Simply maniuplator professions by adding the text token to the SkillColumn entries

develop
James Logsdon 2015-03-19 03:30:03 -04:00
parent 51a6d88c5c
commit caed509d0b
1 changed files with 113 additions and 182 deletions

@ -92,6 +92,7 @@ struct SkillColumn
df::unit_labor labor; // toggled when pressing Enter
df::job_skill skill; // displayed rating
char label[3]; // column header
std::string token;
bool special; // specified labor is mutually exclusive with all other special labors
bool isValidLabor (df::historical_entity *entity = NULL) const
{
@ -108,99 +109,99 @@ struct SkillColumn
// All of the skill/labor columns we want to display.
const SkillColumn columns[] = {
// Mining
{0, 7, profession::MINER, unit_labor::MINE, job_skill::MINING, "Mi", true},
{0, 7, profession::MINER, unit_labor::MINE, job_skill::MINING, "Mi", "MINE", true},
// Woodworking
{1, 14, profession::CARPENTER, unit_labor::CARPENTER, job_skill::CARPENTRY, "Ca"},
{1, 14, profession::BOWYER, unit_labor::BOWYER, job_skill::BOWYER, "Bw"},
{1, 14, profession::WOODCUTTER, unit_labor::CUTWOOD, job_skill::WOODCUTTING, "WC", true},
{1, 14, profession::CARPENTER, unit_labor::CARPENTER, job_skill::CARPENTRY, "Ca", "CARPENTER"},
{1, 14, profession::BOWYER, unit_labor::BOWYER, job_skill::BOWYER, "Bw", "BOWYER"},
{1, 14, profession::WOODCUTTER, unit_labor::CUTWOOD, job_skill::WOODCUTTING, "WC", "CUTWOOD", true},
// Stoneworking
{2, 15, profession::MASON, unit_labor::MASON, job_skill::MASONRY, "Ma"},
{2, 15, profession::ENGRAVER, unit_labor::DETAIL, job_skill::DETAILSTONE, "En"},
{2, 15, profession::MASON, unit_labor::MASON, job_skill::MASONRY, "Ma", "MASON"},
{2, 15, profession::ENGRAVER, unit_labor::DETAIL, job_skill::DETAILSTONE, "En", "DETAIL"},
// Hunting/Related
{3, 2, profession::ANIMAL_TRAINER, unit_labor::ANIMALTRAIN, job_skill::ANIMALTRAIN, "Tn"},
{3, 2, profession::ANIMAL_CARETAKER, unit_labor::ANIMALCARE, job_skill::ANIMALCARE, "Ca"},
{3, 2, profession::HUNTER, unit_labor::HUNT, job_skill::SNEAK, "Hu", true},
{3, 2, profession::TRAPPER, unit_labor::TRAPPER, job_skill::TRAPPING, "Tr"},
{3, 2, profession::ANIMAL_DISSECTOR, unit_labor::DISSECT_VERMIN, job_skill::DISSECT_VERMIN, "Di"},
{3, 2, profession::ANIMAL_TRAINER, unit_labor::ANIMALTRAIN, job_skill::ANIMALTRAIN, "Tn", "ANIMALTRAIN"},
{3, 2, profession::ANIMAL_CARETAKER, unit_labor::ANIMALCARE, job_skill::ANIMALCARE, "Ca", "ANIMALCARE"},
{3, 2, profession::HUNTER, unit_labor::HUNT, job_skill::SNEAK, "Hu", "HUNT", true},
{3, 2, profession::TRAPPER, unit_labor::TRAPPER, job_skill::TRAPPING, "Tr", "TRAPPER"},
