Merge pull request #3865 from myk002/myk_world_artifacts

[sort] support searching for world artifacts
develop
Myk 2023-10-10 18:30:37 -07:00 committed by GitHub
commit cadb0ce2bc
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 128 additions and 16 deletions

@ -60,6 +60,7 @@ Template for new versions:
- `sort`: new search widgets for Info panel tabs, including all "Creatures" subtabs, all "Objects" subtabs, "Tasks", the "Work details" subtab under "Labor", and the "Interrogate" and "Convict" screens under "Justice"
- `sort`: new search widgets for location selection screen (when you're choosing what kind of guildhall or temple to dedicate)
- `sort`: new search widgets for burrow assignment screen and other unit assignment dialogs
- `sort`: new search widgets for artifacts on the world/raid screen
## Fixes
- `zone`: don't show animal assignment link for dungeon cages/restraints

@ -120,3 +120,9 @@ Location selection overlay
When choosing the type of guildhall or temple to dedicate, you can search for
the relevant profession, religion, or deity by name.
World overlay
-------------
Searching is supported for the Artifacts list when viewing the world map (where
you can initiate raids).

@ -89,6 +89,7 @@ using namespace DFHack;
#include "df/viewscreen_new_regionst.h"
#include "df/viewscreen_setupdwarfgamest.h"
#include "df/viewscreen_titlest.h"
#include "df/viewscreen_worldst.h"
#include "df/world.h"
const size_t MAX_REPORTS_SIZE = 3000; // DF clears old reports to maintain this vector size
@ -224,6 +225,11 @@ DEFINE_GET_FOCUS_STRING_HANDLER(legends)
focusStrings.push_back(baseFocus + '/' + screen->page[screen->active_page_index]->header);
}
DEFINE_GET_FOCUS_STRING_HANDLER(world)
{
focusStrings.push_back(baseFocus + '/' + enum_item_key(screen->view_mode));
}
DEFINE_GET_FOCUS_STRING_HANDLER(dwarfmode)
{
std::string newFocusString;

@ -1289,6 +1289,7 @@ OVERLAY_WIDGETS = {
interrogation=require('plugins.sort.info').InterrogationOverlay,
location_selector=require('plugins.sort.locationselector').LocationSelectorOverlay,
unit_selector=require('plugins.sort.unitselector').UnitSelectorOverlay,
world=require('plugins.sort.world').WorldOverlay,
}
dfhack.onStateChange[GLOBAL_KEY] = function(sc)

@ -135,6 +135,15 @@ local function work_details_search(vec, data, text, incremental)
vec, data, text, incremental)
end
local function cleanup_cri_unit(vec, data)
if not data.saved_visible or not data.saved_original then return end
for _,elem in ipairs(data.saved_original) do
if not utils.linear_index(data.saved_visible, elem) then
vec:insert('#', elem)
end
end
end
-- ----------------------
-- InfoOverlay
--
@ -177,12 +186,12 @@ function InfoOverlay:init()
get_search_key_fn=get_cri_unit_search_key,
get_sort_fn=get_sort
}),
true)
curry(cleanup_cri_unit, vec))
end
self:register_handler('JOBS', tasks.cri_job,
curry(sortoverlay.single_vector_search, {get_search_key_fn=get_cri_unit_search_key}),
true)
curry(cleanup_cri_unit, vec))
self:register_handler('PET_OT', creatures.atk_index,
curry(sortoverlay.single_vector_search, {get_search_key_fn=get_race_name}))
self:register_handler('PET_AT', creatures.trainer,

