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					@ -99,24 +99,21 @@ bool makeItem (df::reaction_product_itemst *prod, df::unit *unit, bool second_it
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					    for (size_t i = 0; i < out_items.size(); i++)
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					    for (size_t i = 0; i < out_items.size(); i++)
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					    {
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					    {
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					        bool on_ground = true;
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					        if (container)
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					        if (container)
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					        {
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					        {
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					            on_ground = false;
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					            out_items[i]->flags.bits.removed = 1;
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					            out_items[i]->flags.bits.removed = 1;
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					            if (!Items::moveToContainer(mc, out_items[i], container))
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					            if (!Items::moveToContainer(mc, out_items[i], container))
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					                out_items[i]->moveToGround(container->pos.x, container->pos.y, container->pos.z);
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					                out_items[i]->moveToGround(container->pos.x, container->pos.y, container->pos.z);
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					        }
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					        }
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					        if (building)
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					        else if (building)
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					        {
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					        {
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					            on_ground = false;
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					            out_items[i]->flags.bits.removed = 1;
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					            out_items[i]->flags.bits.removed = 1;
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					            if (!Items::moveToBuilding(mc, out_items[i], (df::building_actual *)building, 0))
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					            if (!Items::moveToBuilding(mc, out_items[i], (df::building_actual *)building, 0))
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					                out_items[i]->moveToGround(building->centerx, building->centery, building->z);
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					                out_items[i]->moveToGround(building->centerx, building->centery, building->z);
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					        }
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					        }
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					        if (move_to_cursor)
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					        else if (move_to_cursor)
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					            out_items[i]->moveToGround(cursor->x, cursor->y, cursor->z);
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					            out_items[i]->moveToGround(cursor->x, cursor->y, cursor->z);
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					        else if (on_ground)
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					        else
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					            out_items[i]->moveToGround(unit->pos.x, unit->pos.y, unit->pos.z);
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					            out_items[i]->moveToGround(unit->pos.x, unit->pos.y, unit->pos.z);
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					        if (is_gloves)
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					        if (is_gloves)
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					        {
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					        {
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