windows SDL wrapper implemented

develop
Petr Mrázek 2010-01-04 22:20:17 +00:00
parent 8f47982e7d
commit c7a5fbff11
5 changed files with 550 additions and 42 deletions

@ -1,5 +1,5 @@
mkdir build-real
cd build-real
cmake ..\.. -G"MinGW Makefiles" -DCMAKE_BUILD_TYPE:string=Release
mingw32-make
mingw32-make 2> log.txt
pause

@ -205,3 +205,7 @@ bool isValidSHM()
shmctl(shmid, IPC_STAT, &descriptor);
return descriptor.shm_nattch == 1;
}
uint32_t getPID()
{
return getpid();
}

@ -86,11 +86,7 @@ void SHM_Act (void)
goto check_again;
*/
case DFPP_PID:
#ifdef LINUX_BUILD
((shm_retval *)shm)->value = getpid();
#else
((shm_retval *)shm)->value = GetCurrentProcessId(void);
#endif
((shm_retval *)shm)->value = getPID();
full_barrier
((shm_retval *)shm)->pingpong = DFPP_RET_PID;
goto check_again;

@ -23,51 +23,561 @@ distribution.
*/
/**
* This is the source for the DF <-> dfhack shm bridge
* This is the source for the DF <-> dfhack shm bridge,
* to be used with SDL 1.2 and DF 40d16. Windows sucks
* using hacks like this sucks even more
*/
#define _WIN32_WINNT 0x0501 // needed for INPUT struct
#define WINVER 0x0501 // OpenThread(), PSAPI, Toolhelp32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdarg.h>
#include "../library/integers.h"
#include "shms.h"
extern char *shm;
// SDL functions used in 40d16
/*
SDL_AddTimer
#include <stdio.h>
int errorstate;
char *shm;
int shmid;
// function and variable pointer... we don't try to understand what SDL does here
typedef void * fPtr;
typedef void * vPtr;
/// wrappers for SDL 1.2 functions used in 40d16
/***** Condition variables
SDL_CreateCond
SDL_cond * SDLCALL SDL_CreateCond(void);
SDL_CondSignal
int SDLCALL SDL_CondSignal(SDL_cond *cond);
SDL_CondWait
SDL_ConvertSurface
SDL_CreateCond
int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut);
SDL_DestroyCond
void SDLCALL SDL_DestroyCond(SDL_cond *cond);
*/
static vPtr (*_SDL_CreateCond)() = 0;
extern "C" vPtr SDL_CreateCond()
{
return _SDL_CreateCond();
}
static int (*_SDL_CondSignal)(vPtr cond) = 0;
extern "C" int SDL_CondSignal(vPtr cond)
{
return _SDL_CondSignal(cond);
}
static int (*_SDL_CondWait)(vPtr cond, vPtr mutex) = 0;
extern "C" int SDL_CondWait(vPtr cond, vPtr mutex)
{
return _SDL_CondWait(cond, mutex);
}
static void (*_SDL_DestroyCond)(vPtr cond) = 0;
extern "C" void SDL_DestroyCond(vPtr cond)
{
_SDL_DestroyCond(cond);
}
/***** mutexes
SDL_CreateMutex
SDL_mutex * SDLCALL SDL_CreateMutex(void);
SDL_mutexP
int SDLCALL SDL_mutexP(SDL_mutex *mutex);
SDL_DestroyMutex
void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex);
*/
static vPtr (*_SDL_CreateMutex)(void) = 0;
extern "C" vPtr SDL_CreateMutex(void)
{
return _SDL_CreateMutex();
}
static int (*_SDL_mutexP)(vPtr mutex) = 0;
extern "C" int SDL_mutexP(vPtr mutex)
{
return _SDL_mutexP(mutex);
}
static void (*_SDL_DestroyMutex)(vPtr mutex) = 0;
extern "C" void SDL_DestroyMutex(vPtr mutex)
{
_SDL_DestroyMutex(mutex);
}
/***** timers
SDL_AddTimer
SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
SDL_RemoveTimer
SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
SDL_GetTicks
Uint32 SDLCALL SDL_GetTicks(void);
*/
static vPtr (*_SDL_AddTimer)(uint32_t interval, fPtr callback, vPtr param) = 0;
extern "C" vPtr SDL_AddTimer(uint32_t interval, fPtr callback, vPtr param)
{
return _SDL_AddTimer(interval, callback, param);
}
static bool (*_SDL_RemoveTimer)(vPtr timer) = 0;
extern "C" bool SDL_RemoveTimer(vPtr timer)
{
return _SDL_RemoveTimer(timer);
}
static uint32_t (*_SDL_GetTicks)(void) = 0;
extern "C" uint32_t SDL_GetTicks(void)
{
return _SDL_GetTicks();
}
