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@ -240,5 +240,35 @@ module DFHack
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def spawn_magma(quantity=7)
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def spawn_magma(quantity=7)
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spawn_liquid(quantity, true)
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spawn_liquid(quantity, true)
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end
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end
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# yield a serie of tiles until the block returns true, returns the matching tile
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# the yielded tiles form a (squared) spiral centered here in the current zlevel
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# eg for radius 4, yields (-4, -4), (-4, -3), .., (-4, 3),
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# (-4, 4), (-3, 4), .., (4, 4), .., (4, -4), .., (-3, -4)
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# then move on to radius 5
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def spiral_search(maxradius=100, minradius=0, step=1)
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if minradius == 0
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return self if yield self
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minradius += step
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end
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sides = [[0, 1], [1, 0], [0, -1], [-1, 0]]
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(minradius..maxradius).step(step) { |r|
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sides.length.times { |s|
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dxr, dyr = sides[(s-1) % sides.length]
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dx, dy = sides[s]
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(-r...r).step(step) { |v|
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t = offset(dxr*r + dx*v, dyr*r + dy*v)
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return t if t and yield t
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}
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}
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}
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nil
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end
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# returns dx^2+dy^2+dz^2
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def distance_to(ot)
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(x-ot.x)**2 + (y-ot.y)**2 + (z-ot.z)**2
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end
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end
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end
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end
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end
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