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@ -14,14 +14,14 @@ workshop={key="CHANGETAB",desc="Show building menu"},
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}
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}
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-- building filters
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-- building filters
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build_filter={
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build_filter={
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forbid_all=true, --this forbits all except the "allow"
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forbid_all=false, --this forbits all except the "allow"
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allow={"MetalSmithsForge"}, --ignored if forbit_all=false
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allow={"MetalSmithsForge"}, --ignored if forbit_all=false
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forbid={"Custom"} --ignored if forbit_all==true
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forbid={} --ignored if forbit_all==true
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}
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}
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build_filter.HUMANish={
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build_filter.HUMANish={
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forbid_all=true,
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forbid_all=true,
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allow={"Masons"},
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allow={"Masons"},
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forbid={}
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forbid={}
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}
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}
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local gui = require 'gui'
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local gui = require 'gui'
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@ -34,7 +34,7 @@ local utils=require 'utils'
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local tile_attrs = df.tiletype.attrs
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local tile_attrs = df.tiletype.attrs
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settings={build_by_items=false,check_inv=false,df_assign=true}
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settings={build_by_items=false,check_inv=true,df_assign=false}
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function hasValue(tbl,val)
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function hasValue(tbl,val)
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for k,v in pairs(tbl) do
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for k,v in pairs(tbl) do
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@ -138,30 +138,57 @@ function inSite()
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end
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end
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end
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end
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--[[ low level job management ]]--
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--[[ low level job management ]]--
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function getLastJobLink()
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function findAction(unit,ltype)
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local st=df.global.world.job_list
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ltype=ltype or df.unit_action_type.None
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while st.next~=nil do
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for i,v in ipairs(unit.actions) do
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st=st.next
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if v.type==ltype then
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return v
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end
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end
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end
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function add_action(unit,action_data)
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local action=findAction(unit) --find empty action
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if action then
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action:assign(action_data)
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action.id=unit.next_action_id
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unit.next_action_id=unit.next_action_id+1
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else
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local tbl=copyall(action_data)
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tbl.new=true
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tbl.id=unit.next_action_id
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unit.actions:insert("#",tbl)
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unit.next_action_id=unit.next_action_id+1
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end
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end
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return st
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end
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end
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function addNewJob(job)
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function addJobAction(job,unit) --what about job2?
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local lastLink=getLastJobLink()
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if job==nil then
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local newLink=df.job_list_link:new()
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error("invalid job")
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newLink.prev=lastLink
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end
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lastLink.next=newLink
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if findAction(unit,df.unit_action_type.Job) or findAction(unit,df.unit_action_type.Job2) then
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newLink.item=job
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print("Already has job action")
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job.list_link=newLink
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return
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end
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local action=findAction(unit)
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local pos=copyall(unit.pos)
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--local pos=copyall(job.pos)
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unit.path.dest:assign(pos)
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--job
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local data={type=df.unit_action_type.Job,data={job={x=pos.x,y=pos.y,z=pos.z,timer=10}}}
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--job2:
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--local data={type=df.unit_action_type.Job2,data={job2={timer=10}}}
