Add advtools list-equipped to quickly check companion equipment.

Items are printed as a table, with columns for head,
body, legs, and weapons/ammo/misc.
develop
Alexander Gavrilov 2012-02-28 17:58:08 +04:00
parent f8721c88b5
commit bc270c1813
1 changed files with 312 additions and 3 deletions

@ -5,13 +5,20 @@
#include "MiscUtils.h" #include "MiscUtils.h"
#include "modules/World.h" #include "modules/World.h"
#include "modules/Translation.h" #include "modules/Translation.h"
#include "modules/Materials.h"
#include "modules/Items.h"
#include "DataDefs.h" #include "DataDefs.h"
#include "df/world.h" #include "df/world.h"
#include "df/ui_advmode.h" #include "df/ui_advmode.h"
#include "df/unit.h" #include "df/unit.h"
#include "df/unit_inventory_item.h"
#include "df/nemesis_record.h" #include "df/nemesis_record.h"
#include "df/historical_figure.h"
#include "df/general_ref_is_nemesisst.h" #include "df/general_ref_is_nemesisst.h"
#include "df/general_ref_contains_itemst.h"
#include "df/material.h"
#include "df/craft_material_class.h"
#include "df/viewscreen_optionst.h" #include "df/viewscreen_optionst.h"
#include "df/viewscreen_dungeonmodest.h" #include "df/viewscreen_dungeonmodest.h"
#include "df/viewscreen_dungeon_monsterstatusst.h" #include "df/viewscreen_dungeon_monsterstatusst.h"
@ -23,11 +30,19 @@ using namespace df::enums;
using df::global::world; using df::global::world;
using df::global::ui_advmode; using df::global::ui_advmode;
using df::nemesis_record;
using df::historical_figure;
using namespace DFHack::Simple::Translation; using namespace DFHack::Simple::Translation;
/*********************
* PLUGIN INTERFACE *
*********************/
static bool bodyswap_hotkey(Core *c, df::viewscreen *top); static bool bodyswap_hotkey(Core *c, df::viewscreen *top);
command_result adv_bodyswap (Core * c, std::vector <std::string> & parameters); command_result adv_bodyswap (Core * c, std::vector <std::string> & parameters);
command_result adv_tools (Core * c, std::vector <std::string> & parameters);
DFHACK_PLUGIN("advtools"); DFHACK_PLUGIN("advtools");
@ -38,6 +53,14 @@ DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand>
if (!ui_advmode) if (!ui_advmode)
return CR_OK; return CR_OK;
commands.push_back(PluginCommand(
"advtools", "Adventure mode tools.",
adv_tools, false,
" list-equipped [all]\n"
" List armor and weapons equipped by your companions.\n"
" If all is specified, also lists non-metal clothing.\n"
));
commands.push_back(PluginCommand( commands.push_back(PluginCommand(
"adv-bodyswap", "Change the adventurer unit.", "adv-bodyswap", "Change the adventurer unit.",
adv_bodyswap, bodyswap_hotkey, adv_bodyswap, bodyswap_hotkey,
@ -51,8 +74,8 @@ DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand>
" Otherwise it will revert if adv-bodyswap is called\n" " Otherwise it will revert if adv-bodyswap is called\n"
" in the main screen, or if the main menu, Fast Travel\n" " in the main screen, or if the main menu, Fast Travel\n"
" or Sleep/Wait screen is opened.\n" " or Sleep/Wait screen is opened.\n"
" no-make-leader\n" " noinherit\n"
" In permanent mode, don't swap companions to the new unit.\n" " In permanent mode, don't reassign companions to the new unit.\n"
)); ));
return CR_OK; return CR_OK;
@ -118,6 +141,10 @@ DFhackCExport command_result plugin_onupdate ( Core * c )
return CR_OK; return CR_OK;
} }
/*********************
* UTILITY FUNCTIONS *
*********************/
static bool bodyswap_hotkey(Core *c, df::viewscreen *top) static bool bodyswap_hotkey(Core *c, df::viewscreen *top)
{ {
return !!virtual_cast<df::viewscreen_dungeonmodest>(top) || return !!virtual_cast<df::viewscreen_dungeonmodest>(top) ||
@ -239,6 +266,249 @@ void copyAcquaintances(df::nemesis_record *new_nemesis, df::nemesis_record *old_
insert_into_vector(tvec, old_nemesis->unit_id); insert_into_vector(tvec, old_nemesis->unit_id);
} }
void sortCompanionNemesis(std::vector<nemesis_record*> *list, int player_id = -1)
{
std::map<int, nemesis_record*> table;
std::vector<nemesis_record*> output;
output.reserve(list->size());
if (player_id < 0)
player_id = ui_advmode->player_id;
// Index records; find the player
for (size_t i = 0; i < list->size(); i++)
{
auto item = (*list)[i];
if (item->id == player_id)
output.push_back(item);
else
table[item->figure->id] = item;
}
// Pull out the items by the persistent sort order
auto &order_vec = ui_advmode->companions.all_histfigs;
for (size_t i = 0; i < order_vec.size(); i++)
{
auto it = table.find(order_vec[i]);
if (it == table.end())
continue;
output.push_back(it->second);
table.erase(it);
}
// The remaining ones in reverse id order
