Add ui_menu_width finder, tweak instructions, and add a case for win exe.

develop
Alexander Gavrilov 2012-06-18 21:11:54 +04:00
parent a6bfc67038
commit bd5b675fa5
2 changed files with 68 additions and 53 deletions

@ -208,7 +208,8 @@ local function find_data_segment()
end end
elseif mem.read and mem.write elseif mem.read and mem.write
and (string.match(mem.name,'/dwarfort%.exe$') and (string.match(mem.name,'/dwarfort%.exe$')
or string.match(mem.name,'/Dwarf_Fortress$')) or string.match(mem.name,'/Dwarf_Fortress$')
or string.match(mem.name,'Dwarf Fortress%.exe'))
then then
data_start = mem.start_addr data_start = mem.start_addr
data_end = mem.end_addr data_end = mem.end_addr

@ -20,10 +20,14 @@ MAKE IT RUN CORRECTLY if any data structures
changed, thus possibly leading to CRASHES AND/OR changed, thus possibly leading to CRASHES AND/OR
PERMANENT SAVE CORRUPTION. PERMANENT SAVE CORRUPTION.
This script should be initially started immediately Finding the first few globals requires this script to be
after loading the game, WITHOUT first loading a world. started immediately after loading the game, WITHOUT
It expects vanilla game configuration, without any first loading a world.
custom tilesets or init file changes.
The script expects vanilla game configuration, without
any custom tilesets or init file changes. Never unpause
the game unless instructed. When done, quit the game
without saving using 'die'.
]] ]]
if not utils.prompt_yes_no('Proceed?') then if not utils.prompt_yes_no('Proceed?') then
@ -140,8 +144,6 @@ local function find_cursor()
return false return false
end end
exec_finder(find_cursor, { 'cursor', 'selection_rect', 'gamemode', 'gametype' })
-- --
-- Announcements -- Announcements
-- --
@ -158,8 +160,6 @@ local function find_announcements()
dfhack.printerr('Could not find announcements.') dfhack.printerr('Could not find announcements.')
end end
exec_finder(find_announcements, 'announcements')
-- --
-- d_init -- d_init
-- --
@ -198,8 +198,6 @@ local function find_d_init()
dfhack.printerr('Could not find d_init') dfhack.printerr('Could not find d_init')
end end
exec_finder(find_d_init, 'd_init')
-- --
-- gview -- gview
-- --
@ -220,8 +218,6 @@ local function find_gview()
dfhack.printerr('Could not find gview') dfhack.printerr('Could not find gview')
end end
exec_finder(find_gview, 'gview')
-- --
-- World -- World
-- --
@ -257,8 +253,6 @@ menu, and select different types as instructed below:]],
validate_offset('world', is_valid_world, addr, df.world, 'selected_stockpile_type') validate_offset('world', is_valid_world, addr, df.world, 'selected_stockpile_type')
end end
exec_finder(find_world, 'world')
-- --
-- UI -- UI
-- --
@ -291,8 +285,6 @@ menu, and switch modes as instructed below:]],
validate_offset('ui', is_valid_ui, addr, df.ui, 'main', 'mode') validate_offset('ui', is_valid_ui, addr, df.ui, 'main', 'mode')
end end
exec_finder(find_ui, 'ui')
-- --
-- ui_sidebar_menus -- ui_sidebar_menus
-- --
@ -319,9 +311,9 @@ end
local function find_ui_sidebar_menus() local function find_ui_sidebar_menus()
local addr = searcher:find_menu_cursor([[ local addr = searcher:find_menu_cursor([[
Searching for ui_sidebar_menus. Please open the add job Searching for ui_sidebar_menus. Please switch to 'q' mode,
ui of Mason, Craftsdwarfs, or Carpenters workshop, and select a Mason, Craftsdwarfs, or Carpenters workshop, open
select entries in the list:]], the Add Job menu, and move the cursor within:]],
'int32_t', 'int32_t',
{ 0, 1, 2, 3, 4, 5, 6 }, { 0, 1, 2, 3, 4, 5, 6 },