/***** Surfaces
SDL_CreateRGBSurface
SDL_Surface * SDLCALL SDL_CreateRGBSurface
(Uint32 flags, int width, int height, int depth,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
SDL_CreateRGBSurfaceFrom
SDL_DestroyCond
SDL_DestroyMutex
SDL_EnableKeyRepeat
SDL_EnableUNICODE
SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom
(void *pixels, int width, int height, int depth, int pitch,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
SDL_FreeSurface
SDL_GL_GetAttribute
SDL_GL_SetAttribute
SDL_GL_SwapBuffers
SDL_GetError
SDL_GetKeyState
SDL_GetTicks
SDL_GetVideoInfo
SDL_Init
void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
SDL_ConvertSurface
SDL_Surface * SDLCALL SDL_ConvertSurface
(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
SDL_LockSurface
int SDLCALL SDL_LockSurface(SDL_Surface *surface);
SDL_UnlockSurface
void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
*/
static vPtr (*_SDL_CreateRGBSurface)(uint32_t flags, int width, int height, int depth,
uint32_t Rmask, uint32_t Gmask, uint32_t Bmask, uint32_t Amask) = 0;
extern "C" vPtr SDL_CreateRGBSurface(uint32_t flags, int width, int height, int depth,
uint32_t Rmask, uint32_t Gmask, uint32_t Bmask, uint32_t Amask)
{
return _SDL_CreateRGBSurface(flags, width, height, depth, Rmask, Gmask, Bmask, Amask);
}
static vPtr (*_SDL_CreateRGBSurfaceFrom)(vPtr pixels, int width, int height, int depth, int pitch,
uint32_t Rmask, uint32_t Gmask, uint32_t Bmask, uint32_t Amask) = 0;
extern "C" vPtr SDL_CreateRGBSurfaceFrom(vPtr pixels, int width, int height, int depth, int pitch,
uint32_t Rmask, uint32_t Gmask, uint32_t Bmask, uint32_t Amask)
{
return _SDL_CreateRGBSurfaceFrom(pixels, width, height, depth, pitch, Rmask, Gmask, Bmask, Amask);
}
static void (*_SDL_FreeSurface)(vPtr surface) = 0;
extern "C" void SDL_FreeSurface(vPtr surface)
{
_SDL_FreeSurface(surface);
}
static vPtr (*_SDL_ConvertSurface)(vPtr surface, vPtr format, uint32_t flags) = 0;
extern "C" vPtr SDL_ConvertSurface(vPtr surface, vPtr format, uint32_t flags)
{
return _SDL_ConvertSurface(surface, format, flags);
}
static int (*_SDL_LockSurface)(vPtr surface) = 0;
extern "C" int SDL_LockSurface(vPtr surface)
{
return _SDL_LockSurface(surface);
}
static void (*_SDL_UnlockSurface)(vPtr surface) = 0;
extern "C" void SDL_UnlockSurface(vPtr surface)
{
_SDL_UnlockSurface(surface);
}
/***** More surface stuff
SDL_MapRGB
SDL_PollEvent
SDL_Quit
SDL_RWFromFile
SDL_RemoveTimer
Uint32 SDLCALL SDL_MapRGB
(const SDL_PixelFormat * const format, const Uint8 r, const Uint8 g, const Uint8 b);
SDL_SaveBMP_RW
int SDLCALL SDL_SaveBMP_RW
(SDL_Surface *surface, SDL_RWops *dst, int freedst);
SDL_SetAlpha
int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
SDL_SetColorKey
SDL_SetModuleHandle
int SDLCALL SDL_SetColorKey(SDL_Surface *surface, Uint32 flag, Uint32 key);
SDL_GetVideoInfo
const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
SDL_SetVideoMode
SDL_ShowCursor
SDL_UnlockSurface
SDL_Surface * SDLCALL SDL_SetVideoMode
(int width, int height, int bpp, Uint32 flags);
SDL_UpperBlit
int SDLCALL SDL_UpperBlit
(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);
*/
static uint32_t (*_SDL_MapRGB)(vPtr pixelformat, uint8_t r, uint8_t g, uint8_t b) = 0;
extern "C" uint32_t SDL_MapRGB(vPtr pixelformat, uint8_t r, uint8_t g, uint8_t b)
{
return _SDL_MapRGB(pixelformat,r,g,b);
}
static int (*_SDL_SaveBMP_RW)(vPtr surface, vPtr dst, int freedst) = 0;
extern "C" int SDL_SaveBMP_RW(vPtr surface, vPtr dst, int freedst)
{
return _SDL_SaveBMP_RW(surface,dst,freedst);
}
