mood dump test

develop
simon 2010-04-23 18:22:45 +02:00
parent f908d86dbc
commit ceaea4341d
3 changed files with 122 additions and 1 deletions

@ -327,6 +327,7 @@ namespace DFHack
t_name name; t_name name;
int16_t mood; int16_t mood;
int16_t mood_skill;
t_name artifact_name; t_name artifact_name;
uint8_t profession; uint8_t profession;

@ -5,6 +5,10 @@ IF(UNIX)
add_definitions(-DLINUX_BUILD) add_definitions(-DLINUX_BUILD)
ENDIF(UNIX) ENDIF(UNIX)
# a moodump clone
ADD_EXECUTABLE(dfmoodump moodump.cpp)
TARGET_LINK_LIBRARIES(dfmoodump dfhack)
# a reveal clone # a reveal clone
ADD_EXECUTABLE(dfreveal reveal.cpp) ADD_EXECUTABLE(dfreveal reveal.cpp)
TARGET_LINK_LIBRARIES(dfreveal dfhack) TARGET_LINK_LIBRARIES(dfreveal dfhack)
@ -63,6 +67,7 @@ dfincremental
#dfmagma_create #dfmagma_create
dfprospector dfprospector
dfreveal dfreveal
dfmoodump
RUNTIME DESTINATION bin RUNTIME DESTINATION bin
) )
ENDIF(UNIX) ENDIF(UNIX)

@ -0,0 +1,115 @@
#include <iostream>
#include <climits>
#include <integers.h>
#include <vector>
using namespace std;
#include <DFGlobal.h>
#include <DFError.h>
#include <DFTypes.h>
#include <DFHackAPI.h>
#include <DFMemInfo.h>
#include <DFProcess.h>
#include <modules/Materials.h>
#include <modules/Creatures.h>
#include <modules/Translation.h>
struct matGlosses
{
vector<DFHack::t_matglossPlant> plantMat;
vector<DFHack::t_matgloss> woodMat;
vector<DFHack::t_matgloss> stoneMat;
vector<DFHack::t_matgloss> metalMat;
vector<DFHack::t_matgloss> creatureMat;
};
vector<DFHack::t_creaturetype> creaturestypes;
matGlosses mat;
vector< vector <DFHack::t_itemType> > itemTypes;
DFHack::memory_info *mem;
vector< vector<string> > englishWords;
vector< vector<string> > foreignWords;
int main (int numargs, char ** args)
{
DFHack::API DF("Memory.xml");
DFHack::Process * p;
try
{
DF.Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
p = DF.getProcess();
string check = "";
if(numargs == 2)
check = args[1];
DFHack::Creatures * Creatures = DF.getCreatures();
DFHack::Materials * Materials = DF.getMaterials();
DFHack::Translation * Tran = DF.getTranslation();
uint32_t numCreatures;
if(!Creatures->Start(numCreatures))
{
cerr << "Can't get creatures" << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
if(!numCreatures)
{
cerr << "No creatures to print" << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
mem = DF.getMemoryInfo();
// get stone matgloss mapping
if(!Materials->ReadCreatureTypesEx(creaturestypes))
{
cerr << "Can't get the creature types." << endl;
return 1;
}
if(!Tran->Start())
{
cerr << "Can't get name tables" << endl;
return 1;
}
vector<uint32_t> addrs;
//DF.InitViewAndCursor();
for(uint32_t i = 0; i < numCreatures; i++)
{
DFHack::t_creature temp;
unsigned int current_job;
unsigned int mat_start;
unsigned int mat_end;
unsigned int j;
Creatures->ReadCreature(i,temp);
if(temp.mood)
{
cout << "address: " << hex << temp.origin << dec << " creature type: " << creaturestypes[temp.race].rawname << endl;
current_job = p->readDWord(temp.origin + 0x390);
mat_start = p->readDWord(current_job + 0xa4 + 4*3);
mat_end = p->readDWord(current_job + 0xa4 + 4*4);
}
}
Creatures->Finish();
DF.Detach();
#ifndef LINUX_BUILD
cout << "Done. Press any key to continue" << endl;
cin.ignore();
#endif
return 0;
}