remove reference in docs to unimplemented behavior

I never implemented ignoring spaces in alias definitions, and now that
I've thought more about the consequences, I don't plan to : ) Ignoring
spaces would lead to conusing behavior when players attempt to give
names with spaces to buildings
develop
Myk Taylor 2020-10-11 22:15:01 -07:00
parent b343d00800
commit bdf2bbc22e
1 changed files with 3 additions and 5 deletions

@ -22,12 +22,12 @@
# #
# For example, say you have the following build and place blueprints: # For example, say you have the following build and place blueprints:
# #
# #build start(4;1;upper left corner of stockpile) build masonry workshop # #build masonry workshop
# ~, ~,~,`,`,` # ~, ~,~,`,`,`
# ~,wm,~,`,`,` # ~,wm,~,`,`,`
# ~, ~,~,`,`,` # ~, ~,~,`,`,`
# #
# #place start(4;1;upper left corner of stockpile) place stockpile for mason # #place stockpile for mason
# ~,~,~,s,s,s # ~,~,~,s,s,s
# ~,~,~,s,s,s # ~,~,~,s,s,s
# ~,~,~,s,s,s # ~,~,~,s,s,s
@ -63,9 +63,7 @@
# keycode from the DF interface definition file (data/init/interface.txt), # keycode from the DF interface definition file (data/init/interface.txt),
# enclosed in curly brackets like an alias, like: "{Right}" or "{Enter}". In # enclosed in curly brackets like an alias, like: "{Right}" or "{Enter}". In
# order to avoid naming conflicts between aliases and keycodes, the convention # order to avoid naming conflicts between aliases and keycodes, the convention
# is to start aliases with a lowercase letter. You can add spaces in between # is to start aliases with a lowercase letter.
# keystrokes to make them easier to read. Spaces in keystroke sequences will be
# ignored. To insert a literal space, use "{Space}"
# #
# Anything enclosed within curly brackets can also have a number after it, # Anything enclosed within curly brackets can also have a number after it,
# indicating how many times that alias or keycode should be repeated. For # indicating how many times that alias or keycode should be repeated. For