Start of building hacking
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dc81367a68
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c13f142092
@ -0,0 +1,24 @@
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ptr_building={}
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ptr_building.RTI={off=0,rtype=DWORD}
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ptr_building.xs={off=4,rtype=DWORD}
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ptr_building.ys={off=6,rtype=DWORD}
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ptr_building.zs={off=8,rtype=DWORD}
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ptr_building.xe={off=12,rtype=DWORD}
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ptr_building.ye={off=16,rtype=DWORD}
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ptr_building.ze={off=20,rtype=DWORD}
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ptr_building.flags={off=24,rtype=ptt_dfflag.new(4)}
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ptr_building.materials={off=28,rtype=DWORD}
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ptr_building.builditems={off=228,rtype=ptr_vector}
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function ptr_building.getname(self,RTI)
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if RTI == nil then
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return string.sub(RTTI_GetName(self.RTI),5,-3)
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else
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return string.sub(RTTI_GetName(RTI),5,-3)
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end
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end
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ptr_subbuilding={}
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ptr_subbuilding["building_trapst"]={}
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ptr_subbuilding["building_trapst"].state={off=250,rtype=DWORD} -- atleast lever has this
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ptr_subbuilding["building_doorst"]={}
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ptr_subbuilding["building_doorst"].flg={off=248,rtype=WORD} --maybe flags?
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ptr_subbuilding["building_doorst"].state={off=250,rtype=DWORD}
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