Precompiled SHM lib for windows, Linux d18 vtables

develop
Petr Mrázek 2010-02-24 01:31:40 +01:00
parent 70f22d008e
commit ce151458e4
2 changed files with 213 additions and 2 deletions

@ -2451,9 +2451,220 @@
<Address name="notes">0x08FF5764</Address> <Address name="notes">0x08FF5764</Address>
<Address name="hotkey_start">0x08FF578C</Address> <Address name="hotkey_start">0x08FF578C</Address>
<!--
--> <!-- NEEDS TESTING -->
<VTable name = "viewscreen_vtable">
<class vtable="0x0877D728" name="viewscreen_conversation" />
<class vtable="0x08788788" name="viewscreen_setupadventure" />
<class vtable="0x08788888" name="viewscreen_dungeon_announce" />
<class vtable="0x087887C8" name="viewscreen_dungeon_monsterstatus" />
<class vtable="0x08788808" name="viewscreen_dungeon_wrestle" />
<class vtable="0x08788848" name="viewscreen_adventure_log" />
<class vtable="0x08788908" name="viewscreen_adventure_travel" />
<class vtable="0x087888C8" name="viewscreen_dungeonmode" />
<class vtable="0x08789D08" name="viewscreen_selectitem" />
<class vtable="0x08789D48" name="viewscreen_dwarfmode" />
<class vtable="0x0878FEA8" name="viewscreen_layer_stockpile" />
<class vtable="0x0878FE68" name="viewscreen_layer_world_gen_param_preset" />
<class vtable="0x0878FE28" name="viewscreen_layer_world_gen_param" />
<class vtable="0x0878FDE8" name="viewscreen_layer_export_play_map" />
<class vtable="0x0878FDA8" name="viewscreen_layer_musicsound" />
<class vtable="0x0878FD68" name="viewscreen_layer_unit_relationship" />
<class vtable="0x0878FD28" name="viewscreen_layer_workshop_profile" />
<class vtable="0x0878FFE8" name="viewscreen_layer" />
<class vtable="0x087900C8" name="viewscreen_unit" />
<class vtable="0x08790108" name="viewscreen_customize_unit" />
<class vtable="0x08790148" name="viewscreen_savegame" />
<class vtable="0x08790088" name="viewscreen_loadgame" />
<class vtable="0x08790288" name="viewscreen_option" />
<class vtable="0x0879B248" name="viewscreen_layer_currency" />
<class vtable="0x0879B288" name="viewscreen_layer_reaction" />
<class vtable="0x0879B2C8" name="viewscreen_layer_stone_restriction" />
<class vtable="0x0879B208" name="viewscreen_layer_noblelist" />
<class vtable="0x0879B0C8" name="viewscreen_job" />
<class vtable="0x0879B108" name="viewscreen_building" />
<class vtable="0x0879B148" name="viewscreen_item" />
<class vtable="0x0879B1C8" name="viewscreen_noble" />
<class vtable="0x0879B308" name="viewscreen_buildinglist" />
<class vtable="0x0879B388" name="viewscreen_commandchain" />
<class vtable="0x0879B3C8" name="viewscreen_squad" />
<class vtable="0x0879B408" name="viewscreen_civlist" />
<class vtable="0x0879B448" name="viewscreen_entity" />
<class vtable="0x0879B488" name="viewscreen_treasurelist" />
<class vtable="0x0879B4C8" name="viewscreen_unitjobs" />
<class vtable="0x0879B508" name="viewscreen_createquota" />
<class vtable="0x0879B548" name="viewscreen_jobmanagement" />
<class vtable="0x0879B588" name="viewscreen_wages" />
<class vtable="0x0879B188" name="viewscreen_stores" />
<class vtable="0x0879B348" name="viewscreen_overallstatus" />
<class vtable="0x0879B608" name="viewscreen_justice" />
<class vtable="0x0879B5C8" name="viewscreen_price" />
<class vtable="0x0879B648" name="viewscreen_pet" />
<class vtable="0x0879B688" name="viewscreen_kitchenpref" />
<class vtable="0x0879B6C8" name="viewscreen_announcelist" />
<class vtable="0x0879B748" name="viewscreen_game_cleaner" />
<class vtable="0x0879B708" name="viewscreen_title" />
<class vtable="0x0879B848" name="viewscreen_legends" />
<class vtable="0x0879B788" name="viewscreen_new_region" />
<class vtable="0x0879B7C8" name="viewscreen_export_region" />
<class vtable="0x0879B808" name="viewscreen_export_graphical_map" />
<class vtable="0x087BD628" name="viewscreen_layer_assigntrade" />
<class vtable="0x087BD4E8" name="viewscreen_requestagreement" />
<class vtable="0x087BD428" name="viewscreen_tradeagreement" />
<class vtable="0x087BD468" name="viewscreen_topicmeeting_takerequests" />
<class vtable="0x087BD4A8" name="viewscreen_topicmeeting" />
