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@ -534,6 +534,7 @@ access DF memory and allow for easier development of new tools.</p>
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<li><a class="reference internal" href="#gui-clone-uniform" id="id163">gui/clone-uniform</a></li>
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<li><a class="reference internal" href="#gui-companion-order" id="id164">gui/companion-order</a></li>
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<li><a class="reference internal" href="#gui-gm-editor" id="id165">gui/gm-editor</a></li>
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<li><a class="reference internal" href="#hotkeys" id="idhotkeys">Hotkeys</a></li>
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<li><a class="reference internal" href="#gui-liquids" id="id166">gui/liquids</a></li>
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<li><a class="reference internal" href="#gui-mechanisms" id="id167">gui/mechanisms</a></li>
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<li><a class="reference internal" href="#gui-mod-manager" id="id168">gui/mod-manager</a></li>
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@ -3356,6 +3357,16 @@ the same as version above.</li>
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<p>This editor allows to change and modify almost anything in df. Press '?' for an
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in-game help.</p>
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</div>
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<div class="section" id="hotkeys">
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<h2><a class="toc-backref" href="#idhotkeys">Hotkeys</a></h2>
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<p>Opens an in-game screen showing DFHack keybindings that are valid in the current mode.</p>
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<img alt="images/hotkeys.png" src="images/hotkeys.png" />
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<p>Type <tt class="docutils literal">hotkeys</tt> into the DFHack console to open the screen, or bind the command to a
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globally active hotkey in dfhack.init, e.g.:</p>
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<pre class="literal-block">
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keybinding add Ctrl-F1 hotkeys
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</pre>
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</div>
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<div class="section" id="gui-liquids">
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<h2><a class="toc-backref" href="#id166">gui/liquids</a></h2>
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<p>To use, bind to a key (the example config uses Alt-L) and activate in the 'k' mode.</p>
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