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@ -65,19 +65,27 @@ DFhackCExport command_result df_fixveins (Core * c, vector <string> & parameters
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for (int k = 0; k < 16; k++)
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for (int k = 0; k < 16; k++)
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has_mineral[k] |= mineral->tile_bitmask[k];
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has_mineral[k] |= mineral->tile_bitmask[k];
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}
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}
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t_feature local, global;
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Maps::GetGlobalFeature(global, block->global_feature);
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Maps::GetLocalFeature(local, df::coord2d(block->map_pos.x / 16, block->map_pos.y / 16), block->local_feature);
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for (int x = 0; x < 16; x++)
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for (int x = 0; x < 16; x++)
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{
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{
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for (int y = 0; y < 16; y++)
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for (int y = 0; y < 16; y++)
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{
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{
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bool has_feature = ((block->designation[x][y].bits.feature_global) && (global.main_material != -1) && (global.sub_material != -1)) ||
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((block->designation[x][y].bits.feature_local) && (local.main_material != -1) && (local.sub_material != -1));
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bool has_vein = has_mineral[y] & (1 << x);
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if (has_feature)
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has_vein = false;
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int16_t oldT = block->tiletype[x][y];
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int16_t oldT = block->tiletype[x][y];
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TileMaterial mat = tileMaterial(oldT);
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TileMaterial mat = tileMaterial(oldT);
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if ((mat == VEIN) && !(has_mineral[y] & (1 << x)))
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if ((mat == VEIN) && !has_vein)
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mineral_removed += setTileMaterial(block->tiletype[x][y], STONE);
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mineral_removed += setTileMaterial(block->tiletype[x][y], STONE);
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if ((mat == STONE) && (has_mineral[y] & (1 << x)))
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if ((mat == STONE) && has_vein)
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mineral_added += setTileMaterial(block->tiletype[x][y], VEIN);
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mineral_added += setTileMaterial(block->tiletype[x][y], VEIN);
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if ((mat == FEATSTONE) && !(block->designation[x][y].bits.feature_local || block->designation[x][y].bits.feature_global))
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if ((mat == FEATSTONE) && !has_feature)
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feature_removed += setTileMaterial(block->tiletype[x][y], STONE);
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feature_removed += setTileMaterial(block->tiletype[x][y], STONE);
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if ((mat == STONE) && (block->designation[x][y].bits.feature_local || block->designation[x][y].bits.feature_global))
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if ((mat == STONE) && has_feature)
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feature_added += setTileMaterial(block->tiletype[x][y], FEATSTONE);
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feature_added += setTileMaterial(block->tiletype[x][y], FEATSTONE);
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}
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}
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}
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}
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