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BitArray<df::armor_general_flags>* fl;
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string name_s, name_p;
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switch (ty) {
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case df::job_type::MakeArmor:
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name_s = world->raws.itemdefs.armor[sub]->name;
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name_p = world->raws.itemdefs.armor[sub]->name_plural;
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v = entity->resources.armor_type;
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fl = &world->raws.itemdefs.armor[sub]->props.flags;
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break;
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case df::job_type::MakeGloves:
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name_s = world->raws.itemdefs.gloves[sub]->name;
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name_p = world->raws.itemdefs.gloves[sub]->name_plural;
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v = entity->resources.gloves_type;
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fl = &world->raws.itemdefs.gloves[sub]->props.flags;
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break;
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case df::job_type::MakeHelm:
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name_s = world->raws.itemdefs.helms[sub]->name;
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name_p = world->raws.itemdefs.helms[sub]->name_plural;
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v = entity->resources.helm_type;
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fl = &world->raws.itemdefs.helms[sub]->props.flags;
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break;
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case df::job_type::MakePants:
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name_s = world->raws.itemdefs.pants[sub]->name;
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name_p = world->raws.itemdefs.pants[sub]->name_plural;
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v = entity->resources.pants_type;
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fl = &world->raws.itemdefs.pants[sub]->props.flags;
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break;
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case df::job_type::MakeShoes:
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name_s = world->raws.itemdefs.shoes[sub]->name;
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name_p = world->raws.itemdefs.shoes[sub]->name_plural;
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v = entity->resources.shoes_type;
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fl = &world->raws.itemdefs.shoes[sub]->props.flags;
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break;
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}
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bool can_make = false;
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for (auto vv : v)
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{
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if (vv == sub)
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{
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can_make = true;
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break;
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}
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}
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if (!can_make)
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{
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out.print("Cannot make %s, skipped\n", name_p);
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continue; // this civilization does not know how to make this item, so sorry
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}
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switch (ty) {
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case df::item_type::ARMOR: break;
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case df::item_type::GLOVES: break;
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case df::item_type::HELM: break;
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case df::item_type::PANTS: break;
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case df::item_type::SHOES: break;
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}
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df::job_material_category mat;
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if (silk > count + 10 && fl->is_set(df::armor_general_flags::SOFT)) {
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mat.whole = df::job_material_category::mask_silk;
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silk -= count;
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}
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else if (cloth > count + 10 && fl->is_set(df::armor_general_flags::SOFT)) {
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mat.whole = df::job_material_category::mask_cloth;
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cloth -= count;
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}
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else if (yarn > count + 10 && fl->is_set(df::armor_general_flags::SOFT)) {
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mat.whole = df::job_material_category::mask_yarn;
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yarn -= count;
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}
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else if (leather > count + 10 && fl->is_set(df::armor_general_flags::LEATHER)) {
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mat.whole = df::job_material_category::mask_leather;
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leather -= count;
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}
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else // not enough appropriate material available
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continue;
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auto order = new df::manager_order();
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order->job_type = ty;
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order->item_type = df::item_type::NONE;
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order->item_subtype = sub;
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order->mat_type = -1;
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order->mat_index = -1;
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order->amount_left = count;
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order->amount_total = count;
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order->status.bits.validated = false;
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order->status.bits.active = false;
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order->id = world->manager_order_next_id++;
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order->hist_figure_id = sizes[size];
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order->material_category = mat;
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world->manager_orders.push_back(order);
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out.print("Added order #%d for %d %s %s (sized for %s)\n",
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order->id,
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count,
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bitfield_to_string(order->material_category),
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(count > 1) ? name_p : name_s,
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world->raws.creatures.all[order->hist_figure_id]->name[1]
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);
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}
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}
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}
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#define DELTA_TICKS 600
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DFhackCExport command_result plugin_onupdate(color_ostream &out)
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{
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if (!enabled)
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return CR_OK;
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if (!Maps::IsValid())
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return CR_OK;
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if (DFHack::World::ReadPauseState())
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return CR_OK;
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if (world->frame_counter % DELTA_TICKS != 0)
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return CR_OK;
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bool found = false;
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for (df::job_list_link* link = &world->jobs.list; link != NULL; link = link->next)
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{
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if (link->item == NULL) continue;
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if (link->item->job_type == df::enums::job_type::UpdateStockpileRecords)
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{
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found = true;
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break;
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}
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}
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if (found)
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{
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do_scan(out);
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}
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return CR_OK;
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}
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static bool tailor_set_materials(string parameter)
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{
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return false;
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}
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static command_result tailor_cmd(color_ostream &out, vector <string> & parameters) {
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bool desired = enabled;
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if (parameters.size() == 1)
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{
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if (parameters[0] == "enable" || parameters[0] == "on" || parameters[0] == "1")
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{
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desired = true;
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}
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else if (parameters[0] == "disable" || parameters[0] == "off" || parameters[0] == "0")
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{
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desired = false;
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}
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else if (parameters[0] == "usage" || parameters[0] == "help" || parameters[0] == "?")
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{
|
||||
out.print("%s: %s\nUsage:\n%s", plugin_name, tagline, usage);
|
||||
return CR_OK;
|
||||
}
|
||||
else if (parameters[0] == "test")
|
||||
{
|
||||
do_scan(out);
|
||||
return CR_OK;
|
||||
}
|
||||
else if (parameters[0] != "status")
|
||||
{
|
||||
return CR_WRONG_USAGE;
|
||||
}
|
||||
}
|
||||
else if (parameters.size() == 2 && parameters[1] == "use")
|
||||
{
|
||||
return (
|
||||
tailor_set_materials(parameters[2]) ?
|
||||
CR_OK : CR_WRONG_USAGE
|
||||
);
|
||||
}
|
||||
|
||||
out.print("Tailor is %s %s.\n", (desired == enabled)? "currently": "now", desired? "enabled": "disabled");
|
||||
enabled = desired;
|
||||
|
||||
return CR_OK;
|
||||
}
|
||||
|
||||
|
||||
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
|
||||
{
|
||||
return CR_OK;
|
||||
}
|
||||
|
||||
DFhackCExport command_result plugin_enable(color_ostream& out, bool enable)
|
||||
{
|
||||
enabled = enable;
|
||||
return CR_OK;
|
||||
}
|
||||
|
||||
DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands)
|
||||
{
|
||||
if (AUTOENABLE) {
|
||||
enabled = true;
|
||||
}
|
||||
|
||||
commands.push_back(PluginCommand(plugin_name, tagline, tailor_cmd, false, usage));
|
||||
return CR_OK;
|
||||
}
|
||||
|
||||
DFhackCExport command_result plugin_shutdown(color_ostream &out) {
|
||||
return plugin_enable(out, false);
|
||||
}
|
Loading…
Reference in New Issue