diff --git a/docs/guides/modding-guide.rst b/docs/guides/modding-guide.rst index 6ec80eed1..fa0510290 100644 --- a/docs/guides/modding-guide.rst +++ b/docs/guides/modding-guide.rst @@ -3,6 +3,8 @@ DFHack modding guide ==================== +.. highlight:: lua + What is the difference between a script and a mod? -------------------------------------------------- @@ -182,6 +184,8 @@ call order. Custom raw tokens ----------------- +.. highlight:: none + In this section, we are going to use `custom raw tokens ` applied to a reaction to transfer the material of a reagent to a product as a handle improvement (like on artifact buckets), and then we are going to see how @@ -226,6 +230,8 @@ So, we are going to use the ``eventful`` module to make it so that (after the script is run) when this crossbow is crafted, it will have two handles, each with the material given by the block reagents. +.. highlight:: lua + First, require the modules we are going to use:: local eventful = require("plugins.eventful") @@ -292,6 +298,8 @@ Let's also make some code to modify the fire rate of our siege crossbow:: firer.counters.think_counter * multiplier) end +.. highlight:: none + Now, let's see how we could make some "pegasus boots". First, let's define the item in the raws:: @@ -312,6 +320,8 @@ item in the raws:: (you don't have to comment the custom token every time, but it does clarify what it is) +.. highlight:: lua + Then, let's make a ``repeat-util`` callback for once a tick:: repeatUtil.scheduleEvery(modId, 1, "ticks", function()