<p>Enable event checking for EventManager events. For event types use <ttclass="docutils literal">eventType</tt> table. Note that different types of events require different frequencies to be effective. The frequency is how many ticks EventManager will wait before checking if that type of event has happened. If multiple scripts or plugins use the same event type, the smallest frequency is the one that is used, so you might get events triggered more often than the frequency you use here.</p>
<p>Enable event checking for EventManager events. For event types use <ttclass="docutils literal">eventType</tt> table. Note that different types of events require different frequencies to be effective. The frequency is how many ticks EventManager will wait before checking if that type of event has happened. If multiple scripts or plugins use the same event type, the smallest frequency is the one that is used, so you might get events triggered more often than the frequency you use here.</p>
<p>Enable callback when sidebar for <ttclass="docutils literal">shop_name</tt> is drawn. Usefull for custom workshop views e.g. using gui.dwarfmode lib.</p>
<p>Enable callback when sidebar for <ttclass="docutils literal">shop_name</tt> is drawn. Usefull for custom workshop views e.g. using gui.dwarfmode lib. Also accepts a <ttclass="docutils literal">class</tt> instead of function
as callback. Best used with <ttclass="docutils literal">gui.dwarfmode</tt> class <ttclass="docutils literal">WorkshopOverlay</tt>.</p>
</li>
</li>
</ol>
</ol>
</div>
</div>
@ -3310,6 +3340,7 @@ plugin export a function it's recommended to use lua decorated function.</p>
<li><ttclass="docutils literal"><spanclass="pre">{x=<number></span><spanclass="pre">y=<number></span> + 4 numbers like in first case}</tt>, this generates full frame useful for animations that change little (1-2 tiles)</li>
<li><ttclass="docutils literal"><spanclass="pre">{x=<number></span><spanclass="pre">y=<number></span> + 4 numbers like in first case}</tt>, this generates full frame useful for animations that change little (1-2 tiles)</li>
</ol>
</ol>
</li>
</li>
<li>canBeRoomSubset -- a flag if this building can be counted in room. 1 means it can, 0 means it can't and -1 default building behaviour</li>