static int (*_SDL_SetAlpha)(vPtr surface, uint32_t flag, uint8_t alpha) = 0;
extern "C" int SDL_SetAlpha(vPtr surface, uint32_t flag, uint8_t alpha)
{
return _SDL_SetAlpha(surface,flag,alpha);
}
static int (*_SDL_SetColorKey)(vPtr surface, uint32_t flag, uint32_t key) = 0;
extern "C" int SDL_SetColorKey(vPtr surface, uint32_t flag, uint32_t key)
{
return _SDL_SetColorKey(surface,flag,key);
}
static vPtr (*_SDL_GetVideoInfo)(void) = 0;
extern "C" vPtr SDL_GetVideoInfo(void)
{
return _SDL_GetVideoInfo();
}
static vPtr (*_SDL_SetVideoMode)(int width, int height, int bpp, uint32_t flags) = 0;
extern "C" vPtr SDL_SetVideoMode(int width, int height, int bpp, uint32_t flags)
{
return _SDL_SetVideoMode(width, height, bpp, flags);
}
static int (*_SDL_UpperBlit)(vPtr src, vPtr srcrect, vPtr dst, vPtr dstrect) = 0;
extern "C" int SDL_UpperBlit(vPtr src, vPtr srcrect, vPtr dst, vPtr dstrect)
{
return _SDL_UpperBlit(src, srcrect, dst, dstrect);
}
/***** Even more surface
SDL_GL_GetAttribute
int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
SDL_GL_SetAttribute
int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
SDL_WM_SetCaption
void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
SDL_WM_SetIcon
SDL_mutexP
void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
SDL_FillRect
int SDLCALL SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
*/
static int (*_SDL_GL_GetAttribute)(int attr, int * value) = 0;
extern "C" int SDL_GL_GetAttribute(int attr, int * value)
{
return _SDL_GL_GetAttribute(attr,value);
}
static int (*_SDL_GL_SetAttribute)(int attr, int value) = 0;
extern "C" int SDL_GL_SetAttribute(int attr, int value)
{
return _SDL_GL_SetAttribute(attr,value);
}
static void (*_SDL_WM_SetCaption)(const char *title, const char *icon) = 0;
extern "C" void SDL_WM_SetCaption(const char *title, const char *icon)
{
_SDL_WM_SetCaption("DwarfHacked the Fortress of Hacks",icon);
}
static void (*_SDL_WM_SetIcon)(vPtr icon, uint8_t *mask) = 0;
extern "C" void SDL_WM_SetIcon(vPtr icon, uint8_t *mask)
{
_SDL_WM_SetIcon(icon, mask);
}
static int (*_SDL_FillRect)(vPtr dst, vPtr dstrect, uint32_t color) = 0;
extern "C" int SDL_FillRect(vPtr dst, vPtr dstrect, uint32_t color)
{
_SDL_FillRect(dst,dstrect,color);
}
/***** Events and input
SDL_EnableKeyRepeat
int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
SDL_EnableUNICODE
int SDLCALL SDL_EnableUNICODE(int enable);
SDL_GetKeyState
Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
SDL_PollEvent
int SDLCALL SDL_PollEvent(SDL_Event *event);
*/
static int (*_SDL_EnableKeyRepeat)(int delay, int interval) = 0;
extern "C" int SDL_EnableKeyRepeat(int delay, int interval)
{
return _SDL_EnableKeyRepeat(delay, interval);
}
static int (*_SDL_EnableUNICODE)(int enable) = 0;
extern "C" int SDL_EnableUNICODE(int enable)
{
return _SDL_EnableUNICODE(enable);
}
static uint8_t * (*_SDL_GetKeyState)(int* numkeys) = 0;
extern "C" uint8_t * SDL_GetKeyState(int* numkeys)
{
return _SDL_GetKeyState(numkeys);
}
static int (*_SDL_PollEvent)(vPtr event) = 0;
extern "C" int SDL_PollEvent(vPtr event)
{
return _SDL_PollEvent(event);
}
/***** error handling
SDL_GetError
char * SDLCALL SDL_GetError(void);
SDL_SetError
extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...);
SDL_ClearError
extern DECLSPEC void SDLCALL SDL_ClearError(void);
SDL_Error
extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code);
*/
static char * (*_SDL_GetError)(void) = 0;
extern "C" char * SDL_GetError(void)
{
return _SDL_GetError();
}
static void (*_SDL_SetError)(const char *fmt, ...) = 0;
extern "C" void SDL_SetError(const char *fmt, ...)
