Merge pull request #3642 from randombk/remotefortressreader-reload

Add option to force-fetch world blocks in RemoteFortressReader
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Myk 2023-08-07 20:01:56 -07:00 committed by GitHub
commit cd2d408006
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3 changed files with 7 additions and 4 deletions

@ -35,6 +35,7 @@ Template for new versions:
## Documentation
## API
- `RemoteFortressReader`: add a ``force_reload`` option to the GetBlockList RPC API to return blocks regardless of whether they have changed since the last request
## Internals

@ -526,6 +526,7 @@ message BlockRequest
optional int32 max_y = 5;
optional int32 min_z = 6;
optional int32 max_z = 7;
optional bool force_reload = 8;
}
message BlockList

@ -1393,6 +1393,7 @@ static command_result GetBlockList(color_ostream &stream, const BlockRequest *in
int max_y = in->max_y();
int min_z = in->min_z();
int max_z = in->max_z();
bool forceReload = in->force_reload();
bool firstBlock = true; //Always send all the buildings needed on the first block, and none on the rest.
//stream.print("Got request for blocks from (%d, %d, %d) to (%d, %d, %d).\n", in->min_x(), in->min_y(), in->min_z(), in->max_x(), in->max_y(), in->max_z());
for (int zz = max_z - 1; zz >= min_z; zz--)
@ -1440,19 +1441,19 @@ static command_result GetBlockList(color_ostream &stream, const BlockRequest *in
bool itemsChanged = block->items.size() > 0;
bool flows = block->flows.size() > 0;
RemoteFortressReader::MapBlock *net_block = nullptr;
if (tileChanged || desChanged || spatterChanged || firstBlock || itemsChanged || flows)
if (tileChanged || desChanged || spatterChanged || firstBlock || itemsChanged || flows || forceReload)
{
net_block = out->add_map_blocks();
net_block->set_map_x(block->map_pos.x);
net_block->set_map_y(block->map_pos.y);
net_block->set_map_z(block->map_pos.z);
}
if (tileChanged)
if (tileChanged || forceReload)
{
CopyBlock(block, net_block, &MC, pos);
blocks_sent++;
}
if (desChanged)
if (desChanged || forceReload)
CopyDesignation(block, net_block, &MC, pos);
if (firstBlock)
{
@ -1460,7 +1461,7 @@ static command_result GetBlockList(color_ostream &stream, const BlockRequest *in
CopyProjectiles(net_block);
firstBlock = false;
}
if (spatterChanged)
if (spatterChanged || forceReload)
Copyspatters(block, net_block, &MC, pos);
if (itemsChanged)
CopyItems(block, net_block, &MC, pos);