{3, 2, profession::ANIMAL_DISSECTOR, unit_labor::DISSECT_VERMIN, job_skill::DISSECT_VERMIN, "Di", "DISSECT_VERMIN"},
// Healthcare
{4, 5, profession::DIAGNOSER, unit_labor::DIAGNOSE, job_skill::DIAGNOSE, "Di"},
{4, 5, profession::SURGEON, unit_labor::SURGERY, job_skill::SURGERY, "Su"},
{4, 5, profession::BONE_SETTER, unit_labor::BONE_SETTING, job_skill::SET_BONE, "Bo"},
{4, 5, profession::SUTURER, unit_labor::SUTURING, job_skill::SUTURE, "St"},
{4, 5, profession::DOCTOR, unit_labor::DRESSING_WOUNDS, job_skill::DRESS_WOUNDS, "Dr"},
{4, 5, profession::NONE, unit_labor::FEED_WATER_CIVILIANS, job_skill::NONE, "Fd"},
{4, 5, profession::NONE, unit_labor::RECOVER_WOUNDED, job_skill::NONE, "Re"},
{4, 5, profession::DIAGNOSER, unit_labor::DIAGNOSE, job_skill::DIAGNOSE, "Di", "DIAGNOSE"},
{4, 5, profession::SURGEON, unit_labor::SURGERY, job_skill::SURGERY, "Su", "SURGERY"},
{4, 5, profession::BONE_SETTER, unit_labor::BONE_SETTING, job_skill::SET_BONE, "Bo", "BONE_SETTING"},
{4, 5, profession::SUTURER, unit_labor::SUTURING, job_skill::SUTURE, "St", "SUTURING"},
{4, 5, profession::DOCTOR, unit_labor::DRESSING_WOUNDS, job_skill::DRESS_WOUNDS, "Dr", "DRESSING_WOUNDS"},
{4, 5, profession::NONE, unit_labor::FEED_WATER_CIVILIANS, job_skill::NONE, "Fd", "FEED_WATER_CIVILIANS"},
{4, 5, profession::NONE, unit_labor::RECOVER_WOUNDED, job_skill::NONE, "Re", "RECOVER_WOUNDED"},
// Farming/Related
{5, 6, profession::BUTCHER, unit_labor::BUTCHER, job_skill::BUTCHER, "Bu"},
{5, 6, profession::TANNER, unit_labor::TANNER, job_skill::TANNER, "Ta"},
{5, 6, profession::PLANTER, unit_labor::PLANT, job_skill::PLANT, "Gr"},
{5, 6, profession::DYER, unit_labor::DYER, job_skill::DYER, "Dy"},
{5, 6, profession::SOAP_MAKER, unit_labor::SOAP_MAKER, job_skill::SOAP_MAKING, "So"},
{5, 6, profession::WOOD_BURNER, unit_labor::BURN_WOOD, job_skill::WOOD_BURNING, "WB"},
{5, 6, profession::POTASH_MAKER, unit_labor::POTASH_MAKING, job_skill::POTASH_MAKING, "Po"},
{5, 6, profession::LYE_MAKER, unit_labor::LYE_MAKING, job_skill::LYE_MAKING, "Ly"},
{5, 6, profession::MILLER, unit_labor::MILLER, job_skill::MILLING, "Ml"},
{5, 6, profession::BREWER, unit_labor::BREWER, job_skill::BREWING, "Br"},
{5, 6, profession::HERBALIST, unit_labor::HERBALIST, job_skill::HERBALISM, "He"},
{5, 6, profession::THRESHER, unit_labor::PROCESS_PLANT, job_skill::PROCESSPLANTS, "Th"},
{5, 6, profession::CHEESE_MAKER, unit_labor::MAKE_CHEESE, job_skill::CHEESEMAKING, "Ch"},
{5, 6, profession::MILKER, unit_labor::MILK, job_skill::MILK, "Mk"},
{5, 6, profession::SHEARER, unit_labor::SHEARER, job_skill::SHEARING, "Sh"},