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add_action(unit,data)
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--add_action(unit,{type=df.unit_action_type.Unsteady,data={unsteady={timer=5}}})
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end
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end
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function makeJob(args)
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function makeJob(args)
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local newJob=df.job:new()
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local newJob=df.job:new()
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newJob.id=df.global.job_next_id
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newJob.id=df.global.job_next_id
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df.global.job_next_id=df.global.job_next_id+1
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df.global.job_next_id=df.global.job_next_id+1
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--newJob.flags.special=true
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newJob.flags.special=true
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newJob.job_type=args.job_type
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newJob.job_type=args.job_type
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newJob.completion_timer=-1
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newJob.completion_timer=-1
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newJob.pos:assign(args.pos)
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newJob.pos:assign(args.pos)
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--newJob.pos:assign(args.unit.pos)
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args.job=newJob
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args.job=newJob
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local failed
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local failed
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for k,v in ipairs(args.pre_actions or {}) do
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for k,v in ipairs(args.pre_actions or {}) do
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@ -185,7 +212,8 @@ function makeJob(args)
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end
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end
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end
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end
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if failed==nil then
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if failed==nil then
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addNewJob(newJob)
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dfhack.job.linkIntoWorld(newJob,true)
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addJobAction(newJob,args.unit)
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return newJob
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return newJob
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else
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else
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newJob:delete()
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newJob:delete()
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@ -345,7 +373,7 @@ function IsWall(args)
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end
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end
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function IsTree(args)
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function IsTree(args)
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local tt=dfhack.maps.getTileType(args.pos)
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local tt=dfhack.maps.getTileType(args.pos)
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if tile_attrs[tt].shape==df.tiletype_shape.TREE then
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if tile_attrs[tt].material==df.tiletype_material.TREE then
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return true
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return true
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else
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else
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return false, "Can only do it on trees"
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return false, "Can only do it on trees"
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@ -586,155 +614,6 @@ function EnumItems(args)
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end
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end
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return ret
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return ret
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end
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end
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jobitemEditor=defclass(jobitemEditor,gui.FramedScreen)
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jobitemEditor.ATTRS{
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frame_style = gui.GREY_LINE_FRAME,
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frame_inset = 1,
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allow_add=false,
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allow_remove=false,
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allow_any_item=false,
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job=DEFAULT_NIL,
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items=DEFAULT_NIL,
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}
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function jobitemEditor:init(args)
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--self.job=args.job
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if self.job==nil then qerror("This screen must have job target") end
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if self.items==nil then qerror("This screen must have item list") end
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local itemChoices={}
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table.insert(itemChoices,{text="<nothing>"})
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for k,v in pairs(self.items) do
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table.insert(itemChoices,{item=v,text=dfhack.items.getDescription(v, 0)})
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end
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self.itemChoices=itemChoices
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self:addviews{
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wid.Label{
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view_id = 'label',
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text = args.prompt,
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text_pen = args.text_pen,
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frame = { l = 0, t = 0 },
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},
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wid.List{
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view_id = 'itemList',
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frame = { l = 0, t = 2 ,b=2},
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on_submit = self:callback("selectJobItem")
