[Release] cxxrandom v2.0
Major Revision
update v2.0
=-=-=-=-=
Native functions(exported to lua):
-GenerateEngine: returns engine id (args: seed)
-DestroyEngine: destroys corresponding engine (args: rngID)
-NewSeed re-seeds engine (args: rngID, seed)
-rollInt generates random integer (args: rngID, min, max)
-rollDouble generates random double (args: rngID, min, max)
-rollNormal generates random normal[gaus.] (args: rngID, avg, stddev)
-rollBool generates random boolean (args: rngID, chance)
-MakeNumSequence returns sequence id (args: start, end)
-AddToSequence adds a number to the sequence (args: seqID, num)
-ShuffleSequence shuffles the number sequence (args: rngID, seqID)
-NextInSequence returns the next number in seq.(args: seqID)
Lua plugin functions:
-MakeNewEngine returns engine id (args: seed)
Lua plugin classes:
-crng
methods:
-init(id, df, dist) :: constructor
id - Reference ID of engine to use in RNGenerations
df (optional) - bool indicating whether to destroy the Engine when the crng object is garbage collected
dist (optional) - lua number distribution to use
-__gc() :: destructor
-changeSeed(seed) :: alters engine's seed value
-setNumDistrib(distrib) :: set's the number distribution crng object should use
distrib - number distribution object to use in RNGenerations
-next() :: returns the next number in the distribution
-shuffle() :: effectively shuffles the number distribution
-normal_distribution
methods:
-init(avg, stddev) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-real_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-int_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next number in the distribution
id - engine ID to pass to native function
-bool_distribution
methods:
-init(min, max) :: constructor
-next(id) :: returns next boolean in the distribution
id - engine ID to pass to native function
-num_sequence
methods:
-init(a, b) :: constructor
-add(num) :: adds num to the end of the number sequence
-shuffle() :: shuffles the sequence of numbers
-next() :: returns next number in the sequence
Adds missing function exports.
Fixes numerous problems I won't go into
develop
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local _ENV = mkmodule('plugins.cxxrandom')
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function MakeNewEngine(seed)
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if type(seed) == 'number' then
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if seed == 0 then
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print(":WARNING: Seeds equal to 0 are used if no seed is provided. This indicates to cxxrandom.plug.dll that the engine needs to be seeded with the current time.\nRecommendation: use a non-zero value for your seed, or don't provide a seed to use the time since epoch(1969~).")
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end
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return GenerateEngine(seed)
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elseif type(seed) == 'nil' then
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return GenerateEngine(0)
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else
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error("Argument `seed` must be a number, or nil.")
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end
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end
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--Class: crng
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-------------
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crng = {}
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function crng:new(engineID, destroyEngineOnDestruction, distrib)
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local o = {}
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self.__index = self
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local idtype = type(engineID)
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local flagtype = type(destroyEngineOnDestruction)
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if idtype == 'number' then
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o.rngID = engineID
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elseif idtype == 'nil' then
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o.rngID = GenerateEngine(0)
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else
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error("Invalid argument type (engineID): " .. tostring(engineID))
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end
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if flagtype ~= 'nil' and flagtype == 'boolean' then
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o.destroyid = destroyEngineOnDestruction
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elseif flagtype == 'nil' then
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o.destroyid = true
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else
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error("Invalid arugment type (destroyEngineOnDestruction): " .. tostring(destroyEngineOnDestruction))
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end
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if type(distrib) ~= 'nil' then
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if type(distrib) == 'table' and type(distrib.next) == 'function' then
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o.distrib = distrib
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o.distrib.rngID = o.rngID
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else
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error("Invalid distribution used as an argument. Cannot set this as the number distribution.")
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end
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end
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setmetatable(o,self)
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return o
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end
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--crng destructor - we may need to destroy the engine, the user may be doing it manually though
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function crng:__gc()
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if self.destroyid then
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DestroyEngine(self.rngID)
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end
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end
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function crng:changeSeed(seed)
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if type(seed) == 'number' then
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if seed == 0 then
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print(":WARNING: Seeds equal to 0 are used if no seed is provided. This indicates to cxxrandom.plug.dll that the engine needs to be seeded with the current time.\nRecommendation: use a non-zero value for your seed, or don't provide a seed to use the time since epoch(1969~).")
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end
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return NewSeed(self.rngID, seed)
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elseif type(seed) == 'nil' then
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return NewSeed(self.rngID, 0)
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else
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error("Argument `seed` must be a number, or nil.")