ordinal_names ordinal_names
@ -330,8 +322,6 @@ select entries in the list:]],
addr, df.ui_sidebar_menus, 'workshop_job', 'cursor') addr, df.ui_sidebar_menus, 'workshop_job', 'cursor')
end end
exec_finder(find_ui_sidebar_menus, 'ui_sidebar_menus')
-- --
-- ui_build_selector -- ui_build_selector
-- --
@ -366,7 +356,25 @@ number, so when it shows "Min (5000df", it means 50000:]],
addr, df.ui_build_selector, 'plate_info', 'unit_min') addr, df.ui_build_selector, 'plate_info', 'unit_min')
end end
exec_finder(find_ui_build_selector, 'ui_build_selector') --
-- ui_menu_width
--
local function find_ui_menu_width()
local addr = searcher:find_menu_cursor([[
Searching for ui_menu_width. Please exit to the main
dwarfmode menu, then use Tab to do as instructed below:]],
'int8_t',
{ 2, 3, 1 },
{ [2] = 'switch to the most usual [mapmap][menu] layout',
[3] = 'hide the menu completely',
[1] = 'switch to the default [map][menu][map] layout' }
)
ms.found_offset('ui_menu_width', addr)
-- NOTE: Assume that the vars are adjacent, as always
ms.found_offset('ui_area_map_width', addr+1)
end
-- --
-- ui_selected_unit -- ui_selected_unit
@ -395,8 +403,6 @@ into the prompts below:]],
ms.found_offset('ui_selected_unit', addr) ms.found_offset('ui_selected_unit', addr)
end end
exec_finder(find_ui_selected_unit, 'ui_selected_unit')
-- --
-- ui_unit_view_mode -- ui_unit_view_mode
-- --
@ -412,8 +418,6 @@ with 'v', switch the pages as requested:]],
ms.found_offset('ui_unit_view_mode', addr) ms.found_offset('ui_unit_view_mode', addr)
end end
exec_finder(find_ui_unit_view_mode, 'ui_unit_view_mode')
-- --
-- ui_look_cursor -- ui_look_cursor
-- --
@ -434,8 +438,6 @@ and select list entries as instructed:]],
ms.found_offset('ui_look_cursor', addr) ms.found_offset('ui_look_cursor', addr)
end end
exec_finder(find_ui_look_cursor, 'ui_look_cursor')
-- --
-- ui_building_item_cursor -- ui_building_item_cursor
-- --
@ -456,8 +458,6 @@ with many contained items, and select as instructed:]],
ms.found_offset('ui_building_item_cursor', addr) ms.found_offset('ui_building_item_cursor', addr)
end end
exec_finder(find_ui_building_item_cursor, 'ui_building_item_cursor')
-- --
-- ui_workshop_in_add -- ui_workshop_in_add
-- --
@ -468,7 +468,7 @@ Searching for ui_workshop_in_add. Please activate the 'q'
mode, find a workshop without jobs (or delete jobs), mode, find a workshop without jobs (or delete jobs),
and do as instructed below. and do as instructed below.
NOTE: After first 3 steps resize the game window.]], NOTE: If not done after first 3-4 steps, resize the game window.]],
'int8_t', 'int8_t',
{ 1, 0 }, { 1, 0 },
{ [1] = 'enter the add job menu', { [1] = 'enter the add job menu',
@ -477,8 +477,6 @@ NOTE: After first 3 steps resize the game window.]],
ms.found_offset('ui_workshop_in_add', addr) ms.found_offset('ui_workshop_in_add', addr)
end end
exec_finder(find_ui_workshop_in_add, 'ui_workshop_in_add')
-- --
-- ui_workshop_job_cursor -- ui_workshop_job_cursor
-- --
@ -498,8 +496,6 @@ mode, find a workshop with many jobs, and select as instructed:]],
ms.found_offset('ui_workshop_job_cursor', addr) ms.found_offset('ui_workshop_job_cursor', addr)
end end
exec_finder(find_ui_workshop_job_cursor, 'ui_workshop_job_cursor')
-- --
-- ui_building_in_assign -- ui_building_in_assign
-- --
@ -510,7 +506,7 @@ Searching for ui_building_in_assign. Please activate
the 'q' mode, select a room building (e.g. a bedroom) the 'q' mode, select a room building (e.g. a bedroom)
and do as instructed below. and do as instructed below.