{5, 6, profession::SPINNER, unit_labor::SPINNER, job_skill::SPINNING, "Sp"},
{5, 6, profession::COOK, unit_labor::COOK, job_skill::COOK, "Co"},
{5, 6, profession::PRESSER, unit_labor::PRESSING, job_skill::PRESSING, "Pr"},
{5, 6, profession::BEEKEEPER, unit_labor::BEEKEEPING, job_skill::BEEKEEPING, "Be"},
{5, 6, profession::GELDER, unit_labor::GELD, job_skill::GELD, "Ge"},
{5, 6, profession::BUTCHER, unit_labor::BUTCHER, job_skill::BUTCHER, "Bu", "BUTCHER"},
{5, 6, profession::TANNER, unit_labor::TANNER, job_skill::TANNER, "Ta", "TANNER"},
{5, 6, profession::PLANTER, unit_labor::PLANT, job_skill::PLANT, "Gr", "PLANTER"},
{5, 6, profession::DYER, unit_labor::DYER, job_skill::DYER, "Dy", "DYER"},
{5, 6, profession::SOAP_MAKER, unit_labor::SOAP_MAKER, job_skill::SOAP_MAKING, "So", "SOAP_MAKER"},
{5, 6, profession::WOOD_BURNER, unit_labor::BURN_WOOD, job_skill::WOOD_BURNING, "WB", "BURN_WOOD"},
{5, 6, profession::POTASH_MAKER, unit_labor::POTASH_MAKING, job_skill::POTASH_MAKING, "Po", "POTASH_MAKING"},
{5, 6, profession::LYE_MAKER, unit_labor::LYE_MAKING, job_skill::LYE_MAKING, "Ly", "LYE_MAKING"},
{5, 6, profession::MILLER, unit_labor::MILLER, job_skill::MILLING, "Ml", "MILLER"},
{5, 6, profession::BREWER, unit_labor::BREWER, job_skill::BREWING, "Br", "BREWER"},
{5, 6, profession::HERBALIST, unit_labor::HERBALIST, job_skill::HERBALISM, "He", "HERBALIST"},
{5, 6, profession::THRESHER, unit_labor::PROCESS_PLANT, job_skill::PROCESSPLANTS, "Th", "PROCESS_PLANT"},
{5, 6, profession::CHEESE_MAKER, unit_labor::MAKE_CHEESE, job_skill::CHEESEMAKING, "Ch", "MAKE_CHEESE"},
{5, 6, profession::MILKER, unit_labor::MILK, job_skill::MILK, "Mk", "MILK"},
{5, 6, profession::SHEARER, unit_labor::SHEARER, job_skill::SHEARING, "Sh", "SHEARER"},
{5, 6, profession::SPINNER, unit_labor::SPINNER, job_skill::SPINNING, "Sp", "SPINNER"},
{5, 6, profession::COOK, unit_labor::COOK, job_skill::COOK, "Co", "COOK"},
{5, 6, profession::PRESSER, unit_labor::PRESSING, job_skill::PRESSING, "Pr", "PRESSING"},
{5, 6, profession::BEEKEEPER, unit_labor::BEEKEEPING, job_skill::BEEKEEPING, "Be", "BEEKEEPING"},
{5, 6, profession::GELDER, unit_labor::GELD, job_skill::GELD, "Ge", "GELD"},
// Fishing/Related
{6, 1, profession::FISHERMAN, unit_labor::FISH, job_skill::FISH, "Fi"},
{6, 1, profession::FISH_CLEANER, unit_labor::CLEAN_FISH, job_skill::PROCESSFISH, "Cl"},
{6, 1, profession::FISH_DISSECTOR, unit_labor::DISSECT_FISH, job_skill::DISSECT_FISH, "Di"},
{6, 1, profession::FISHERMAN, unit_labor::FISH, job_skill::FISH, "Fi", "FISH"},
