Groups sections of functions in lua api docs

develop
Josh Cooper 2022-11-13 11:35:20 -08:00
parent 78021ec672
commit c164263af9
1 changed files with 4 additions and 61 deletions

@ -1262,32 +1262,14 @@ Units module
* ``dfhack.units.isMale(unit)`` * ``dfhack.units.isMale(unit)``
The unit is male.
* ``dfhack.units.isFemale(unit)`` * ``dfhack.units.isFemale(unit)``
The unit is female.
* ``dfhack.units.isBaby(unit)`` * ``dfhack.units.isBaby(unit)``
The unit is a baby.
* ``dfhack.units.isChild(unit)`` * ``dfhack.units.isChild(unit)``
The unit is a child.
* ``dfhack.units.isAdult(unit)`` * ``dfhack.units.isAdult(unit)``
The unit is an adult.
* ``dfhack.units.isGay(unit)`` * ``dfhack.units.isGay(unit)``
The unit is gay.
* ``dfhack.units.isNaked(unit)`` * ``dfhack.units.isNaked(unit)``
The unit is naked. Simple unit property checks
* ``dfhack.units.isVisiting(unit)`` * ``dfhack.units.isVisiting(unit)``
@ -1315,36 +1297,15 @@ Units module
The unit is trained for war. The unit is trained for war.
* ``dfhack.units.isTame(unit)`` * ``dfhack.units.isTame(unit)``
The unit is tame.
* ``dfhack.units.isTamable(unit)`` * ``dfhack.units.isTamable(unit)``
The unit is tamable.
* ``dfhack.units.isDomesticated(unit)`` * ``dfhack.units.isDomesticated(unit)``
The unit is domesticated.
* ``dfhack.units.isMarkedForSlaughter(unit)`` * ``dfhack.units.isMarkedForSlaughter(unit)``
The unit is marked for slaughter.
* ``dfhack.units.isGelded(unit)`` * ``dfhack.units.isGelded(unit)``
The unit is gelded.
* ``dfhack.units.isEggLayer(unit)`` * ``dfhack.units.isEggLayer(unit)``
The unit is an egg layer.
* ``dfhack.units.isGrazer(unit)`` * ``dfhack.units.isGrazer(unit)``
The unit is a grazer.
* ``dfhack.units.isMilkable(unit)`` * ``dfhack.units.isMilkable(unit)``
The unit is milkable. Simple unit property checks.
* ``dfhack.units.isForest(unit)`` * ``dfhack.units.isForest(unit)``
@ -1371,16 +1332,10 @@ Units module
The unit is of the correct race for the fortress. The unit is of the correct race for the fortress.
* ``dfhack.units.isAnimal(unit)`` * ``dfhack.units.isAnimal(unit)``
The unit is an animal.
* ``dfhack.units.isMerchant(unit)`` * ``dfhack.units.isMerchant(unit)``
The unit is a merchant.
* ``dfhack.units.isDiplomat(unit)`` * ``dfhack.units.isDiplomat(unit)``
The unit is a diplomat. Simple unit type checks.
* ``dfhack.units.isVisitor(unit)`` * ``dfhack.units.isVisitor(unit)``
@ -1396,24 +1351,12 @@ Units module
count vampires as undead. count vampires as undead.
* ``dfhack.units.isNightCreature(unit)`` * ``dfhack.units.isNightCreature(unit)``
The unit is a Night Creature.
* ``dfhack.units.isSemiMegabeast(unit)`` * ``dfhack.units.isSemiMegabeast(unit)``
The unit is a semi-megabeast.
* ``dfhack.units.isMegabeast(unit)`` * ``dfhack.units.isMegabeast(unit)``
The unit is a megabeast.
* ``dfhack.units.isTitan(unit)`` * ``dfhack.units.isTitan(unit)``
The unit is a titan.
* ``dfhack.units.isDemon(unit)`` * ``dfhack.units.isDemon(unit)``
The unit is a demon. Simple enemy type checks.
* ``dfhack.units.isDanger(unit)`` * ``dfhack.units.isDanger(unit)``