<class vtable="0x087BD528" name="viewscreen_meeting" />
<class vtable="0x087BD5A8" name="viewscreen_barter" />
<class vtable="0x087BD568" name="viewscreen_tradegoods" />
<class vtable="0x087BD5E8" name="viewscreen_tradelist" />
<class vtable="0x087BD3E8" name="viewscreen_textviewer" />
<class vtable="0x087C7028" name="viewscreen_layer_choose_language_name" />
<class vtable="0x087C6FE8" name="viewscreen_setupdwarfgame" />
<class vtable="0x087C7068" name="viewscreen_choose_start_site" />
</VTable>
<VTable name = "building_vtable">
<class vtable="0x08777568" name="building_construction" />
<class vtable="0x08777FC8" name="building_road_paved" />
<class vtable="0x08777E48" name="building_road_dirt" />
<class vtable="0x08777E48" name="building_road" />
<class vtable="0x0877A208" name="building_wagon" />
<class vtable="0x0877A088" name="building_tradedepot" />
<class vtable="0x087797A8" name="building_workshop" />
<class vtable="0x08779C28" name="building_furnace" />
<class vtable="0x08779028" name="building_animaltrap" />
<class vtable="0x08778428" name="building_farmplot" />
<class vtable="0x08778428" name="building_window" />
<class vtable="0x087785A8" name="building_statue" />
<class vtable="0x08778728" name="building_well" />
<class vtable="0x08778148" name="building_coffin" />
<class vtable="0x0877A388" name="building_shop" />
<class vtable="0x087791A8" name="building_chair" />
<class vtable="0x08778EA8" name="building_table" />
<class vtable="0x08778A28" name="building_bed" />
<class vtable="0x08779928" name="building_siegeengine" />
<class vtable="0x08777B48" name="building_cage" />
<class vtable="0x08777CC8" name="building_chain" />
<class vtable="0x08776F68" name="building_windmill" />
<class vtable="0x087770E8" name="building_water_wheel" />
<class vtable="0x08776DE8" name="building_screw_pump" />
<class vtable="0x08779328" name="building_archerytarget" />
<class vtable="0x08779328" name="building_weapon" />
<class vtable="0x087794A8" name="building_support" />
<class vtable="0x087773E8" name="building_axle_vertical" />
<class vtable="0x08777268" name="building_axle_horizontal" />
<class vtable="0x087779C8" name="building_gear_assembly" />
<class vtable="0x08779AA8" name="building_trap" />
<class vtable="0x0877AC88" name="building_bars_floor" />
<class vtable="0x0877AE08" name="building_bars_vertical" />
<class vtable="0x0877B108" name="building_grate_floor" />
<class vtable="0x0877AF88" name="building_grate_wall" />
<class vtable="0x0877B288" name="building_floodgate" />
<class vtable="0x0877AB08" name="building_bridge" />
<class vtable="0x0877A808" name="building_hatch" />
<class vtable="0x0877A988" name="building_door" />
<class vtable="0x08778BA8" name="building_armorstand" />
<class vtable="0x08778D28" name="building_weaponrack" />
<class vtable="0x0877A688" name="building_cabinet" />
<class vtable="0x0877A508" name="building_box" />
<class vtable="0x08777848" name="building_actual" />
<class vtable="0x08779F28" name="building_civzone" />
<class vtable="0x087782C8" name="building_stockpile" />
<class vtable="0x0877BA68" name="building_window_gem" />
<class vtable="0x0877BC08" name="building_window_glass" />
</VTable>
<VTable>
<class vtable="0x087A91C8" name="item_coin" />
<class vtable="0x087AD3E8" name="item_trapcomp" />
<class vtable="0x087AD6C8" name="item_siegeammo" />
<class vtable="0x087A9788" name="item_quiver" />
<class vtable="0x087A9A68" name="item_backpack" />
<class vtable="0x087AD9A8" name="item_pants" />
<class vtable="0x087ABCE8" name="item_totem" />
<class vtable="0x087A6BA8" name="item_anvil" />
<class vtable="0x087A9D48" name="item_gem" />
<class vtable="0x087AA028" name="item_bracelet" />
<class vtable="0x087AA308" name="item_earring" />
<class vtable="0x087AA5E8" name="item_ring" />
<class vtable="0x087AA8C8" name="item_crown" />
<class vtable="0x087ADF68" name="item_ammo" />
<class vtable="0x087AABA8" name="item_scepter" />
<class vtable="0x087AAE88" name="item_amulet" />
<class vtable="0x087AB168" name="item_figurine" />