{6, 1, profession::FISH_CLEANER, unit_labor::CLEAN_FISH, job_skill::PROCESSFISH, "Cl", "CLEAN_FISH"},
{6, 1, profession::FISH_DISSECTOR, unit_labor::DISSECT_FISH, job_skill::DISSECT_FISH, "Di", "DISSECT_FISH"},
// Metalsmithing
{7, 8, profession::FURNACE_OPERATOR, unit_labor::SMELT, job_skill::SMELT, "Fu"},
{7, 8, profession::WEAPONSMITH, unit_labor::FORGE_WEAPON, job_skill::FORGE_WEAPON, "We"},
{7, 8, profession::ARMORER, unit_labor::FORGE_ARMOR, job_skill::FORGE_ARMOR, "Ar"},
{7, 8, profession::BLACKSMITH, unit_labor::FORGE_FURNITURE, job_skill::FORGE_FURNITURE, "Bl"},
{7, 8, profession::METALCRAFTER, unit_labor::METAL_CRAFT, job_skill::METALCRAFT, "Cr"},
{7, 8, profession::FURNACE_OPERATOR, unit_labor::SMELT, job_skill::SMELT, "Fu", "SMELT"},
{7, 8, profession::WEAPONSMITH, unit_labor::FORGE_WEAPON, job_skill::FORGE_WEAPON, "We", "FORGE_WEAPON"},
{7, 8, profession::ARMORER, unit_labor::FORGE_ARMOR, job_skill::FORGE_ARMOR, "Ar", "FORGE_ARMOR"},
{7, 8, profession::BLACKSMITH, unit_labor::FORGE_FURNITURE, job_skill::FORGE_FURNITURE, "Bl", "FORGE_FURNITURE"},
{7, 8, profession::METALCRAFTER, unit_labor::METAL_CRAFT, job_skill::METALCRAFT, "Cr", "METAL_CRAFT"},
// Jewelry
{8, 10, profession::GEM_CUTTER, unit_labor::CUT_GEM, job_skill::CUTGEM, "Cu"},
{8, 10, profession::GEM_SETTER, unit_labor::ENCRUST_GEM, job_skill::ENCRUSTGEM, "Se"},
{8, 10, profession::GEM_CUTTER, unit_labor::CUT_GEM, job_skill::CUTGEM, "Cu", "CUT_GEM"},
{8, 10, profession::GEM_SETTER, unit_labor::ENCRUST_GEM, job_skill::ENCRUSTGEM, "Se", "ENCRUST_GEM"},
// Crafts
{9, 9, profession::LEATHERWORKER, unit_labor::LEATHER, job_skill::LEATHERWORK, "Le"},
{9, 9, profession::WOODCRAFTER, unit_labor::WOOD_CRAFT, job_skill::WOODCRAFT, "Wo"},
{9, 9, profession::STONECRAFTER, unit_labor::STONE_CRAFT, job_skill::STONECRAFT, "St"},
{9, 9, profession::BONE_CARVER, unit_labor::BONE_CARVE, job_skill::BONECARVE, "Bo"},
{9, 9, profession::GLASSMAKER, unit_labor::GLASSMAKER, job_skill::GLASSMAKER, "Gl"},
{9, 9, profession::WEAVER, unit_labor::WEAVER, job_skill::WEAVING, "We"},
{9, 9, profession::CLOTHIER, unit_labor::CLOTHESMAKER, job_skill::CLOTHESMAKING, "Cl"},
{9, 9, profession::STRAND_EXTRACTOR, unit_labor::EXTRACT_STRAND, job_skill::EXTRACT_STRAND, "Ad"},
{9, 9, profession::POTTER, unit_labor::POTTERY, job_skill::POTTERY, "Po"},
{9, 9, profession::GLAZER, unit_labor::GLAZING, job_skill::GLAZING, "Gl"},
{9, 9, profession::WAX_WORKER, unit_labor::WAX_WORKING, job_skill::WAX_WORKING, "Wx"},
{9, 9, profession::LEATHERWORKER, unit_labor::LEATHER, job_skill::LEATHERWORK, "Le", "LEATHER"},
