<trclass="field"><thclass="field-name">stable-cursor:</th><tdclass="field-body">Saves the exact cursor position between t/q/k/d/etc menus of dwarfmode.</td>
<trclass="field"><thclass="field-name">stable-cursor:</th><tdclass="field-body"><pclass="first">Saves the exact cursor position between t/q/k/d/etc menus of dwarfmode.</p>
</td>
</tr>
<trclass="field"><thclass="field-name">patrol-duty:</th><tdclass="field-body">Makes Train orders not count as patrol duty to stop unhappy thoughts.
Does NOT fix the problem when soldiers go off-duty (i.e. civilian).</td>
<trclass="field"><thclass="field-name">patrol-duty:</th><tdclass="field-body"><pclass="first">Makes Train orders not count as patrol duty to stop unhappy thoughts.
Does NOT fix the problem when soldiers go off-duty (i.e. civilian).</p>
<trclass="field"><thclass="field-name">stable-temp:</th><tdclass="field-body">Fixes performance bug 6012 by squashing jitter in temperature updates.
In very item-heavy forts with big stockpiles this can improve FPS by 50-100%</td>
<trclass="field"><thclass="field-name">stable-temp:</th><tdclass="field-body"><pclass="first">Fixes performance bug 6012 by squashing jitter in temperature updates.
In very item-heavy forts with big stockpiles this can improve FPS by 50-100%</p>
</td>
</tr>
<trclass="field"><thclass="field-name">fast-heat:</th><tdclass="field-body">Further improves temperature update performance by ensuring that 1 degree
<trclass="field"><thclass="field-name">fast-heat:</th><tdclass="field-body"><pclass="first">Further improves temperature update performance by ensuring that 1 degree
of item temperature is crossed in no more than specified number of frames
when updating from the environment temperature. This reduces the time it
takes for stable-temp to stop updates again when equilibrium is disturbed.</td>
takes for stable-temp to stop updates again when equilibrium is disturbed.</p>
</td>
</tr>
<trclass="field"><thclass="field-name">fix-dimensions:</th><tdclass="field-body">Fixes subtracting small amount of thread/cloth/liquid from a stack
<trclass="field"><thclass="field-name">fix-dimensions:</th><tdclass="field-body"><pclass="first">Fixes subtracting small amount of thread/cloth/liquid from a stack
by splitting the stack and subtracting from the remaining single item.
This is a necessary addition to the binary patch in bug 808.</td>
This is a necessary addition to the binary patch in bug 808.</p>
<trclass="field"><td> </td><tdclass="field-body">Works around bug 6202, i.e. custom reactions with container inputs
<trclass="field"><td> </td><tdclass="field-body"><pclass="first">Works around bug 6202, i.e. custom reactions with container inputs
in advmode. The issue is that the screen tries to force you to select
the contents separately from the container. This forcefully skips child
reagents.</td>
reagents.</p>
</td>
</tr>
<trclass="field"><thclass="field-name">fast-trade:</th><tdclass="field-body">Makes Shift-Enter in the Move Goods to Depot and Trade screens select
the current item (fully, in case of a stack), and scroll down one line.</td>
<trclass="field"><thclass="field-name">fast-trade:</th><tdclass="field-body"><pclass="first">Makes Shift-Enter in the Move Goods to Depot and Trade screens select
the current item (fully, in case of a stack), and scroll down one line.</p>
<p>Lists mechanisms connected to the building, and their links. Navigating the list centers
the view on the relevant linked buildings.</p>
@ -2861,18 +2873,21 @@ their species string.</p>
</li>
</ul>
<p>The <ttclass="docutils literal">building</tt> or <ttclass="docutils literal">unit</tt> options are automatically assumed when in relevant ui state.</p>
<p>The example config binds building/unit rename to Ctrl-Shift-N, and
<p>The script shows a list of the input reagents of the selected job, and allows changing
them like the <ttclass="docutils literal">job <spanclass="pre">item-type</span></tt> and <ttclass="docutils literal">job <spanclass="pre">item-material</span></tt> commands.</p>
@ -2924,7 +2941,8 @@ you have to unset the material first.</p>