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@ -18,6 +18,8 @@
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#include <df/unit_labor.h>
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#include <df/unit_skill.h>
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#include <df/job.h>
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#include <df/building.h>
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#include <df/workshop_type.h>
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#include <df/unit_misc_trait.h>
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using namespace DFHack;
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@ -28,6 +30,7 @@ using df::global::world;
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// our own, empty header.
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#include "autolabor.h"
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#define ARRAY_COUNT(array) (sizeof(array)/sizeof((array)[0]))
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static int enable_autolabor;
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@ -40,56 +43,11 @@ command_result autolabor (color_ostream &out, std::vector <std::string> & parame
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// The name string provided must correspond to the filename - autolabor.plug.so or autolabor.plug.dll in this case
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DFHACK_PLUGIN("autolabor");
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DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
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{
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// Fill the command list with your commands.
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commands.clear();
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commands.push_back(PluginCommand(
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"autolabor", "Do nothing, look pretty.",
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autolabor, false, /* true means that the command can't be used from non-interactive user interface */
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// Extended help string. Used by CR_WRONG_USAGE and the help command:
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" This command does nothing at all.\n"
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"Example:\n"
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" autolabor\n"
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" Does nothing.\n"
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));
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return CR_OK;
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}
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// This is called right before the plugin library is removed from memory.
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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// You *MUST* kill all threads you created before this returns.
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// If everything fails, just return CR_FAILURE. Your plugin will be
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// in a zombie state, but things won't crash.
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return CR_OK;
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}
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// Called to notify the plugin about important state changes.
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// Invoked with DF suspended, and always before the matching plugin_onupdate.
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// More event codes may be added in the future.
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/*
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DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
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{
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switch (event) {
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case SC_GAME_LOADED:
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// initialize from the world just loaded
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break;
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case SC_GAME_UNLOADED:
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// cleanup
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break;
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default:
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break;
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}
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return CR_OK;
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}
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*/
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enum labor_mode {
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FIXED,
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AUTOMATIC,
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EVERYONE,
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HAULERS,
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AUTOMATIC,
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FIXED,
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};
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enum dwarf_state {
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@ -345,7 +303,7 @@ struct labor_info
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int minimum_dwarfs;
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};
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static const struct labor_info labor_info[] = {
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static const struct labor_info labor_infos[] = {
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/* MINE */ {AUTOMATIC, true, 2},
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/* HAUL_STONE */ {HAULERS, false, 1},
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/* HAUL_WOOD */ {HAULERS, false, 1},
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@ -438,6 +396,34 @@ struct dwarf_info
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bool has_exclusive_labor;
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};
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DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <PluginCommand> &commands)
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{
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assert(ARRAY_COUNT(labor_infos) > ENUM_LAST_ITEM(unit_labor));
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// Fill the command list with your commands.
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commands.clear();
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commands.push_back(PluginCommand(
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"autolabor", "Automatically manage dwarf labors.",
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autolabor, false, /* true means that the command can't be used from non-interactive user interface */
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// Extended help string. Used by CR_WRONG_USAGE and the help command:
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" autolabor enable\n"
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" autolabor disable\n"
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" Enables or disables the plugin.\n"
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"Function:\n"
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" When enabled, autolabor periodically checks your dwarves and enables or\n"
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" disables labors. It tries to keep as many dwarves as possible busy but\n"
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" also tries to have dwarves specialize in specific skills.\n"