{
char buf[1024];
va_list args;
va_start(args,fmt);
vsnprintf(buf, sizeof(buf) - 1 ,fmt,args);
va_end(args);
_SDL_SetError(buf);
}
static void (*_SDL_ClearError)(void) = 0;
extern "C" void SDL_ClearError(void)
{
_SDL_ClearError();
}
static void (*_SDL_Error)(int code) = 0;
extern "C" void SDL_Error(int code)
{
_SDL_Error(code);
}
/***** symbol resolution
SDL_LoadFunction
extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);
SDL_LoadObject
extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
SDL_UnloadObject
extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
*/
static vPtr (*_SDL_LoadFunction)(void *handle, const char *name) = 0;
extern "C" vPtr SDL_LoadFunction(void *handle, const char *name)
{
return _SDL_LoadFunction(handle, name);
}
static vPtr (*_SDL_LoadObject)(const char *sofile) = 0;
extern "C" vPtr SDL_LoadObject(const char *sofile)
{
return _SDL_LoadObject(sofile);
}
static void (*_SDL_UnloadObject)(vPtr handle) = 0;
extern "C" void SDL_UnloadObject(vPtr handle)
{
_SDL_UnloadObject(handle);
}
/***** r/w
SDL_ReadBE32
extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops *src);
SDL_ReadLE16
extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops *src);
SDL_ReadLE32
extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops *src);
*/
static uint32_t (*_SDL_ReadBE32)(vPtr src) = 0;
extern "C" uint32_t SDL_ReadBE32(vPtr src)
{
return _SDL_ReadBE32(src);
}
static uint16_t (*_SDL_ReadLE16)(vPtr src) = 0;
extern "C" uint16_t SDL_ReadLE16(vPtr src)
{
return _SDL_ReadLE16(src);
}
static uint32_t (*_SDL_ReadLE32)(vPtr src) = 0;
extern "C" uint32_t SDL_ReadLE32(vPtr src)
{
return _SDL_ReadLE32(src);
}
/***** Misc
SDL_RWFromFile
SDL_RWops * SDLCALL SDL_RWFromFile(const char *file, const char *mode);
SDL_SetModuleHandle
void SDLCALL SDL_SetModuleHandle(void *hInst);
SDL_ShowCursor
int SDLCALL SDL_ShowCursor(int toggle);
SDL_strlcpy
size_t SDLCALL SDL_strlcpy(char *dst, const char *src, size_t maxlen);
*/
// TO BE DONE
static vPtr (*_SDL_RWFromFile)(const char* file, const char *mode) = 0;
extern "C" vPtr SDL_RWFromFile(const char* file, const char *mode)
{
return _SDL_RWFromFile(file, mode);
}
static void (*_SDL_SetModuleHandle)(vPtr hInst) = 0;
extern "C" void SDL_SetModuleHandle(vPtr hInst)
{
_SDL_SetModuleHandle(hInst);
}
static int (*_SDL_ShowCursor)(int toggle) = 0;
extern "C" int SDL_ShowCursor(int toggle)
{
return _SDL_ShowCursor(toggle);
}
static size_t (*_SDL_strlcpy)(char *dst, const char *src, size_t maxlen) = 0;
extern "C" size_t SDL_strlcpy(char *dst, const char *src, size_t maxlen)
{
if(!_SDL_strlcpy)
{
HMODULE realSDLlib = LoadLibrary("SDLreal.dll");
_SDL_strlcpy = (size_t (*)(char*, const char*, size_t))GetProcAddress(realSDLlib,"SDL_strlcpy");
}
return _SDL_strlcpy(dst,src,maxlen);
}
/***** The real meat of this
SDL_Init