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},
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wid.Label{
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frame = { b=1,l=1},
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text ={{text= ": cancel",
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key = "LEAVESCREEN",
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on_activate= self:callback("dismiss")
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},
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{
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gap=3,
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text= ": accept",
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key = "SEC_SELECT",
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on_activate= self:callback("commit"),
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enabled=self:callback("jobValid")
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},
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{
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gap=3,
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text= ": add",
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key = "CUSTOM_A",
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enabled=false,
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--on_activate= self:callback("commit")
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},
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{
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gap=3,
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text= ": remove",
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key = "CUSTOM_R",
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enabled=false,
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--on_activate= self:callback("commit")
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},}
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},
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}
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self.assigned={}
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self:fill(self.job)
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end
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function jobitemEditor:fill(job)
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local choices={}
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for item_id, trg_job_item in ipairs(job.job_items) do
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local str="<nothing>"
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if self.assigned[item_id] ~=nil then
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str=dfhack.items.getDescription(self.assigned[item_id],0)
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end
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local text={string.format("%3d:",item_id)}
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if self.assigned[item_id]~=nil then
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for subid,assigned_item in ipairs(self.assigned[item_id]) do
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table.insert(text," "..dfhack.items.getDescription(assigned_item,0))
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table.insert(text,"\n")
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end
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else
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table.insert(text,"<nothing>")
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end
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table.insert(choices,{text=text,
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job_item=trg_job_item,job_item_idx=item_id})
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end
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self.choices=choices
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self.subviews.itemList:setChoices(choices)
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end
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function jobitemEditor:countMatched(job_item_idx,job_item)
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local sum=0
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if self.assigned[job_item_idx]==nil then return false end
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for k,v in pairs(self.assigned[job_item_idx]) do
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sum=sum+v:getTotalDimension()
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end
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return job_item.quantity<=sum
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end
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function jobitemEditor:jobValid()
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|
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for k,v in pairs(self.job.job_items) do
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if not self:countMatched(k,v) then
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return false
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end
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end
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return true
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end
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|
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function jobitemEditor:itemChosen(job_choice,index,choice)
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if choice.item==nil then
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self.assigned[job_choice.job_item_idx]=nil
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else
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self.assigned[job_choice.job_item_idx]=self.assigned[job_choice.job_item_idx] or {}
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table.insert(self.assigned[job_choice.job_item_idx],choice.item)
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if not self:countMatched(job_choice.job_item_idx,job_choice.job_item) then
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self:selectJobItem(nil,job_choice)
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end
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end
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|
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self:fill(self.job)
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end
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function jobitemEditor:selectJobItem(index,choice)
|
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|
|
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|
|
local filtered_items={}
|
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|
|
|
for k,v in pairs(self.itemChoices) do
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|
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if (v.text=="<nothing>" or isSuitableItem(choice.job_item,v.item)) and (v.item==nil or not self:isAssigned(v.item)) then
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table.insert(filtered_items,v)
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end
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end
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dialog.showListPrompt("Item choice", "Choose item:", nil, filtered_items, self:callback("itemChosen",choice), nil,nil,true) --custom item choice dialog req