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end
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end
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function crng:setNumDistrib(distrib)
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if type(distrib) == 'table' and type(distrib.next) == 'function' then
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self.distrib = distrib
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self.distrib.rngID = self.rngID
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else
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error("Invalid distribution used as an argument. Cannot set this as the number distribution.")
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end
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end
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function crng:next()
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if type(self.distrib) == 'table' and type(self.distrib.next) == 'function' then
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return self.distrib:next(self.rngID)
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else
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error("crng object does not have a valid number distribution set")
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end
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end
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function crng:shuffle()
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if type(self.distrib) == 'table' and type(self.distrib.shuffle) == 'function' then
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self.distrib:shuffle(self.rngID)
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else
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print(":WARNING: No self.distrib.shuffle not found.")
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changeSeed(0)
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end
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end
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--Class: normal_distribution
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----------------------------
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normal_distribution = {}
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function normal_distribution:new(avg, stddev)
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local o = {}
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self.__index = self
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if type(avg) ~= 'number' or type(stddev) ~= 'number' then
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error("Invalid arguments in normal_distribution construction. Average and standard deviation must be numbers.")
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end
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o.average = avg
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o.std_deviation = stddev
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setmetatable(o,self)
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return o
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end
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function normal_distribution:next(id)
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return rollNormal(id, self.average, self.std_deviation)
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end
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--Class: real_distribution
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----------------------------
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real_distribution = {}
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function real_distribution:new(min, max)
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local o = {}
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self.__index = self
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if type(min) ~= 'number' or type(max) ~= 'number' then
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error("Invalid arguments in real_distribution construction. min and max must be numbers.")
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end
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o.min = min
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o.max = max
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setmetatable(o,self)
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return o
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end
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function real_distribution:next(id)
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return rollDouble(id, self.min, self.max)
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end
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--Class: int_distribution
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----------------------------
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int_distribution = {}
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function int_distribution:new(min, max)
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local o = {}
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self.__index = self
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if type(min) ~= 'number' or type(max) ~= 'number' then
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error("Invalid arguments in int_distribution construction. min and max must be numbers.")
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end
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o.min = min
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o.max = max
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setmetatable(o,self)
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return o
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end
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function int_distribution:next(id)
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return rollInt(id, self.min, self.max)
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end
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--Class: bool_distribution
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----------------------------
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bool_distribution = {}
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function bool_distribution:new(chance)
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local o = {}
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self.__index = self
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if type(min) ~= 'number' or type(max) ~= 'number' then
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error("Invalid arguments in bool_distribution construction. min and max must be numbers.")
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end
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o.p = chance
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setmetatable(o,self)
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return o
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end
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function bool_distribution:next(id)
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return rollBool(id, self.p)
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end
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--Class: num_sequence
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----------------------------
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num_sequence = {}
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function num_sequence:new(a,b)
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local o = {}
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self.__index = self
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local btype = type(b)
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local atype = type(a)
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if atype == 'number' and btype == 'number' then
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if a == b then
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print(":WARNING: You've provided two equal arguments to initialize your sequence with. This is the mechanism used to indicate to cxxrandom.plug.dll that an empty sequence is desired.\nRecommendation: provide no arguments if you wish for an empty sequence.")
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end
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o.seqID = MakeNumSequence(a, b)
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elseif atype == 'table' then
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o.seqID = MakeNumSequence(0,0)
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for _,v in pairs(a) do
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if type(v) ~= 'number' then
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error("num_sequence can only be initialized using numbers. " .. tostring(v) .. " is not a number.")
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end
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AddToSequence(o.seqID, v)
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end
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elseif atype == "nil" and btype == "nil" then
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o.seqID = MakeNumSequence(0,0)
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else
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error("Invalid arguments - a: " .. tostring(a) .. " and b: " .. tostring(b))
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end
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print("seqID:"..o.seqID)
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setmetatable(o,self)
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return o
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end
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function num_sequence:__gc()
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DestroyNumSequence(self.seqID)
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end
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function num_sequence:add(x)
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if type(x) ~= 'number' then
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error("Cannot add non-number to num_sequence.")
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end
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AddToSequence(self.seqID, x)
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end
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function num_sequence:next()
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return NextInSequence(self.seqID)
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end
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function num_sequence:shuffle()
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if self.rngID == 'nil' then
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error("Add num_sequence object to crng as distribution, before attempting to shuffle.")
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end
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ShuffleSequence(self.rngID, self.seqID)
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end
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return _ENV
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