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@ -476,6 +476,62 @@ stockpiles using the keys that represent the categories of items that you want
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to store, and then only use a ``#query`` blueprint if you need fine-grained
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to store, and then only use a ``#query`` blueprint if you need fine-grained
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customization.
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customization.
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.. _quickfort-place-containers:
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Stockpile bins, barrels, and wheelbarrows
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`````````````````````````````````````````
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Quickfort has global settings for default values for the number of bins,
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barrels, and wheelbarrows assigned to stockpiles, but these numbers can be set
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for individual stockpiles as well.
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To set the number of bins, barrels, or wheelbarrows, just add a number after the
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letter that indicates what type of stockpile it is. For example::
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#place a stone stockpile with 5 wheelbarrows
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s5(3x3)
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#place a bar, ammo, weapon, and armor stockpile with 20 bins
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bzpd20(5x5)
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If the specified number exceeds the number of available stockpile tiles, the
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number of available tiles is used. For wheelbarrows, that limit is reduced by 1
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to ensure there is at least one non-wheelbarrow tile available in the stockpile.
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Otherwise no stone would ever be brought to the stockpile since all tiles would
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be occupied by wheelbarrows!
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Quickfort figures out which container type is being set by looking at the letter
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that comes just before the number. For example ``zf10`` means 10 barrels in a
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stockpile that accepts both ammo and food whereas ``z10f`` means 10 bins. If
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the stockpile category doesn't usually use any container type, like refuse or
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corpses, wheelbarrows are assumed::
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#place a corpse stockpile with 3 wheelbarrows
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y3(3x3)
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Note that if you are not using expansion syntax, each tile of the stockpile must
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have the same text. Otherwise the stockpile boundaries will not be detected
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properly::
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#place a non-rectangular animal stockpile with 5 wheelbarrows
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a5,a5,a5,a5
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a5, , ,a5
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a5, , ,a5
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a5,a5,a5,a5
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Running ``quickfort orders`` on a ``#place`` blueprint with explicitly set
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container/wheelbarrow counts will enqueue manager orders for the specified
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number of containers or wheelbarrows, even if that number exceeds the in-game
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size of the stockpile. For example, ``quickfort orders`` on the following
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blueprint will enqueue 10 rock pots, even though the stockpile only has 9
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tiles::
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#place
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f10(3x3)
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Zone detailed configuration
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```````````````````````````
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Detailed configuration for zones, such as the pit/pond toggle, can also be set
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Detailed configuration for zones, such as the pit/pond toggle, can also be set
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by mimicking the hotkeys used to set them. Note that gather flags default to
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by mimicking the hotkeys used to set them. Note that gather flags default to
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true, so specifying them in a blueprint will turn the toggles off. If you need
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true, so specifying them in a blueprint will turn the toggles off. If you need
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@ -1082,8 +1138,11 @@ to use for blocks. You should also set the `buildingplan` material filter for
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construction building types to that type of rock as well so other random blocks
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construction building types to that type of rock as well so other random blocks
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you might have lying around aren't used.
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you might have lying around aren't used.
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There are a few building types that will generate extra manager orders for
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Extra Manager Orders
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related materials:
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~~~~~~~~~~~~~~~~~~~~
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In ``#build`` blueprints, there are a few building types that will generate
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extra manager orders for related materials:
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- Track stops will generate an order for a minecart
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- Track stops will generate an order for a minecart
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- Traction benches will generate orders for a table, mechanism, and rope
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- Traction benches will generate orders for a table, mechanism, and rope
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@ -1091,6 +1150,11 @@ related materials:
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lever to a target
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lever to a target
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- Cage traps will generate an order for a cage
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- Cage traps will generate an order for a cage
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Stockpiles in ``#place`` blueprints that `specify wheelbarrow or container
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counts <quickfort-place-containers>` will generate orders for the appropriate
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number of bins, pots, or wheelbarrows.
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Tips and tricks
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Tips and tricks
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---------------
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---------------
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