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end
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function jobitemEditor:isAssigned(item)
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for k,v in pairs(self.assigned) do
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for subid, aitem in pairs(v) do
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if aitem.id==item.id then
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return true
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end
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end
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end
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end
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function jobitemEditor:commit()
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for job_item_id,v in pairs(self.assigned) do
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for sub_id,cur_item in pairs(v) do
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self.job.items:insert("#",{new=true,item=cur_item,role=df.job_item_ref.T_role.Reagent,job_item_idx=job_item_id})
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end
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end
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local uncollected = getItemsUncollected(job)
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|
if #uncollected == 0 then
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|
self.job.flags.working=true
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else
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uncollected[1].is_fetching=1
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|
self.job.flags.fetching=true
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|
end
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self:dismiss()
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|
|
end
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|
function AssignJobItems(args)
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function AssignJobItems(args)
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if settings.df_assign then --use df default logic and hope that it would work
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if settings.df_assign then --use df default logic and hope that it would work
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|
@ -864,23 +743,25 @@ function CancelJob(unit)
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|
end
|
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|
end
|
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|
|
function ContinueJob(unit)
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|
|
function ContinueJob(unit)
|
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|
|
local c_job=unit.job.current_job
|
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|
|
local c_job=unit.job.current_job
|
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|
|
if c_job then
|
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|
|
--no job to continue
|
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|
|
c_job.flags.suspend=false
|
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|
|
if not c_job then return end
|
|
|
|
for k,v in pairs(c_job.items) do
|
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|
|
--reset suspends...
|
|
|
|
if v.is_fetching==1 then
|
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|
|
c_job.flags.suspend=false
|
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|
|
unit.path.dest:assign(v.item.pos)
|
|
|
|
for k,v in pairs(c_job.items) do --try fetching missing items
|
|
|
|
return
|
|
|
|
if v.is_fetching==1 then
|
|
|
|
end
|
|
|
|
unit.path.dest:assign(v.item.pos)
|
|
|
|
|
|
|
|
return
|
|
|
|
end
|
|
|
|
end
|
|
|
|
unit.path.dest:assign(c_job.pos)
|
|
|
|
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
unit.path.dest:assign(c_job.pos) -- FIXME: overwritten by actions
|
|
|
|
|
|
|
|
addJobAction(c_job,unit)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
actions={
|
|
|
|
actions={
|
|
|
|
{"CarveFortification" ,df.job_type.CarveFortification,{IsWall,IsHardMaterial}},
|
|
|
|
{"CarveFortification" ,df.job_type.CarveFortification,{IsWall,IsHardMaterial}},
|
|
|
|
{"DetailWall" ,df.job_type.DetailWall,{MakePredicateWieldsItem(df.job_skill.MINING),IsWall,IsHardMaterial}},
|
|
|
|
{"DetailWall" ,df.job_type.DetailWall,{IsWall,IsHardMaterial}},
|
|
|
|
{"DetailFloor" ,df.job_type.DetailFloor,{MakePredicateWieldsItem(df.job_skill.MINING),IsFloor,IsHardMaterial,SameSquare}},
|
|
|
|
{"DetailFloor" ,df.job_type.DetailFloor,{IsFloor,IsHardMaterial,SameSquare}},
|
|
|
|
{"CarveTrack" ,df.job_type.CarveTrack,{MakePredicateWieldsItem(df.job_skill.MINING),IsFloor,IsHardMaterial}
|
|
|
|
{"CarveTrack" ,df.job_type.CarveTrack,{IsFloor,IsHardMaterial}
|
|
|
|
,{SetCarveDir}},
|
|
|
|
,{SetCarveDir}},
|
|
|
|
{"Dig" ,df.job_type.Dig,{MakePredicateWieldsItem(df.job_skill.MINING),IsWall}},
|
|
|
|
{"Dig" ,df.job_type.Dig,{MakePredicateWieldsItem(df.job_skill.MINING),IsWall}},
|
|
|
|
{"CarveUpwardStaircase" ,df.job_type.CarveUpwardStaircase,{MakePredicateWieldsItem(df.job_skill.MINING),IsWall}},
|
|
|
|
{"CarveUpwardStaircase" ,df.job_type.CarveUpwardStaircase,{MakePredicateWieldsItem(df.job_skill.MINING),IsWall}},
|
|
|
@ -1399,9 +1280,13 @@ function usetool:onInput(keys)
|
|
|
|
if mode<0 then mode=#actions-1 end
|
|
|
|
if mode<0 then mode=#actions-1 end
|
|
|
|
--elseif keys.A_LOOK then
|
|
|
|
--elseif keys.A_LOOK then
|
|
|
|
-- self:sendInputToParent("A_LOOK")
|
|
|
|
-- self:sendInputToParent("A_LOOK")
|
|
|
|
|
|
|
|
elseif keys["A_SHORT_WAIT"] then
|
|
|
|
|
|
|
|
--ContinueJob(adv)
|
|
|
|
|
|
|
|
self:sendInputToParent("A_SHORT_WAIT")
|
|
|
|
elseif keys[keybinds.continue.key] then
|
|
|
|
elseif keys[keybinds.continue.key] then
|
|
|
|
ContinueJob(adv)
|
|
|
|
ContinueJob(adv)
|
|
|
|
self:sendInputToParent("A_WAIT")
|
|
|
|
self:sendInputToParent("A_SHORT_WAIT")
|
|
|
|
|
|
|
|
self.long_wait=true
|
|
|
|
else
|
|
|
|
else
|
|
|
|
if self.mode~=nil then
|
|
|
|
if self.mode~=nil then
|
|
|
|
if keys[keybinds.workshop.key] then
|
|
|
|
if keys[keybinds.workshop.key] then
|
|
|
@ -1421,6 +1306,19 @@ function usetool:onInput(keys)
|
|
|
|
self.subviews.siteLabel.visible=false
|
|
|
|
self.subviews.siteLabel.visible=false
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function usetool:onIdle()
|
|
|
|
|
|
|
|
local adv=df.global.world.units.active[0]
|
|
|
|
|
|
|
|
local job=findAction(adv,df.unit_action_type.Job)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if self.long_wait and not job then
|
|
|
|
|
|
|
|
if adv.job.current_job.completion_timer==0 or adv.job.current_job.completion_timer==-1 then
|
|
|
|
|
|
|
|
self.long_wait=false
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
ContinueJob(adv)
|
|
|
|
|
|
|
|
self:sendInputToParent("A_SHORT_WAIT") --todo continue till finished
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
self._native.parent:logic()
|
|
|
|
|
|
|
|
end
|
|
|
|
function usetool:isOnBuilding()
|
|
|
|
function usetool:isOnBuilding()
|
|
|
|
local adv=df.global.world.units.active[0]
|
|
|
|
local adv=df.global.world.units.active[0]
|
|
|
|
local bld=dfhack.buildings.findAtTile(adv.pos)
|
|
|
|
local bld=dfhack.buildings.findAtTile(adv.pos)
|
|
|
|