SDL_Quit
SDL_GL_SwapBuffers
void SDLCALL SDL_GL_SwapBuffers(void);
*/
static void (*_SDL_Quit)(void) = 0;
extern "C" void SDL_Quit(void)
{
fprintf(stderr,"Quitting!\n");
_SDL_Quit();
}
static void (*_SDL_GL_SwapBuffers)(void) = 0;
extern "C" void SDL_GL_SwapBuffers(void)
{
_SDL_GL_SwapBuffers();
}
static int (*_SDL_Init)(uint32_t flags) = 0;
extern "C" int SDL_Init(uint32_t flags)
{
HMODULE realSDLlib = LoadLibrary("SDLreal.dll");
if(!realSDLlib)
{
fprintf(stderr, "Can't load SDLreal.dll\n");
return -1;
}
// stuff for DF
_SDL_AddTimer = (void*(*)(uint32_t, void*, void*)) GetProcAddress(realSDLlib,"SDL_AddTimer");
_SDL_CondSignal = (int (*)(void*))GetProcAddress(realSDLlib,"SDL_CondSignal");
_SDL_CondWait = (int (*)(void*, void*))GetProcAddress(realSDLlib,"SDL_CondWait");
_SDL_ConvertSurface = (void*(*)(void*, void*, uint32_t))GetProcAddress(realSDLlib,"SDL_ConvertSurface");
_SDL_CreateCond = (void*(*)())GetProcAddress(realSDLlib,"SDL_CreateCond");
_SDL_CreateMutex = (void*(*)())GetProcAddress(realSDLlib,"SDL_CreateMutex");
_SDL_CreateRGBSurface = (void*(*)(uint32_t, int, int, int, uint32_t, uint32_t, uint32_t, uint32_t))GetProcAddress(realSDLlib,"SDL_CreateRGBSurface");
_SDL_CreateRGBSurfaceFrom = (void*(*)(void*, int, int, int, int, uint32_t, uint32_t, uint32_t, uint32_t))GetProcAddress(realSDLlib,"SDL_CreateRGBSurfaceFrom");
_SDL_DestroyCond = (void (*)(void*))GetProcAddress(realSDLlib,"SDL_DestroyCond");
_SDL_DestroyMutex = (void (*)(void*))GetProcAddress(realSDLlib,"SDL_DestroyMutex");
_SDL_EnableKeyRepeat = (int (*)(int, int))GetProcAddress(realSDLlib,"SDL_EnableKeyRepeat");
_SDL_EnableUNICODE = (int (*)(int))GetProcAddress(realSDLlib,"SDL_EnableUNICODE");
_SDL_FreeSurface = (void (*)(void*))GetProcAddress(realSDLlib,"SDL_FreeSurface");
_SDL_GL_GetAttribute = (int (*)(int, int*))GetProcAddress(realSDLlib,"SDL_GL_GetAttribute");
_SDL_GL_SetAttribute = (int (*)(int, int))GetProcAddress(realSDLlib,"SDL_GL_SetAttribute");
_SDL_GL_SwapBuffers = (void (*)())GetProcAddress(realSDLlib,"SDL_GL_SwapBuffers");
_SDL_GetError = (char*(*)())GetProcAddress(realSDLlib,"SDL_GetError");
_SDL_GetKeyState = (uint8_t*(*)(int*))GetProcAddress(realSDLlib,"SDL_GetKeyState");
_SDL_GetTicks = (uint32_t (*)())GetProcAddress(realSDLlib,"SDL_GetTicks");
_SDL_GetVideoInfo = (void*(*)())GetProcAddress(realSDLlib,"SDL_GetVideoInfo");
_SDL_Init = (int (*)(uint32_t))GetProcAddress(realSDLlib,"SDL_Init");
_SDL_LockSurface = (int (*)(void*))GetProcAddress(realSDLlib,"SDL_LockSurface");
_SDL_MapRGB = (uint32_t (*)(void*, uint8_t, uint8_t, uint8_t))GetProcAddress(realSDLlib,"SDL_MapRGB");
_SDL_PollEvent = (int (*)(void*))GetProcAddress(realSDLlib,"SDL_PollEvent");
_SDL_Quit = (void (*)())GetProcAddress(realSDLlib,"SDL_Quit");
_SDL_RWFromFile = (void*(*)(const char*, const char*))GetProcAddress(realSDLlib,"SDL_RWFromFile");
