Update scripts (modtools/force fix)

develop
lethosor 2018-07-13 11:02:36 -04:00
parent eba646c43e
commit c259a892c3
2 changed files with 3 additions and 2 deletions

@ -41,8 +41,9 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
-@ Console: fixed crash when entering long commands on Linux/macOS -@ Console: fixed crash when entering long commands on Linux/macOS
-@ Removed jsoncpp's ``include`` and ``lib`` folders from DFHack builds/packages -@ Removed jsoncpp's ``include`` and ``lib`` folders from DFHack builds/packages
- Fixed special characters in `command-prompt` and other non-console in-game outputs on Linux/macOS (in tools using ``df2console``) - Fixed special characters in `command-prompt` and other non-console in-game outputs on Linux/macOS (in tools using ``df2console``)
- `die`: fixed windows crash in exit handling - `die`: fixed Windows crash in exit handling
- `dwarfmonitor`, `manipulator`: fixed stress cutoffs - `dwarfmonitor`, `manipulator`: fixed stress cutoffs
- `modtools/force`: fixed a bug where the help text would always be displayed and nothing useful would happen
- `ruby`: fixed calling conventions for vmethods that return strings (currently ``enabler.GetKeyDisplay()``) - `ruby`: fixed calling conventions for vmethods that return strings (currently ``enabler.GetKeyDisplay()``)
- `startdwarf`: fixed on 64-bit Linux - `startdwarf`: fixed on 64-bit Linux

@ -1 +1 @@
Subproject commit 801499ab67e28bc017e72397ce3c9fddad1829a2 Subproject commit 66b39d888e5f2d4f5c194ece08ba62ac7f110478