Add a script to fix population cap problems.

develop
Alexander Gavrilov 2012-08-29 19:20:38 +04:00
parent 8a617edb10
commit cb125f3d89
2 changed files with 49 additions and 0 deletions

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-- Force a migrants event in next 10 ticks.
df.global.timed_events:insert('#',{
new = true,
type = df.timed_event_type.Migrants,
season = df.global.cur_season,
season_ticks = df.global.cur_season_tick+1,
entity = df.historical_entity.find(df.global.ui.civ_id)
})

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-- Communicates current population to mountainhomes to avoid cap overshooting.
-- The reason for population cap problems is that the population value it
-- is compared against comes from the last dwarven caravan that successfully
-- left for mountainhomes. This script instantly updates it.
-- Note that a migration wave can still overshoot the limit by 1-2 dwarves because
-- of the last migrant bringing his family. Likewise, king arrival ignores cap.
local args = {...}
local ui = df.global.ui
local ui_stats = ui.tasks
local civ = df.historical_entity.find(ui.civ_id)
if not civ then
qerror('No active fortress.')
end
local civ_stats = civ.activity_stats
if not civ_stats then
if args[1] ~= 'force' then
qerror('No caravan report object; use "fix/population-cap force" to create one')
end
print('Creating an empty statistics structure...')
civ.activity_stats = {
new = true,
created_weapons = { resize = #ui_stats.created_weapons },
known_creatures1 = { resize = #ui_stats.known_creatures1 },
known_creatures = { resize = #ui_stats.known_creatures },
known_plants1 = { resize = #ui_stats.known_plants1 },
known_plants = { resize = #ui_stats.known_plants },
}
civ_stats = civ.activity_stats
end
-- Use max to keep at least some of the original caravan communication idea
civ_stats.population = math.max(civ_stats.population, ui_stats.population)
print('Home civ notified about current population.')