@ -31,31 +31,23 @@ function SortOverlay:init()
-- subclasses expected to provide an EditField widget with view_id='search'
end
function SortOverlay:register_handler(key, vec, search_fn, restore_filtered_on_cleanup)
function SortOverlay:register_handler(key, vec, search_fn, cleanup_fn)
self.handlers[key] = {
vec=vec,
search_fn=search_fn,
restore_filtered_on_cleanup=restore_filtered_on_cleanup
cleanup_fn=cleanup_fn
}
end
local function restore_filtered(vec, data)
if not data.saved_visible or not data.saved_original then return end
for _,elem in ipairs(data.saved_original) do
if not utils.linear_index(data.saved_visible, elem) then
vec:insert('#', elem)
end
end
end
-- handles reset and clean up when the player exits the handled scope
function SortOverlay:overlay_onupdate()
if self.overlay_onupdate_max_freq_seconds == 0 and
not dfhack.gui.matchFocusString(self.viewscreens, dfhack.gui.getDFViewscreen(true))
then
for key,data in pairs(self.state) do
if safe_index(self.handlers, key, 'restore_filtered_on_cleanup') then
restore_filtered(self.handlers[key].vec, data)
local cleanup_fn = safe_index(self.handlers, key, 'cleanup_fn')
if cleanup_fn then
cleanup_fn(data)
end
end
self:reset()
@ -133,25 +125,33 @@ local function filter_vec(fns, flags_vec, vec, text, erase_fn)
end
function single_vector_search(fns, vec, data, text, incremental)
vec = utils.getval(vec)
if not data.saved_original then
data.saved_original = copy_to_lua_table(vec)
data.saved_original_size = #vec
elseif not incremental then
vec:assign(data.saved_original)
vec:resize(data.saved_original_size)
end
filter_vec(fns, nil, vec, text, function(idx) vec:erase(idx) end)
data.saved_visible = copy_to_lua_table(vec)
if fns.get_sort_fn then
table.sort(data.saved_visible, fns.get_sort_fn())
vec:assign(data.saved_visible)
vec:resize(data.saved_visible_size)
end
end
-- doesn't support cleanup since nothing that uses this needs it yet
-- doesn't support sorting since nothing that uses this needs it yet
function flags_vector_search(fns, flags_vec, vec, data, text, incremental)
local get_elem_id_fn = fns.get_elem_id_fn or function(elem) return elem end
flags_vec, vec = utils.getval(flags_vec), utils.getval(vec)
if not data.saved_original then
-- we save the sizes since trailing nils get lost in the lua -> vec assignment
data.saved_original = copy_to_lua_table(vec)
data.saved_original_size = #vec
data.saved_flags = copy_to_lua_table(flags_vec)
data.saved_flags_size = #flags_vec
data.saved_idx_map = {}
for idx,elem in ipairs(data.saved_original) do
data.saved_idx_map[get_elem_id_fn(elem)] = idx -- 1-based idx
@ -164,7 +164,9 @@ function flags_vector_search(fns, flags_vec, vec, data, text, incremental)
if not incremental then
vec:assign(data.saved_original)
vec:resize(data.saved_original_size)
flags_vec:assign(data.saved_flags)
flags_vec:resize(data.saved_flags_size)
end
filter_vec(fns, flags_vec, vec, text, function(idx)

@ -0,0 +1,87 @@
local _ENV = mkmodule('plugins.sort.world')
local sortoverlay = require('plugins.sort.sortoverlay')
local widgets = require('gui.widgets')
-- ----------------------
-- WorldOverlay
--
WorldOverlay = defclass(WorldOverlay, sortoverlay.SortOverlay)
WorldOverlay.ATTRS{
default_pos={x=-18, y=2},
viewscreens='world/ARTIFACTS',
frame={w=40, h=1},
}
local function get_world_artifact_search_key(artifact, rumor)
local search_key = ('%s %s'):format(dfhack.TranslateName(artifact.name, true),
dfhack.items.getDescription(artifact.item, 0))
if rumor then
local hf = df.historical_figure.find(rumor.hfid)
if hf then
search_key = ('%s %s %s'):format(search_key,
dfhack.TranslateName(hf.name),
dfhack.TranslateName(hf.name, true))
end
local ws = df.world_site.find(rumor.stid)
if ws then
search_key = ('%s %s'):format(search_key,
dfhack.TranslateName(ws.name, true))
end
else
local hf = df.historical_figure.find(artifact.holder_hf)
if hf then
local unit = df.unit.find(hf.unit_id)
if unit then
search_key = ('%s %s'):format(search_key,
dfhack.units.getReadableName(unit))
end
end
end
return search_key
end
local function cleanup_artifact_vectors(data)
print('cleanng up')
local vs_world = dfhack.gui.getDFViewscreen(true)
vs_world.artifact:assign(data.saved_original)
vs_world.artifact_arl:assign(data.saved_flags)
end
function WorldOverlay:init()
self:addviews{
widgets.BannerPanel{
frame={l=0, t=0, r=0, h=1},
visible=self:callback('get_key'),
subviews={
widgets.EditField{
view_id='search',
frame={l=1, t=0, r=1},
label_text="Search: ",
key='CUSTOM_ALT_S',
on_change=function(text) self:do_search(text) end,
},
},
},
}
self:register_handler('ARTIFACTS',
function() return dfhack.gui.getDFViewscreen(true).artifact end,
curry(sortoverlay.flags_vector_search,
{
get_search_key_fn=get_world_artifact_search_key,
get_elem_id_fn=function(artifact_record) return artifact_record.id end,
},
function() return dfhack.gui.getDFViewscreen(true).artifact_arl end),
cleanup_artifact_vectors)
end
function WorldOverlay:get_key()
local scr = dfhack.gui.getDFViewscreen(true)
if scr.view_mode == df.world_view_mode_type.ARTIFACTS then
return 'ARTIFACTS'
end
end
return _ENV