{9, 9, profession::WOODCRAFTER, unit_labor::WOOD_CRAFT, job_skill::WOODCRAFT, "Wo", "WOOD_CRAFT"},
{9, 9, profession::STONECRAFTER, unit_labor::STONE_CRAFT, job_skill::STONECRAFT, "St", "STONE_CRAFT"},
{9, 9, profession::BONE_CARVER, unit_labor::BONE_CARVE, job_skill::BONECARVE, "Bo", "BONE_CARVE"},
{9, 9, profession::GLASSMAKER, unit_labor::GLASSMAKER, job_skill::GLASSMAKER, "Gl", "GLASSMAKER"},
{9, 9, profession::WEAVER, unit_labor::WEAVER, job_skill::WEAVING, "We", "WEAVER"},
{9, 9, profession::CLOTHIER, unit_labor::CLOTHESMAKER, job_skill::CLOTHESMAKING, "Cl", "CLOTHESMAKER"},
{9, 9, profession::STRAND_EXTRACTOR, unit_labor::EXTRACT_STRAND, job_skill::EXTRACT_STRAND, "Ad", "EXTRACT_STRAND"},
{9, 9, profession::POTTER, unit_labor::POTTERY, job_skill::POTTERY, "Po", "POTTERY"},
{9, 9, profession::GLAZER, unit_labor::GLAZING, job_skill::GLAZING, "Gl", "GLAZING"},
{9, 9, profession::WAX_WORKER, unit_labor::WAX_WORKING, job_skill::WAX_WORKING, "Wx", "WAX_WORKING"},
// Engineering
{10, 12, profession::SIEGE_ENGINEER, unit_labor::SIEGECRAFT, job_skill::SIEGECRAFT, "En"},
{10, 12, profession::SIEGE_OPERATOR, unit_labor::SIEGEOPERATE, job_skill::SIEGEOPERATE, "Op"},
{10, 12, profession::MECHANIC, unit_labor::MECHANIC, job_skill::MECHANICS, "Me"},
{10, 12, profession::PUMP_OPERATOR, unit_labor::OPERATE_PUMP, job_skill::OPERATE_PUMP, "Pu"},
{10, 12, profession::SIEGE_ENGINEER, unit_labor::SIEGECRAFT, job_skill::SIEGECRAFT, "En", "SIEGECRAFT"},
{10, 12, profession::SIEGE_OPERATOR, unit_labor::SIEGEOPERATE, job_skill::SIEGEOPERATE, "Op", "SIEGEOPERATE"},
{10, 12, profession::MECHANIC, unit_labor::MECHANIC, job_skill::MECHANICS, "Me", "MECHANIC"},
{10, 12, profession::PUMP_OPERATOR, unit_labor::OPERATE_PUMP, job_skill::OPERATE_PUMP, "Pu", "OPERATE_PUMP"},
// Hauling
{11, 3, profession::NONE, unit_labor::HAUL_STONE, job_skill::NONE, "St"},
{11, 3, profession::NONE, unit_labor::HAUL_WOOD, job_skill::NONE, "Wo"},
{11, 3, profession::NONE, unit_labor::HAUL_ITEM, job_skill::NONE, "It"},
{11, 3, profession::NONE, unit_labor::HAUL_BODY, job_skill::NONE, "Bu"},
{11, 3, profession::NONE, unit_labor::HAUL_FOOD, job_skill::NONE, "Fo"},
{11, 3, profession::NONE, unit_labor::HAUL_REFUSE, job_skill::NONE, "Re"},
{11, 3, profession::NONE, unit_labor::HAUL_FURNITURE, job_skill::NONE, "Fu"},
{11, 3, profession::NONE, unit_labor::HAUL_ANIMALS, job_skill::NONE, "An"},
{11, 3, profession::NONE, unit_labor::HANDLE_VEHICLES, job_skill::NONE, "Ve"},
{11, 3, profession::NONE, unit_labor::HAUL_TRADE, job_skill::NONE, "Tr"},
