|
|
|
@ -897,6 +897,10 @@ int32_t findCageAtCursor()
|
|
|
|
|
building->z == cursor->z))
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
// don't set id if cage is not constructed yet
|
|
|
|
|
if(building->getBuildStage()!=building->getMaxBuildStage())
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
if(isCage(building))
|
|
|
|
|
{
|
|
|
|
|
foundID = building->id;
|
|
|
|
@ -1065,10 +1069,10 @@ bool isInBuiltCageRoom(df::unit* unit)
|
|
|
|
|
{
|
|
|
|
|
df::building* building = world->buildings.all[b];
|
|
|
|
|
|
|
|
|
|
// !!! for whatever reason isRoom() returns true if a cage is not a room
|
|
|
|
|
// !!! and false if it was defined as a room/zoo ingame
|
|
|
|
|
// !!! (seems not general behaviour, activity zones return false, for example)
|
|
|
|
|
if(building->isRoom())
|
|
|
|
|
// !!! building->isRoom() returns true if the building can be made a room but currently isn't
|
|
|
|
|
// !!! except for coffins/tombs which always return false
|
|
|
|
|
// !!! using the bool is_room however gives the correct state/value
|
|
|
|
|
if(!building->is_room)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if(building->getType() == building_type::Cage)
|
|
|
|
@ -1122,6 +1126,10 @@ df::building * getBuiltCageAtPos(df::coord pos)
|
|
|
|
|
&& building->y1 == pos.y
|
|
|
|
|
&& building->z == pos.z )
|
|
|
|
|
{
|
|
|
|
|
// don't set pointer if not constructed yet
|
|
|
|
|
if(building->getBuildStage()!=building->getMaxBuildStage())
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
cage = building;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
@ -1594,11 +1602,6 @@ void zoneInfo(color_ostream & out, df::building* building, bool verbose)
|
|
|
|
|
else
|
|
|
|
|
out << "not active";
|
|
|
|
|
|
|
|
|
|
//if(building->isRoom())
|
|
|
|
|
// out <<", room";
|
|
|
|
|
//else
|
|
|
|
|
// out << ", not a room";
|
|
|
|
|
|
|
|
|
|
if(civ->zone_flags.bits.pen_pasture)
|
|
|
|
|
out << ", pen/pasture";
|
|
|
|
|
else if (civ->zone_flags.bits.pit_pond)
|
|
|
|
@ -1655,16 +1658,7 @@ void cageInfo(color_ostream & out, df::building* building, bool verbose)
|
|
|
|
|
<< " z:" << building->z
|
|
|
|
|
<< endl;
|
|
|
|
|
|
|
|
|
|
//if(building->isRoom())
|
|
|
|
|
// out <<", bldg room";
|
|
|
|
|
//else
|
|
|
|
|
// out << ", bldg not a room";
|
|
|
|
|
|
|
|
|
|
df::building_cagest * cage = (df::building_cagest*) building;
|
|
|
|
|
//if(cage->isRoom())
|
|
|
|
|
// out <<", cage is room";
|
|
|
|
|
//else
|
|
|
|
|
// out << ", cage is not a room";
|
|
|
|
|
|
|
|
|
|
int32_t creaturecount = cage->assigned_creature.size();
|
|
|
|
|
out << "Creatures in this cage: " << creaturecount << endl;
|
|
|
|
@ -2465,12 +2459,9 @@ command_result df_zone (color_ostream &out, vector <string> & parameters)
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// must have unit selected
|
|
|
|
|
df::unit *unit = getSelectedUnit(out);
|
|
|
|
|
df::unit *unit = getSelectedUnit(out, true);
|
|
|
|
|
if (!unit)
|
|
|
|
|
{
|
|
|
|
|
out << "No unit selected." << endl;
|
|
|
|
|
return CR_WRONG_USAGE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(unit_info)
|
|
|
|
|
{
|
|
|
|
@ -2503,18 +2494,16 @@ command_result df_zone (color_ostream &out, vector <string> & parameters)
|
|
|
|
|
if(building_unassign)
|
|
|
|
|
{
|
|
|
|
|
// must have unit selected
|
|
|
|
|
df::unit *unit = getSelectedUnit(out);
|
|
|
|
|
df::unit *unit = getSelectedUnit(out, true);
|
|
|
|
|
if (!unit)
|
|
|
|
|
{
|
|
|
|
|
out << "No unit selected." << endl;
|
|
|
|
|
return CR_WRONG_USAGE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// remove assignment reference from unit and old zone
|
|
|
|
|
if(unassignUnitFromBuilding(unit))
|
|
|
|
|
out << "Unit unassigned." << endl;
|
|
|
|
|
else
|
|
|
|
|
out << "Unit is not assigned to an activity zone!" << endl;
|
|
|
|
|
|
|
|
|
|
return CR_OK;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|