Clarify changelog

Based on clarification from Doublestrafe and Quietust
develop
lethosor 2022-09-24 13:31:18 -04:00
parent e6336e769a
commit c1b9ffc7ca
No known key found for this signature in database
GPG Key ID: 76A269552F4F58C1
1 changed files with 1 additions and 1 deletions

@ -80,7 +80,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
- Removed ``Windows`` module (C++-only) - unused.
- ``Constructions`` module (C++-only): removed ``t_construction``, ``isValid()``, ``getCount()``, ``getConstruction()``, and ``copyConstruction()``. Access ``world.constructions`` directly instead.
- ``Gui::getSelectedItem()``, ``Gui::getAnyItem()``: added support for the artifacts screen
- ``Units::teleport()``: now sets ``unit.idle_area``
- ``Units::teleport()``: now sets ``unit.idle_area`` to discourage units from walking back to their original location (or teleporting back, if using `fastdwarf`)
## Lua
- History: added ``dfhack.getCommandHistory(history_id, history_filename)`` and ``dfhack.addCommandToHistory(history_id, history_filename, command)`` so gui scripts can access a commandline history without requiring a terminal.