{11, 3, profession::NONE, unit_labor::HAUL_WATER, job_skill::NONE, "Wa"},
{11, 3, profession::NONE, unit_labor::HAUL_STONE, job_skill::NONE, "St", "HAUL_STONE"},
{11, 3, profession::NONE, unit_labor::HAUL_WOOD, job_skill::NONE, "Wo", "HAUL_WOOD"},
{11, 3, profession::NONE, unit_labor::HAUL_ITEM, job_skill::NONE, "It", "HAUL_ITEM"},
{11, 3, profession::NONE, unit_labor::HAUL_BODY, job_skill::NONE, "Bu", "HAUL_BODY"},
{11, 3, profession::NONE, unit_labor::HAUL_FOOD, job_skill::NONE, "Fo", "HAUL_FOOD"},
{11, 3, profession::NONE, unit_labor::HAUL_REFUSE, job_skill::NONE, "Re", "HAUL_REFUSE"},
{11, 3, profession::NONE, unit_labor::HAUL_FURNITURE, job_skill::NONE, "Fu", "HAUL_FURNITURE"},
{11, 3, profession::NONE, unit_labor::HAUL_ANIMALS, job_skill::NONE, "An", "HAUL_ANIMALS"},
{11, 3, profession::NONE, unit_labor::HANDLE_VEHICLES, job_skill::NONE, "Ve", "HANDLE_VEHICLES"},
{11, 3, profession::NONE, unit_labor::HAUL_TRADE, job_skill::NONE, "Tr", "HAUL_TRADE"},
{11, 3, profession::NONE, unit_labor::HAUL_WATER, job_skill::NONE, "Wa", "HAUL_WATER"},
// Other Jobs
{12, 4, profession::ARCHITECT, unit_labor::ARCHITECT, job_skill::DESIGNBUILDING, "Ar"},
{12, 4, profession::ALCHEMIST, unit_labor::ALCHEMIST, job_skill::ALCHEMY, "Al"},
{12, 4, profession::NONE, unit_labor::CLEAN, job_skill::NONE, "Cl"},
{12, 4, profession::NONE, unit_labor::PULL_LEVER, job_skill::NONE, "Lv"},
{12, 4, profession::NONE, unit_labor::BUILD_ROAD, job_skill::NONE, "Ro"},
{12, 4, profession::NONE, unit_labor::BUILD_CONSTRUCTION, job_skill::NONE, "Co"},
{12, 4, profession::NONE, unit_labor::REMOVE_CONSTRUCTION, job_skill::NONE, "CR"},
{12, 4, profession::ARCHITECT, unit_labor::ARCHITECT, job_skill::DESIGNBUILDING, "Ar", "ARCHITECT"},
{12, 4, profession::ALCHEMIST, unit_labor::ALCHEMIST, job_skill::ALCHEMY, "Al", "ALCHEMIST"},
{12, 4, profession::NONE, unit_labor::CLEAN, job_skill::NONE, "Cl", "CLEAN"},
{12, 4, profession::NONE, unit_labor::PULL_LEVER, job_skill::NONE, "Lv", "PULL_LEVER"},
{12, 4, profession::NONE, unit_labor::BUILD_ROAD, job_skill::NONE, "Ro", "BUILD_ROAD"},
{12, 4, profession::NONE, unit_labor::BUILD_CONSTRUCTION, job_skill::NONE, "Co", "BUILD_CONSTRUCTION"},
{12, 4, profession::NONE, unit_labor::REMOVE_CONSTRUCTION, job_skill::NONE, "CR", "REMOVE_CONSTRUCTION"},
// Military - Weapons
{13, 7, profession::WRESTLER, unit_labor::NONE, job_skill::WRESTLING, "Wr"},
{13, 7, profession::AXEMAN, unit_labor::NONE, job_skill::AXE, "Ax"},
@ -266,91 +267,6 @@ const SkillColumn columns[] = {
{20, 5, profession::NONE, unit_labor::NONE, job_skill::MAGIC_NATURE, "Dr"},
};