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" Warning: autolabor will override any manual changes you make to labors\n"
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" while it is enabled.\n"
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));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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return CR_OK;
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}
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DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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{
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static int step_count = 0;
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@ -454,10 +440,27 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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std::vector<df::unit *> dwarfs;
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bool has_butchers = false;
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bool has_fishery = false;
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for (int i = 0; i < world->buildings.all.size(); ++i)
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{
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df::building *build = world->buildings.all[i];
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auto type = build->getType();
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if (df::enums::building_type::Workshop == type)
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{
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auto subType = build->getSubtype();
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if (df::enums::workshop_type::Butchers == subType)
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has_butchers = true;
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if (df::enums::workshop_type::Fishery == subType)
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has_fishery = true;
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}
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}
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for (int i = 0; i < world->units.all.size(); ++i)
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{
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df::unit* cre = world->units.all[i];
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if (cre->race == race && cre->civ_id == civ && !cre->flags1.bits.marauder && !cre->flags1.bits.diplomat && !cre->flags1.bits.merchant) {
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if (cre->race == race && cre->civ_id == civ && !cre->flags1.bits.marauder && !cre->flags1.bits.diplomat && !cre->flags1.bits.merchant && !cre->flags1.bits.dead) {
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dwarfs.push_back(cre);
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}
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}
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@ -479,7 +482,7 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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{
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assert(dwarfs[dwarf]->status.souls.size() > 0);
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for (auto s = dwarfs[dwarf]->status.souls[0]->skills.begin(); s < dwarfs[dwarf]->status.souls[0]->skills.end(); s++)
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for (auto s = dwarfs[dwarf]->status.souls[0]->skills.begin(); s != dwarfs[dwarf]->status.souls[0]->skills.end(); s++)
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{
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df::job_skill skill = (*s)->id;
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@ -548,9 +551,9 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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continue;
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assert(labor >= 0);
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assert(labor < _countof(labor_info));
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assert(labor < _countof(labor_infos));
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if (labor_info[labor].is_exclusive && dwarfs[dwarf]->status.labors[labor])
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if (labor_infos[labor].is_exclusive && dwarfs[dwarf]->status.labors[labor])
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dwarf_info[dwarf].mastery_penalty -= 100;
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}
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}
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@ -602,68 +605,6 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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state_count[dwarf_info[dwarf].state]++;
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}
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// Set about 1/3 of the dwarfs as haulers. The haulers have all HAULER labors enabled. Having a lot of haulers helps
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// make sure that hauling jobs are handled quickly rather than building up.
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int num_haulers = state_count[IDLE] + state_count[BUSY] / 3;
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if (num_haulers < 1)
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num_haulers = 1;
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std::vector<int> hauler_ids;
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for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
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{
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if (dwarf_info[dwarf].state == IDLE || dwarf_info[dwarf].state == BUSY)
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hauler_ids.push_back(dwarf);
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}
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// Idle dwarves come first, then we sort from least-skilled to most-skilled.
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std::sort(hauler_ids.begin(), hauler_ids.end(), [&dwarf_info] (int i, int j) -> bool
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{
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if (dwarf_info[i].state == IDLE && dwarf_info[j].state != IDLE)
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return true;
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if (dwarf_info[i].state != IDLE && dwarf_info[j].state == IDLE)
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return false;
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return dwarf_info[i].mastery_penalty > dwarf_info[j].mastery_penalty;
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});
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FOR_ENUM_ITEMS(unit_labor, labor)
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{
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if (labor == df::enums::unit_labor::NONE)
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continue;
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assert(labor >= 0);
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assert(labor < _countof(labor_info));
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if (labor_info[labor].mode != HAULERS)
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continue;
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for (int i = 0; i < num_haulers; i++)
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{
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assert(i < hauler_ids.size());
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int dwarf = hauler_ids[i];
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assert(dwarf >= 0);
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assert(dwarf < n_dwarfs);
