add syntax highlighting to code blocks

develop
myk002 2022-09-14 13:19:10 -07:00
parent 4b7800f624
commit d1acd45372
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@ -3,6 +3,8 @@
DFHack modding guide
====================
.. highlight:: lua
What is the difference between a script and a mod?
--------------------------------------------------
@ -182,6 +184,8 @@ call order.
Custom raw tokens
-----------------
.. highlight:: none
In this section, we are going to use `custom raw tokens <custom-raw-tokens>`
applied to a reaction to transfer the material of a reagent to a product as a
handle improvement (like on artifact buckets), and then we are going to see how
@ -226,6 +230,8 @@ So, we are going to use the ``eventful`` module to make it so that (after the
script is run) when this crossbow is crafted, it will have two handles, each
with the material given by the block reagents.
.. highlight:: lua
First, require the modules we are going to use::
local eventful = require("plugins.eventful")
@ -292,6 +298,8 @@ Let's also make some code to modify the fire rate of our siege crossbow::
firer.counters.think_counter * multiplier)
end
.. highlight:: none
Now, let's see how we could make some "pegasus boots". First, let's define the
item in the raws::
@ -312,6 +320,8 @@ item in the raws::
(you don't have to comment the custom token every time,
but it does clarify what it is)
.. highlight:: lua
Then, let's make a ``repeat-util`` callback for once a tick::
repeatUtil.scheduleEvery(modId, 1, "ticks", function()