typedef std::map<std::string, df::unit_labor> TTokenToLabor;
static TTokenToLabor token_labors = {
{"MINE", unit_labor::MINE},
{"HAUL_STONE", unit_labor::HAUL_STONE},
{"HAUL_WOOD", unit_labor::HAUL_WOOD},
{"HAUL_BODY", unit_labor::HAUL_BODY},
{"HAUL_FOOD", unit_labor::HAUL_FOOD},
{"HAUL_REFUSE", unit_labor::HAUL_REFUSE},
{"HAUL_ITEM", unit_labor::HAUL_ITEM},
{"HAUL_FURNITURE", unit_labor::HAUL_FURNITURE},
{"HAUL_ANIMALS", unit_labor::HAUL_ANIMALS},
{"CLEAN", unit_labor::CLEAN},
{"CUTWOOD", unit_labor::CUTWOOD},
{"CARPENTER", unit_labor::CARPENTER},
{"DETAIL", unit_labor::DETAIL},
{"MASON", unit_labor::MASON},
{"ARCHITECT", unit_labor::ARCHITECT},
{"ANIMALTRAIN", unit_labor::ANIMALTRAIN},
{"ANIMALCARE", unit_labor::ANIMALCARE},
{"DIAGNOSE", unit_labor::DIAGNOSE},
{"SURGERY", unit_labor::SURGERY},
{"BONE_SETTING", unit_labor::BONE_SETTING},
{"SUTURING", unit_labor::SUTURING},
{"DRESSING_WOUNDS", unit_labor::DRESSING_WOUNDS},
{"FEED_WATER_CIVILIANS", unit_labor::FEED_WATER_CIVILIANS},
{"RECOVER_WOUNDED", unit_labor::RECOVER_WOUNDED},
{"BUTCHER", unit_labor::BUTCHER},
{"TRAPPER", unit_labor::TRAPPER},
{"DISSECT_VERMIN", unit_labor::DISSECT_VERMIN},
{"LEATHER", unit_labor::LEATHER},
{"TANNER", unit_labor::TANNER},
{"BREWER", unit_labor::BREWER},
{"ALCHEMIST", unit_labor::ALCHEMIST},
{"SOAP_MAKER", unit_labor::SOAP_MAKER},
{"WEAVER", unit_labor::WEAVER},
{"CLOTHESMAKER", unit_labor::CLOTHESMAKER},
{"MILLER", unit_labor::MILLER},
{"PROCESS_PLANT", unit_labor::PROCESS_PLANT},
{"MAKE_CHEESE", unit_labor::MAKE_CHEESE},
{"MILK", unit_labor::MILK},
{"COOK", unit_labor::COOK},
{"PLANT", unit_labor::PLANT},
{"HERBALIST", unit_labor::HERBALIST},
{"FISH", unit_labor::FISH},
{"CLEAN_FISH", unit_labor::CLEAN_FISH},
{"DISSECT_FISH", unit_labor::DISSECT_FISH},
{"HUNT", unit_labor::HUNT},
{"SMELT", unit_labor::SMELT},
{"FORGE_WEAPON", unit_labor::FORGE_WEAPON},
{"FORGE_ARMOR", unit_labor::FORGE_ARMOR},
{"FORGE_FURNITURE", unit_labor::FORGE_FURNITURE},
{"METAL_CRAFT", unit_labor::METAL_CRAFT},
{"CUT_GEM", unit_labor::CUT_GEM},
{"ENCRUST_GEM", unit_labor::ENCRUST_GEM},
{"WOOD_CRAFT", unit_labor::WOOD_CRAFT},
{"STONE_CRAFT", unit_labor::STONE_CRAFT},
{"BONE_CARVE", unit_labor::BONE_CARVE},
{"GLASSMAKER", unit_labor::GLASSMAKER},
{"EXTRACT_STRAND", unit_labor::EXTRACT_STRAND},
{"SIEGECRAFT", unit_labor::SIEGECRAFT},
{"SIEGEOPERATE", unit_labor::SIEGEOPERATE},
{"BOWYER", unit_labor::BOWYER},
{"MECHANIC", unit_labor::MECHANIC},
{"POTASH_MAKING", unit_labor::POTASH_MAKING},
{"LYE_MAKING", unit_labor::LYE_MAKING},
{"DYER", unit_labor::DYER},