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dwarfs[dwarf]->status.labors[labor] = true;
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dwarf_info[dwarf].assigned_jobs++;
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}
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for (int i = num_haulers; i < hauler_ids.size(); i++)
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{
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assert(i < hauler_ids.size());
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int dwarf = hauler_ids[i];
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assert(dwarf >= 0);
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assert(dwarf < n_dwarfs);
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dwarfs[dwarf]->status.labors[labor] = false;
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}
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}
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// Generate labor -> skill mapping
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df::job_skill labor_to_skill[ENUM_LAST_ITEM(unit_labor) + 1];
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@ -682,7 +623,7 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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}
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}
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// Handle all skills except those marked HAULERS
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std::vector<df::unit_labor> labors;
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FOR_ENUM_ITEMS(unit_labor, labor)
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{
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@ -690,11 +631,25 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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continue;
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assert(labor >= 0);
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assert(labor < _countof(labor_info));
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assert(labor < _countof(labor_infos));
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labors.push_back(labor);
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}
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std::sort(labors.begin(), labors.end(), [] (int i, int j) { return labor_infos[i].mode < labor_infos[j].mode; });
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// Handle all skills except those marked HAULERS
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for (auto lp = labors.begin(); lp != labors.end(); ++lp)
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{
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auto labor = *lp;
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assert(labor >= 0);
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assert(labor < _countof(labor_infos));
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df::job_skill skill = labor_to_skill[labor];
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if (labor_info[labor].mode == HAULERS)
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if (labor_infos[labor].mode == HAULERS)
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continue;
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int best_dwarf = 0;
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@ -702,20 +657,21 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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std::vector<int> values(n_dwarfs);
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std::vector<int> candidates;
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std::vector<int> backup_candidates;
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std::map<int, int> dwarf_skill;
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auto mode = labor_infos[labor].mode;
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if (AUTOMATIC == mode && state_count[IDLE] == 0)
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mode = FIXED;
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for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
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{
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if (labor_info[labor].mode == AUTOMATIC && state_count[IDLE] > 0 && dwarf_info[dwarf].state != IDLE)
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continue;
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if (dwarf_info[dwarf].state != IDLE && dwarf_info[dwarf].state != BUSY)
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if (dwarf_info[dwarf].state != IDLE && dwarf_info[dwarf].state != BUSY && mode != EVERYONE)
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continue;
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if (labor_info[labor].is_exclusive && dwarf_info[dwarf].has_exclusive_labor)
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if (labor_infos[labor].is_exclusive && dwarf_info[dwarf].has_exclusive_labor)
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continue;
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candidates.push_back(dwarf);
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int value = dwarf_info[dwarf].mastery_penalty - dwarf_info[dwarf].assigned_jobs;
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if (skill != df::enums::job_skill::NONE)
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@ -733,6 +689,8 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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}
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}
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dwarf_skill[dwarf] = skill_level;
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value += skill_level * 100;
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value += skill_experience / 20;
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if (skill_level > 0 || skill_experience > 0)
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@ -740,25 +698,62 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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if (skill_level >= 15)
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value += 1000 * (skill_level - 14);
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}
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else
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{
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dwarf_skill[dwarf] = 0;
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}
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if (dwarfs[dwarf]->status.labors[labor])
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{
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value += 5;
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if (labor_info[labor].is_exclusive)
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if (labor_infos[labor].is_exclusive)
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value += 350;
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}
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values[dwarf] = value;
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if (mode == AUTOMATIC && dwarf_info[dwarf].state != IDLE)
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backup_candidates.push_back(dwarf);
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else
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candidates.push_back(dwarf);
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}
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if (candidates.size() == 0)
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{
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candidates = backup_candidates;
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mode = FIXED;
