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@ -381,9 +381,8 @@ DEFINE_GET_FOCUS_STRING_HANDLER(dwarfmode)
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if (game->main_interface.view_sheets.linking_lever)
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newFocusString = baseFocus + "/LinkingLever";
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else if (auto bld = df::building::find(game->main_interface.view_sheets.viewing_bldid)) {
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std::string buildingType = enum_item_key(bld->getType());
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newFocusString += '/' + buildingType;
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if (buildingType == "Trap") {
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newFocusString += '/' + enum_item_key(bld->getType());
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if (bld->getType() == df::enums::building_type::Trap) {
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df::building_trapst* trap = strict_virtual_cast<df::building_trapst>(bld);
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newFocusString += '/' + enum_item_key(trap->trap_type);
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}
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