Auto syndrome: got rid of allow multiple syndromes option that didn't make any sense, and made sure that if allowing multiple targets it doesn't attach the syndrome to the worker twice.
" 2) The job must produce a stone of some inorganic material.\n"
" 2) The job must produce a stone of some inorganic material.\n"
" 3) The stone must have a boiling temperature less than or equal to 10000.\n"
" 3) The stone must have a boiling temperature less than or equal to 9000.\n"
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"When these conditions are met, the unit that completed the job will immediately become afflicted with all applicable syndromes associated with the inorganic material of the stone, or stones. It should correctly check for whether the creature or caste is affected or immune, and it should also correctly account for affected and immune creature classes.\n"
"When these conditions are met, the unit that completed the job will immediately become afflicted with all applicable syndromes associated with the inorganic material of the stone, or stones. It should correctly check for whether the creature or caste is affected or immune, and it should also correctly account for affected and immune creature classes.\n"
"Multiple syndromes per stone, or multiple boiling rocks produced with the same reaction should work fine.\n"
"Multiple syndromes per stone, or multiple boiling rocks produced with the same reaction should work fine.\n"