_SDL_RemoveTimer = (bool (*)(void*))GetProcAddress(realSDLlib,"SDL_RemoveTimer");
_SDL_SaveBMP_RW = (int (*)(void*, void*, int))GetProcAddress(realSDLlib,"SDL_SaveBMP_RW");
_SDL_SetAlpha = (int (*)(void*, uint32_t, uint8_t))GetProcAddress(realSDLlib,"SDL_SetAlpha");
_SDL_SetColorKey = (int (*)(void*, uint32_t, uint32_t))GetProcAddress(realSDLlib,"SDL_SetColorKey");
_SDL_SetModuleHandle = (void (*)(void*))GetProcAddress(realSDLlib,"SDL_SetModuleHandle");
_SDL_SetVideoMode = (void*(*)(int, int, int, uint32_t))GetProcAddress(realSDLlib,"SDL_SetVideoMode");
_SDL_ShowCursor = (int (*)(int))GetProcAddress(realSDLlib,"SDL_ShowCursor");
_SDL_UnlockSurface = (void (*)(void*))GetProcAddress(realSDLlib,"SDL_UnlockSurface");
_SDL_UpperBlit = (int (*)(void*, void*, void*, void*))GetProcAddress(realSDLlib,"SDL_UpperBlit");
_SDL_WM_SetCaption = (void (*)(const char*, const char*))GetProcAddress(realSDLlib,"SDL_WM_SetCaption");
_SDL_WM_SetIcon = (void (*)(void*, uint8_t*))GetProcAddress(realSDLlib,"SDL_WM_SetIcon");
_SDL_mutexP = (int (*)(void*))GetProcAddress(realSDLlib,"SDL_mutexP");
_SDL_strlcpy = (size_t (*)(char*, const char*, size_t))GetProcAddress(realSDLlib,"SDL_strlcpy");
// stuff for SDL_Image
_SDL_ClearError = (void (*)())GetProcAddress(realSDLlib,"SDL_ClearError");
_SDL_Error = (void (*)(int))GetProcAddress(realSDLlib,"SDL_Error");
_SDL_LoadFunction = (void*(*)(void*, const char*))GetProcAddress(realSDLlib,"SDL_LoadFunction");
_SDL_LoadObject = (void*(*)(const char*))GetProcAddress(realSDLlib,"SDL_LoadObject");
_SDL_ReadBE32 = (uint32_t (*)(void*))GetProcAddress(realSDLlib,"SDL_ReadBE32");
_SDL_ReadLE16 = (uint16_t (*)(void*))GetProcAddress(realSDLlib,"SDL_ReadLE16");
_SDL_ReadLE32 = (uint32_t (*)(void*))GetProcAddress(realSDLlib,"SDL_ReadLE32");
_SDL_SetError = (void (*)(const char*, ...))GetProcAddress(realSDLlib,"SDL_SetError");
_SDL_UnloadObject = (void (*)(void*))GetProcAddress(realSDLlib,"SDL_UnloadObject");
_SDL_FillRect = (int (*)(void*,void*,uint32_t))GetProcAddress(realSDLlib,"SDL_FillRect");
fprintf(stderr,"Initized HOOKS!\n");
return _SDL_Init(flags);
}
uint32_t getPID()
{
return GetCurrentProcessId();
}
bool isValidSHM()
{
return false;
}

@ -7,16 +7,13 @@
#define SHM_BODY 1024*1024
#define SHM_SIZE SHM_HEADER+SHM_BODY
// a full memory barrier! better be safe than sorry.
#ifdef LINUX_BUILD
// a full memory barrier! better be safe than sorry.
#define full_barrier asm volatile("" ::: "memory"); __sync_synchronize();
#else
// FIXME: detect MSVC here and use the right barrier magic
#define full_barrier ;
/*
#pragma intrinsic(_ReadWriteBarrier)
#define full_barrier MFENCE; _ReadWriteBarrier();
*/
#define full_barrier
#endif
@ -124,5 +121,6 @@ typedef struct
void SHM_Act (void);
bool isValidSHM();
uint32_t getPID();
#endif