implement basic overlay event logic
parent
d7fba5c720
commit
bd318b7a21
@ -1,3 +1,83 @@
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local _ENV = mkmodule('plugins.overlay')
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local _ENV = mkmodule('plugins.overlay')
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local widgets = require('gui.widgets')
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local widget_db = {} -- map of widget name to state
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local active_hotspot_widgets = {} -- map of widget names to the db entry
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local active_viewscreen_widgets = {} -- map of vs_name to map of w.names -> db
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local active_triggered_screen = nil
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function reload()
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widget_db = {}
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active_hotspot_widgets = {}
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active_viewscreen_widgets = {}
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active_triggered_screen = nil
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end
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-- reduces the next call by a small random amount to introduce jitter into the
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-- widget processing timings
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local function do_update(db_entry, now_ms, vs)
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if db_entry.next_update_ms > now_ms then return end
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local w = db_entry.widget
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local freq_ms = w.overlay_onupdate_max_freq_seconds * 1000
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local jitter = math.rand(0, freq_ms // 8) -- up to ~12% jitter
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db_entry.next_update_ms = now_ms + freq_ms - jitter
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if w:overlay_onupdate(vs) then
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active_triggered_screen = w:overlay_trigger()
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if active_triggered_screen then return true end
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end
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end
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function update_hotspot_widgets()
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if active_triggered_screen then
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if active_triggered_screen:isActive() then return end
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active_triggered_screen = nil
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end
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local now_ms = dfhack.getTickCount()
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for _,db_entry in pairs(active_hotspot_widgets) do
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if do_update(db_entry, now_ms) then return end
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end
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end
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function update_viewscreen_widgets(vs_name, vs)
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local vs_widgets = active_viewscreen_widgets[vs_name]
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if not vs_widgets then return end
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local now_ms = dfhack.getTickCount()
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for _,db_entry in pairs(vs_widgets) do
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if do_update(db_entry, now_ms, vs) then return end
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end
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end
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function feed_viewscreen_widgets(vs_name, keys)
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local vs_widgets = active_viewscreen_widgets[vs_name]
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if not vs_widgets then return false end
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for _,db_entry in pairs(vs_widgets) do
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if db_entry.widget:onInput(keys) then return true end
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end
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return false
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end
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function render_viewscreen_widgets(vs_name)
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local vs_widgets = active_viewscreen_widgets[vs_name]
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if not vs_widgets then return false end
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local dc = Painter.new()
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for _,db_entry in pairs(vs_widgets) do
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db_entry.widget:render(dc)
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end
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end
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-- called when the DF window is resized
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function reposition_widgets()
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local w, h = dscreen.getWindowSize()
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local vr = ViewRect{rect=mkdims_wh(0, 0, w, h)}
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for _,db_entry in pairs(widget_db) do
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db_entry.widget:updateLayout(vr)
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end
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end
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OverlayWidget = defclass(OverlayWidget, widgets.Widget)
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OverlayWidget.ATTRS{
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overlay_onupdate_max_freq_seconds=5,
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}
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return _ENV
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return _ENV
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