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}
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if (labor_info[labor].mode != EVERYONE)
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if (labor_infos[labor].mode != EVERYONE)
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std::sort(candidates.begin(), candidates.end(), [&values] (int i, int j) { return values[i] > values[j]; });
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for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
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{
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if (state_count[IDLE] > 0 && dwarf_info[dwarf].state == BUSY && labor_info[labor].mode == AUTOMATIC)
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bool allow_labor = false;
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if (dwarf_info[dwarf].state == BUSY &&
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mode == AUTOMATIC &&
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(labor_infos[labor].is_exclusive || dwarf_skill[dwarf] > 0))
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{
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if (dwarfs[dwarf]->status.labors[labor])
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allow_labor = true;
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}
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if (dwarf_info[dwarf].state == OTHER &&
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mode == AUTOMATIC &&
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dwarf_skill[dwarf] > 0 &&
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!dwarf_info[dwarf].is_best_noble)
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{
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allow_labor = true;
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}
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if (dwarfs[dwarf]->status.labors[labor] &&
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allow_labor &&
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!(labor_infos[labor].is_exclusive && dwarf_info[dwarf].has_exclusive_labor))
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{
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if (labor_infos[labor].is_exclusive)
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dwarf_info[dwarf].has_exclusive_labor = true;
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dwarf_info[dwarf].assigned_jobs++;
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}
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else
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@ -767,11 +762,17 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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}
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}
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int minimum_dwarfs = labor_info[labor].minimum_dwarfs;
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int minimum_dwarfs = labor_infos[labor].minimum_dwarfs;
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if (labor_info[labor].mode == EVERYONE)
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if (labor_infos[labor].mode == EVERYONE)
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minimum_dwarfs = n_dwarfs;
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// Special - don't assign hunt without a butchers, or fish without a fishery
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if (df::enums::unit_labor::HUNT == labor && !has_butchers)
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minimum_dwarfs = 0;
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if (df::enums::unit_labor::FISH == labor && !has_fishery)
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minimum_dwarfs = 0;
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for (int i = 0; i < candidates.size() && i < minimum_dwarfs; i++)
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{
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int dwarf = candidates[i];
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|
@ -784,11 +785,73 @@ DFhackCExport command_result plugin_onupdate ( color_ostream &out )
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dwarfs[dwarf]->status.labors[labor] = true;
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if (labor_info[labor].is_exclusive)
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if (labor_infos[labor].is_exclusive)
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dwarf_info[dwarf].has_exclusive_labor = true;
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|
}
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}
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// Set about 1/3 of the dwarfs as haulers. The haulers have all HAULER labors enabled. Having a lot of haulers helps
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// make sure that hauling jobs are handled quickly rather than building up.
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|
int num_haulers = state_count[IDLE] + state_count[BUSY] / 3;
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|
if (num_haulers < 1)
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num_haulers = 1;
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|
std::vector<int> hauler_ids;
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|
|
for (int dwarf = 0; dwarf < n_dwarfs; dwarf++)
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|
|
{
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|
if (dwarf_info[dwarf].state == IDLE || dwarf_info[dwarf].state == BUSY)
|
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|
|
hauler_ids.push_back(dwarf);
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|
}
|
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|
|
// Idle dwarves come first, then we sort from least-skilled to most-skilled.
|
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|
|
std::sort(hauler_ids.begin(), hauler_ids.end(), [&dwarf_info] (int i, int j) -> bool
|
|
|
|
|
{
|
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|
|
if (dwarf_info[i].state == IDLE && dwarf_info[j].state != IDLE)
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|
return true;
|
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|
|
if (dwarf_info[i].state != IDLE && dwarf_info[j].state == IDLE)
|
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|
|
return false;
|
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|
|
return dwarf_info[i].mastery_penalty > dwarf_info[j].mastery_penalty;
|
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|
|
});
|
|
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|
|
FOR_ENUM_ITEMS(unit_labor, labor)
|
|
|
|
|
{
|
|
|
|
|
if (labor == df::enums::unit_labor::NONE)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
assert(labor >= 0);
|
|
|
|
|
assert(labor < _countof(labor_infos));
|
|
|
|
|
|
|
|
|
|
if (labor_infos[labor].mode != HAULERS)
|
|
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|
|
continue;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < num_haulers; i++)
|
|
|
|
|
{
|
|
|
|
|
assert(i < hauler_ids.size());
|
|
|
|
|
|
|
|
|
|
int dwarf = hauler_ids[i];
|
|
|
|
|
|
|
|
|
|
assert(dwarf >= 0);
|
|
|
|
|
assert(dwarf < n_dwarfs);
|
|
|
|
|
|
|
|
|
|
dwarfs[dwarf]->status.labors[labor] = true;
|
|
|
|
|
dwarf_info[dwarf].assigned_jobs++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = num_haulers; i < hauler_ids.size(); i++)
|
|
|
|
|
{
|
|
|
|
|
assert(i < hauler_ids.size());
|
|
|
|
|
|
|
|
|
|
int dwarf = hauler_ids[i];
|
|
|
|
|
|
|
|
|
|
assert(dwarf >= 0);
|
|
|
|
|
assert(dwarf < n_dwarfs);
|
|
|
|
|
|
|
|
|
|
dwarfs[dwarf]->status.labors[labor] = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return CR_OK;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|