<class vtable="0x087ACE28" name="item_bin" />
<class vtable="0x087ACB48" name="item_box" />
<class vtable="0x087AE248" name="item_gloves" />
<class vtable="0x087AE528" name="item_helm" />
<class vtable="0x087AE808" name="item_shield" />
<class vtable="0x087AEAE8" name="item_shoes" />
<class vtable="0x087AEDC8" name="item_armor" />
<class vtable="0x087AF0A8" name="item_weapon" />
<class vtable="0x087AFF08" name="item_animaltrap" />
<class vtable="0x087AD108" name="item_barrel" />
<class vtable="0x087AFC28" name="item_cage" />
<class vtable="0x087AF388" name="item_toy" />
<class vtable="0x087AF668" name="item_instrument" />
<class vtable="0x087AB448" name="item_goblet" />
<class vtable="0x087B04C8" name="item_flask" />
<class vtable="0x087AB728" name="item_chain" />
<class vtable="0x087B18E8" name="item_hatch_cover" />
<class vtable="0x087B1608" name="item_floodgate" />
<class vtable="0x087B1BC8" name="item_door" />
<class vtable="0x087ABA08" name="item_cloth" />
<class vtable="0x0878BFC8" name="item_constructed" />
<class vtable="0x087ADC88" name="item_food" />
<class vtable="0x087A7728" name="item_crafted" />
<class vtable="0x087AC868" name="item_thread" />
<class vtable="0x087A82A8" name="item_cheese" />
<class vtable="0x087B01E8" name="item_ballistaarrowhead" />
<class vtable="0x087B07A8" name="item_shell" />
<class vtable="0x087B0A88" name="item_skull" />
<class vtable="0x087B2188" name="item_bones" />
<class vtable="0x087B0D68" name="item_skin_tanned" />
<class vtable="0x087B1048" name="item_skin_raw" />
<class vtable="0x087B2FE8" name="item_pet" />
<class vtable="0x087B32C8" name="item_vermin" />
<class vtable="0x087A7A08" name="item_fish_raw" />
<class vtable="0x087A7CE8" name="item_fish" />
<class vtable="0x087B2748" name="item_meat" />
<class vtable="0x087B1328" name="item_remains" />
<class vtable="0x087A8C08" name="item_corpsepiece" />
<class vtable="0x087B2468" name="item_glob" />
<class vtable="0x087B1EA8" name="item_liquid_misc" />
<class vtable="0x087A94A8" name="item_powder_misc" />
<class vtable="0x087A7FC8" name="item_drink" />
<class vtable="0x087A8588" name="item_extract" />
<class vtable="0x087B2D08" name="item_liquipowder" />
<class vtable="0x087A8EE8" name="item_corpse" />
<class vtable="0x087A6E88" name="item_wood" />
<class vtable="0x087A7448" name="item_stone" />
<class vtable="0x087A7168" name="item_rough" />
<class vtable="0x087ABFC8" name="item_blocks" />
<class vtable="0x087ABFC8" name="item_smallgem" />
<class vtable="0x087AC588" name="item_bar" />
<class vtable="0x087AF948" name="item_actual" />
<class vtable="0x087B3EA8" name="item_rock" />
<class vtable="0x087B41A8" name="item_grate" />
<class vtable="0x087B44A8" name="item_window" />
<class vtable="0x087B47A8" name="item_bucket" />
<class vtable="0x087B4AA8" name="item_coffin" />
<class vtable="0x087B4DA8" name="item_statue" />
<class vtable="0x084619C5" name="item_quern" />
<class vtable="0x087B53A8" name="item_millstone" />
<class vtable="0x087B56A8" name="item_armorstand" />
<class vtable="0x087B59A8" name="item_weaponrack" />
<class vtable="0x087B5CA8" name="item_cabinet" />
<class vtable="0x087B5FA8" name="item_catapultparts" />
<class vtable="0x087B62A8" name="item_ballistaparts" />
<class vtable="0x087B65A8" name="item_trapparts" />
<class vtable="0x087B68A8" name="item_potion" />
<class vtable="0x087B6BA8" name="item_pipe_section" />
<class vtable="0x087C7948" name="item_leaves" />
<class vtable="0x087C70A8" name="item_plant" />
<class vtable="0x087C7F08" name="item_seeds" />
<class vtable="0x087B3B4C" name="item_critter" />
<class vtable="0x087B3C68" name="item_powder" />
<class vtable="0x087B3C44" name="item_liquid" />
</VTable>
<VTable name = "vein_vtable"> <VTable name = "vein_vtable">
<class vtable="0x08774e28" name="block_square_event_frozen_liquid" /> <class vtable="0x08774e28" name="block_square_event_frozen_liquid" />
<class vtable="0x08774d68" name="block_square_event_mineral" /> <class vtable="0x08774d68" name="block_square_event_mineral" />

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