{"BURN_WOOD", unit_labor::BURN_WOOD},
{"OPERATE_PUMP", unit_labor::OPERATE_PUMP},
{"SHEARER", unit_labor::SHEARER},
{"SPINNER", unit_labor::SPINNER},
{"POTTERY", unit_labor::POTTERY},
{"GLAZING", unit_labor::GLAZING},
{"PRESSING", unit_labor::PRESSING},
{"BEEKEEPING", unit_labor::BEEKEEPING},
{"WAX_WORKING", unit_labor::WAX_WORKING},
{"HANDLE_VEHICLES", unit_labor::HANDLE_VEHICLES},
{"HAUL_TRADE", unit_labor::HAUL_TRADE},
{"PULL_LEVER", unit_labor::PULL_LEVER},
{"REMOVE_CONSTRUCTION", unit_labor::REMOVE_CONSTRUCTION},
{"HAUL_WATER", unit_labor::HAUL_WATER},
{"GELD", unit_labor::GELD},
{"BUILD_ROAD", unit_labor::BUILD_ROAD},
{"BUILD_CONSTRUCTION", unit_labor::BUILD_CONSTRUCTION}
};
struct UnitInfo
{
df::unit *unit;
@ -726,9 +642,13 @@ struct ProfessionTemplate
continue;
}
for (TTokenToLabor::const_iterator it = token_labors.begin(); it != token_labors.end(); ++it)
if (line.compare(it->first) == 0)
labors.push_back(it->second);
for (int i = 0; i < NUM_COLUMNS; i++)
{
if (line.compare(columns[i].token) == 0)
{
labors.push_back(columns[i].labor);
}
}
}
return true;
@ -743,9 +663,13 @@ struct ProfessionTemplate
if (mask)
outfile << "MASK" << std::endl;
for (TTokenToLabor::const_iterator it = token_labors.begin(); it != token_labors.end(); ++it)
if (hasLabor(it->second))
outfile << it->first << std::endl;
for (int i = 0; i < NUM_COLUMNS; i++)
{
if (hasLabor(columns[i].labor))
{
outfile << columns[i].token << std::endl;
}
}
outfile.flush();
outfile.close();
@ -757,17 +681,27 @@ struct ProfessionTemplate
if (!mask && name.size() > 0)
unit_ops::set_profname(u, name);
for (TTokenToLabor::const_iterator it = token_labors.begin(); it != token_labors.end(); ++it)
for (int i = 0; i < NUM_COLUMNS; i++)
{
bool status = hasLabor(it->second);
if (mask && status) {
u->unit->status.labors[it->second] = status;
} else if (!mask) {
u->unit->status.labors[it->second] = status;
df::unit_labor labor = columns[i].labor;
bool status = hasLabor(labor);
if (!mask || status) {
u->unit->status.labors[labor] = status;
}
}
}
void fromUnit(UnitInfo* u)
{
for (int i = 0; i < NUM_COLUMNS; i++)
{
if (u->unit->status.labors[columns[i].labor])
labors.push_back(columns[i].labor);
}
}
bool hasLabor (df::unit_labor labor)
{
return std::find(labors.begin(), labors.end(), labor) != labors.end();
@ -816,10 +750,7 @@ public:
unit_ops::get_profname(unit)
};
for (TTokenToLabor::const_iterator it = token_labors.begin(); it != token_labors.end(); ++it)
if (unit->unit->status.labors[it->second])
t.labors.push_back(it->second);
t.fromUnit(unit);
t.save(professions_folder);
reload();
}