NOTE: After first 3 steps resize the game window.]], NOTE: If not done after first 3-4 steps, resize the game window.]],
'int8_t', 'int8_t',
{ 1, 0 }, { 1, 0 },
{ [1] = 'enter the Assign owner menu', { [1] = 'enter the Assign owner menu',
@ -519,8 +515,6 @@ NOTE: After first 3 steps resize the game window.]],
ms.found_offset('ui_building_in_assign', addr) ms.found_offset('ui_building_in_assign', addr)
end end
exec_finder(find_ui_building_in_assign, 'ui_building_in_assign')
-- --
-- ui_building_in_resize -- ui_building_in_resize
-- --
@ -531,7 +525,7 @@ Searching for ui_building_in_resize. Please activate
the 'q' mode, select a room building (e.g. a bedroom) the 'q' mode, select a room building (e.g. a bedroom)
and do as instructed below. and do as instructed below.
NOTE: After first 3 steps resize the game window.]], NOTE: If not done after first 3-4 steps, resize the game window.]],
'int8_t', 'int8_t',
{ 1, 0 }, { 1, 0 },
{ [1] = 'enter the Resize room mode', { [1] = 'enter the Resize room mode',
@ -540,9 +534,6 @@ NOTE: After first 3 steps resize the game window.]],
ms.found_offset('ui_building_in_resize', addr) ms.found_offset('ui_building_in_resize', addr)
end end
exec_finder(find_ui_building_in_resize, 'ui_building_in_resize')
-- --
-- window_x -- window_x
-- --
@ -557,8 +548,6 @@ scroll to the LEFT edge, then do as instructed:]],
ms.found_offset('window_x', addr) ms.found_offset('window_x', addr)
end end
exec_finder(find_window_x, 'window_x')
-- --
-- window_y -- window_y
-- --
@ -573,8 +562,6 @@ scroll to the TOP edge, then do as instructed:]],
ms.found_offset('window_y', addr) ms.found_offset('window_y', addr)
end end
exec_finder(find_window_y, 'window_y')
-- --
-- window_z -- window_z
-- --
@ -582,20 +569,47 @@ exec_finder(find_window_y, 'window_y')
local function find_window_z() local function find_window_z()
local addr = searcher:find_counter([[ local addr = searcher:find_counter([[
Searching for window_z. Please exit to main dwarfmode menu, Searching for window_z. Please exit to main dwarfmode menu,
scroll to ground level, then do as instructed below. scroll to a Z level near surface, then do as instructed below.
NOTE: After first 3 steps resize the game window.]], NOTE: If not done after first 3-4 steps, resize the game window.]],
'int32_t', -1, 'int32_t', -1,
"Please press '>' to scroll one Z level down." "Please press '>' to scroll one Z level down."
) )
ms.found_offset('window_z', addr) ms.found_offset('window_z', addr)
end end
exec_finder(find_window_z, 'window_z')
-- --
-- THE END -- MAIN FLOW
-- --
print('Done.') print('\nInitial globals (need title screen):\n')
exec_finder(find_cursor, { 'cursor', 'selection_rect', 'gamemode', 'gametype' })
exec_finder(find_announcements, 'announcements')
exec_finder(find_d_init, 'd_init')
exec_finder(find_gview, 'gview')
print('\nCompound globals (need loaded world):\n')
exec_finder(find_world, 'world')
exec_finder(find_ui, 'ui')
exec_finder(find_ui_sidebar_menus, 'ui_sidebar_menus')
exec_finder(find_ui_build_selector, 'ui_build_selector')
print('\nPrimitive globals:\n')
exec_finder(find_ui_menu_width, { 'ui_menu_width', 'ui_area_map_width' })
exec_finder(find_ui_selected_unit, 'ui_selected_unit')
exec_finder(find_ui_unit_view_mode, 'ui_unit_view_mode')
exec_finder(find_ui_look_cursor, 'ui_look_cursor')
exec_finder(find_ui_building_item_cursor, 'ui_building_item_cursor')
exec_finder(find_ui_workshop_in_add, 'ui_workshop_in_add')
exec_finder(find_ui_workshop_job_cursor, 'ui_workshop_job_cursor')
exec_finder(find_ui_building_in_assign, 'ui_building_in_assign')
exec_finder(find_ui_building_in_resize, 'ui_building_in_resize')
exec_finder(find_window_x, 'window_x')
exec_finder(find_window_y, 'window_y')
exec_finder(find_window_z, 'window_z')
print('\nDone. Now add newly-found globals to symbols.xml.')
searcher:reset() searcher:reset()