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@ -22,25 +22,8 @@ using df::global::world;
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const uint32_t sapling_to_tree_threshold = 120 * 28 * 12 * 3; // 3 years
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command_result df_grow (color_ostream &out, vector <string> & parameters);
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command_result df_immolate (color_ostream &out, vector <string> & parameters);
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command_result df_extirpate (color_ostream &out, vector <string> & parameters);
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DFHACK_PLUGIN("plants");
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DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
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{
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commands.push_back(PluginCommand("grow", "Grows saplings into trees (with active cursor, only the targetted one).", df_grow));
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commands.push_back(PluginCommand("immolate", "Set plants on fire (under cursor, 'shrubs', 'trees' or 'all').", df_immolate));
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commands.push_back(PluginCommand("extirpate", "Kill plants (same mechanics as immolate).", df_extirpate));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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return CR_OK;
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}
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enum do_what
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{
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do_immolate,
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@ -84,19 +67,8 @@ static bool getoptions( vector <string> & parameters, bool & shrubs, bool & tree
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*/
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static command_result immolations (color_ostream &out, do_what what, bool shrubs, bool trees, bool help)
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{
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static const char * what1 = "destroys";
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static const char * what2 = "burns";
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if(help)
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{
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out.print("Without any options, this command %s a plant under the cursor.\n"
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"Options:\n"
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"shrubs - affect all shrubs\n"
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"trees - affect all trees\n"
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"all - affect all plants\n",
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what == do_immolate? what2 : what1
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);
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return CR_OK;
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}
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return CR_WRONG_USAGE;
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CoreSuspender suspend;
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if (!Maps::IsValid())
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{
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@ -170,7 +142,7 @@ command_result df_immolate (color_ostream &out, vector <string> & parameters)
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else
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{
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out.printerr("Invalid parameter!\n");
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return CR_FAILURE;
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return CR_WRONG_USAGE;
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}
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}
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@ -184,7 +156,7 @@ command_result df_extirpate (color_ostream &out, vector <string> & parameters)
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else
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{
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out.printerr("Invalid parameter!\n");
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return CR_FAILURE;
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return CR_WRONG_USAGE;
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}
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}
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@ -193,10 +165,7 @@ command_result df_grow (color_ostream &out, vector <string> & parameters)
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for(size_t i = 0; i < parameters.size();i++)
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{
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if(parameters[i] == "help" || parameters[i] == "?")
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{
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out.print("This command turns all living saplings into full-grown trees.\n");
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return CR_OK;
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}
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return CR_WRONG_USAGE;
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}
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CoreSuspender suspend;
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@ -245,3 +214,123 @@ command_result df_grow (color_ostream &out, vector <string> & parameters)
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return CR_OK;
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}
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command_result df_createplant (color_ostream &out, vector <string> & parameters)
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{
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if ((parameters.size() != 1) || (parameters[0] == "help" || parameters[0] == "?"))
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return CR_WRONG_USAGE;
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CoreSuspender suspend;
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if (!Maps::IsValid())
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{
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out.printerr("Map is not available!\n");
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return CR_FAILURE;
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}
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int32_t x,y,z;
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if(!Gui::getCursorCoords(x,y,z))
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{
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out.printerr("No cursor detected - please place the cursor over the location in which you wish to create a new plant.\n");
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return CR_FAILURE;
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}
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df::map_block *map = Maps::getTileBlock(x, y, z);
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if (!map)
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{
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out.printerr("Invalid location selected!\n");
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return CR_FAILURE;
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}
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int tx = x & 15, ty = y & 15;
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int mat = tileMaterial(map->tiletype[tx][ty]);
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if ((tileShape(map->tiletype[tx][ty]) != tiletype_shape::FLOOR) || ((mat != tiletype_material::SOIL) && (mat != tiletype_material::GRASS_DARK) && (mat != tiletype_material::GRASS_LIGHT)))
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{
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out.printerr("Plants can only be placed on dirt or grass floors!\n");
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return CR_FAILURE;
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}
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int plant_id = -1;
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df::plant_raw *plant_raw = NULL;
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for (size_t i = 0; i < world->raws.plants.all.size(); i++)
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{
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plant_raw = world->raws.plants.all[i];
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if (plant_raw->id == parameters[0])
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{
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plant_id = i;
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break;
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}
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}
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if (plant_id == -1)
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{
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out.printerr("Invalid plant ID specified!\n");
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return CR_FAILURE;
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}
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if (plant_raw->flags.is_set(plant_raw_flags::GRASS))
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{
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out.printerr("You cannot plant grass using this command.\n");
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return CR_FAILURE;
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}
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df::plant *plant = df::allocate<df::plant>();
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if (plant_raw->flags.is_set(plant_raw_flags::TREE))
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plant->hitpoints = 400000;
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else
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{
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plant->hitpoints = 100000;
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plant->flags.bits.is_shrub = 1;
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}
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// for now, always set "watery" for WET-permitted plants, even if they're spawned away from water
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// the proper method would be to actually look for nearby water features, but it's not clear exactly how that works
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if (plant_raw->flags.is_set(plant_raw_flags::WET))
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plant->flags.bits.watery = 1;
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plant->material = plant_id;
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plant->pos.x = x;
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plant->pos.y = y;
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plant->pos.z = z;
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plant->update_order = rand() % 10;
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plant->temperature_tile_tick = -1;
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plant->temperature_tile = 60001;
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plant->min_safe_temp = 9900;
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plant->max_safe_temp = 60001;
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world->plants.all.push_back(plant);
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switch (plant->flags.whole & 3)
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{
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case 0: world->plants.tree_dry.push_back(plant); break;
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case 1: world->plants.tree_wet.push_back(plant); break;
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case 2: world->plants.shrub_dry.push_back(plant); break;
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case 3: world->plants.shrub_wet.push_back(plant); break;
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}
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map->plants.push_back(plant);
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if (plant->flags.bits.is_shrub)
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map->tiletype[tx][ty] = tiletype::Shrub;
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else
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map->tiletype[tx][ty] = tiletype::Sapling;
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return CR_OK;
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}
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DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
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{
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commands.push_back(PluginCommand("grow", "Grows saplings into trees (with active cursor, only the targetted one).", df_grow, false,
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"This command turns all living saplings on the map into full-grown trees.\n"));
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commands.push_back(PluginCommand("immolate", "Set plants on fire (under cursor, 'shrubs', 'trees' or 'all').", df_immolate, false,
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"Without any options, this command burns a plant under the cursor.\n"
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"Options:\n"
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"shrubs - affect all shrubs\n"
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"trees - affect all trees\n"
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"all - affect all plants\n"));
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commands.push_back(PluginCommand("extirpate", "Kill plants (same mechanics as immolate).", df_extirpate, false,
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"Without any options, this command destroys a plant under the cursor.\n"
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"Options:\n"
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"shrubs - affect all shrubs\n"
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"trees - affect all trees\n"
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"all - affect all plants\n"));
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commands.push_back(PluginCommand("createplant", "Create a new plant at the cursor.", df_createplant, false,
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"Specify the type of plant to create by its raw ID (e.g. TOWER_CAP or MUSHROOM_HELMET_PLUMP).\n"
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"Only shrubs and saplings can be placed, and they must be located on a dirt or grass floor.\n"));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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return CR_OK;
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}
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