|  |  | @ -38,7 +38,7 @@ DFHACK_EXPORT std::vector<TexposHandle> loadTileset(const std::string& file, | 
			
		
	
		
		
			
				
					
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					|  |  |  | /**
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					|  |  |  |  * Get texpos by handle. |  |  |  |  * Get texpos by handle. | 
			
		
	
		
		
			
				
					
					|  |  |  |  * Always use this function, if you need to get valid texpos for your texure. |  |  |  |  * Always use this function, if you need to get valid texpos for your texture. | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  * Texpos can change on game textures reset, but handle will be the same. |  |  |  |  * Texpos can change on game textures reset, but handle will be the same. | 
			
		
	
		
		
			
				
					
					|  |  |  |  */ |  |  |  |  */ | 
			
		
	
		
		
			
				
					
					|  |  |  | DFHACK_EXPORT long getTexposByHandle(TexposHandle handle); |  |  |  | DFHACK_EXPORT long getTexposByHandle(TexposHandle handle); | 
			
		
	
	
		
		
			
				
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