Made sky light be more realistic, decreasing through water, and ignoring tile designations otherwise.

develop
Japa 2013-06-24 02:35:03 +05:30
parent fd0c053a80
commit c675ca467a
2 changed files with 83 additions and 5 deletions

@ -193,6 +193,78 @@ void lightingEngineViewscreen::doOcupancyAndLights()
int window_z=*df::global::window_z; int window_z=*df::global::window_z;
int vpW=vp.second.x-vp.first.x; int vpW=vp.second.x-vp.first.x;
int vpH=vp.second.y-vp.first.y; int vpH=vp.second.y-vp.first.y;
int endBlockx = (window_x+vpW);
int endBlocky = (window_y+vpH);
if(endBlockx >= df::global::world->map.x_count_block) endBlockx = df::global::world->map.x_count_block-1;
if(endBlocky >= df::global::world->map.y_count_block) endBlocky = df::global::world->map.y_count_block-1;
for(int blockx=window_x/16;blockx<=endBlockx;blockx++)
for(int blocky=window_y/16;blocky<=endBlocky;blocky++)
{
lightCell cellArray[16][16];
for(int block_x = 0; block_x < 16; block_x++)
for(int block_y = 0; block_y < 16; block_y++)
{
cellArray[block_x][block_y] = lightCell(1,1,1);
}
int totalBlank = 0;
int topLevel = df::global::world->map.z_count-1;
for(int ZZ = topLevel; (ZZ >= window_z) && totalBlank < 257; ZZ--)
{
df::map_block* block=Maps::getBlock(blockx,blocky,ZZ);
totalBlank = 0;
for(int block_x = 0; block_x < 16; block_x++)
for(int block_y = 0; block_y < 16; block_y++)
{
if(block)
{
df::tiletype type = block->tiletype[block_x][block_y];
df::tile_designation d = block->designation[block_x][block_y];
df::tile_occupancy o = block->occupancy[block_x][block_y];
df::tiletype_shape shape = ENUM_ATTR(tiletype,shape,type);
df::tiletype_shape_basic basic_shape = ENUM_ATTR(tiletype_shape, basic_shape, shape);
if(basic_shape==df::tiletype_shape_basic::Wall)
{
cellArray[block_x][block_y]=lightCell(0,0,0);
}
else if(basic_shape==df::tiletype_shape_basic::Floor || basic_shape==df::tiletype_shape_basic::Ramp || basic_shape==df::tiletype_shape_basic::Stair)
{
if(ZZ!=window_z)
{
cellArray[block_x][block_y]=lightCell(0,0,0);
}
}
if(d.bits.liquid_type == df::enums::tile_liquid::Water && d.bits.flow_size)
{
cellArray[block_x][block_y] *= (lightCell(1,1,1) - (lightCell(1,1,1) - lightCell(0.63f,0.63f,0.75f))*(d.bits.flow_size/7));
}
else if(d.bits.liquid_type == df::enums::tile_liquid::Magma && d.bits.flow_size > 3)
{
cellArray[block_x][block_y]=lightCell(0,0,0);
}
}
if(cellArray[block_x][block_y].r < 0.003f && cellArray[block_x][block_y].g < 0.003f && cellArray[block_x][block_y].b < 0.003f)
totalBlank++;
}
}
for(int block_x = 0; block_x < 16; block_x++)
for(int block_y = 0; block_y < 16; block_y++)
{
df::coord2d pos;
pos.x = blockx*16+block_x;
pos.y = blocky*16+block_y;
int wx=pos.x-window_x+vp.first.x;
int wy=pos.y-window_y+vp.first.y;
if(cellArray[block_x][block_y].r >= 0.003f && cellArray[block_x][block_y].g >= 0.003f && cellArray[block_x][block_y].b >= 0.003f)
{
lightSource sun={cellArray[block_x][block_y],25,coord2d(wx,wy)};
lights.push_back(sun);
}
}
}
for(int x=window_x;x<window_x+vpW;x++) for(int x=window_x;x<window_x+vpW;x++)
for(int y=window_y;y<window_y+vpH;y++) for(int y=window_y;y<window_y+vpH;y++)
{ {
@ -261,17 +333,15 @@ void lightingEngineViewscreen::doOcupancyAndLights()
lightSource lava={lightCell(0.8f,0.2f,0.2f),5,coord2d(wx,wy)}; lightSource lava={lightCell(0.8f,0.2f,0.2f),5,coord2d(wx,wy)};
lights.push_back(lava); lights.push_back(lava);
} }
if(d->bits.outside) if(d->bits.outside && d->bits.flow_size==0)
{ {
lightSource sun={lightCell(1,1,1),25,coord2d(wx,wy)};
lights.push_back(sun);
curCell=lightCell(-1,-1,-1);//Marking as outside so no calculation is done on it curCell=lightCell(-1,-1,-1);//Marking as outside so no calculation is done on it
} }
} }
for(int blockx=window_x/16;blockx<(window_x+vpW)/16;blockx++) for(int blockx=window_x/16;blockx<=endBlockx;blockx++)
for(int blocky=window_y/16;blocky<(window_x+vpW)/16;blocky++) for(int blocky=window_y/16;blocky<=endBlocky;blocky++)
{ {
df::map_block* block=Maps::getBlock(blockx,blocky,window_z); df::map_block* block=Maps::getBlock(blockx,blocky,window_z);
if(!block) if(!block)

@ -194,11 +194,19 @@ struct lightCell
lightCell(float r,float g,float b):r(r),g(g),b(b) lightCell(float r,float g,float b):r(r),g(g),b(b)
{ {
}
lightCell operator-(lightCell cell)
{
return lightCell(r-cell.r,g-cell.g,b-cell.b);
} }
lightCell operator*(float val) lightCell operator*(float val)
{ {
return lightCell(r*val,g*val,b*val); return lightCell(r*val,g*val,b*val);
} }
lightCell operator/(float val)
{
return lightCell(r/val,g/val,b/val);
}
lightCell operator*(lightCell cell) lightCell operator*(lightCell cell)
{ {
return lightCell(r*cell.r,g*cell.g,b*cell.b); return lightCell(r*cell.r,g*cell.g,b*cell.b);