for (auto it = table.rbegin(); it != table.rend(); ++it)
output.push_back(it->second);
list->swap(output);
}
void listCompanions(Core *c, std::vector<nemesis_record*> *list, bool units = true)
{
nemesis_record *player = getPlayerNemesis(c, false);
if (!player)
return;
list->push_back(player);
for (size_t i = 0; i < player->companions.size(); i++)
{
auto item = nemesis_record::find(player->companions[i]);
if (item && (item->unit || !units))
list->push_back(item);
}
}
std::string getUnitNameProfession(df::unit *unit)
{
std::string name = TranslateName(&unit->name, false) + ", ";
if (unit->custom_profession.empty())
name += ENUM_ATTR_STR(profession, caption, unit->profession);
else
name += unit->custom_profession;
return name;
}
enum InventoryMode {
INV_CARRIED,
INV_WEAPON,
INV_WORN,
INV_IN_CONTAINER
};
typedef std::pair<df::item*,InventoryMode> inv_item;
static void listContainerInventory(std::vector<inv_item> *list, df::item *container)
{
auto &refs = container->itemrefs;
for (size_t i = 0; i < refs.size(); i++)
{
auto ref = refs[i];
if (!strict_virtual_cast<df::general_ref_contains_itemst>(ref))
continue;
df::item *child = ref->getItem();
if (!child) continue;
list->push_back(inv_item(child, INV_IN_CONTAINER));
listContainerInventory(list, child);
}
}
void listUnitInventory(std::vector<inv_item> *list, df::unit *unit)
{
auto &items = unit->inventory;
for (size_t i = 0; i < items.size(); i++)
{
auto item = items[i];
InventoryMode mode;
switch (item->mode) {
case df::unit_inventory_item::Carried:
mode = INV_CARRIED;
break;
case df::unit_inventory_item::Weapon:
mode = INV_WEAPON;
break;
default:
mode = INV_WORN;
}
list->push_back(inv_item(item->item, mode));
listContainerInventory(list, item->item);
}
}
/*********************
* FORMATTING *
*********************/
static void printCompanionHeader(Core *c, size_t i, df::unit *unit)
{
c->con.color(Console::COLOR_GREY);
if (i < 28)
c->con << char('a'+i);
else
c->con << i;
c->con << ": " << getUnitNameProfession(unit);
if (unit->flags1.bits.dead)
c->con << " (DEAD)";
if (unit->flags3.bits.ghostly)
c->con << " (GHOST)";
c->con << endl;
c->con.reset_color();
}
static size_t formatSize(std::vector<std::string> *out, const std::map<std::string, int> in, size_t *cnt)
{
size_t len = 0;
for (auto it = in.begin(); it != in.end(); ++it)
{
std::string line = it->first;
if (it->second != 1)
line += stl_sprintf(" [%d]", it->second);
len = std::max(len, line.size());
out->push_back(line);
}
if (out->empty())
{
out->push_back("(none)");
len = 6;
}
if (cnt)
*cnt = std::max(*cnt, out->size());
return len;
}
static void printEquipped(Core *c, df::unit *unit, bool all)
{
std::vector<inv_item> items;
listUnitInventory(&items, unit);
std::map<std::string, int> head, body, legs, weapons;
for (auto it = items.begin(); it != items.end(); ++it)
{
df::item *item = it->first;
// Skip non-worn non-weapons
ItemTypeInfo iinfo(item);
bool is_weapon = (it->second == INV_WEAPON || iinfo.type == item_type::AMMO);
if (!(is_weapon || it->second == INV_WORN))
continue;
// Skip non-metal, unless all
MaterialInfo minfo(item);
df::craft_material_class mclass = minfo.getCraftClass();
bool is_metal = (mclass == craft_material_class::Metal);
if (!(is_weapon || all || is_metal))
continue;
// Format the name
std::string name;
if (is_metal)
name = minfo.toString() + " ";
else if (mclass != craft_material_class::None)
name = toLower(ENUM_KEY_STR(craft_material_class,mclass)) + " ";
name += iinfo.toString();
// Add to the right table
int count = item->getStackSize();
switch (iinfo.type) {
case item_type::HELM:
head[name] += count;
break;
case item_type::ARMOR:
case item_type::GLOVES:
case item_type::BACKPACK:
case item_type::QUIVER:
body[name] += count;
break;
case item_type::PANTS:
case item_type::SHOES:
legs[name] += count;
break;
default:
weapons[name] += count;
}
}
std::vector<std::string> cols[4];
size_t sizes[4];
size_t lines = 0;
sizes[0] = formatSize(&cols[0], head, &lines);
sizes[1] = formatSize(&cols[1], body, &lines);
sizes[2] = formatSize(&cols[2], legs, &lines);
sizes[3] = formatSize(&cols[3], weapons, &lines);
for (size_t i = 0; i < lines; i++)
{
for (int j = 0; j < 4; j++)
{
size_t sz = std::max(sizes[j], size_t(18));
c->con << "| " << std::left << std::setw(sz) << vector_get(cols[j],i) << " ";
}
c->con << "|" << std::endl;
}
}
/*********************
* COMMANDS *
*********************/
command_result adv_bodyswap (Core * c, std::vector <std::string> & parameters) command_result adv_bodyswap (Core * c, std::vector <std::string> & parameters)
{ {
// HOTKEY COMMAND; CORE IS SUSPENDED // HOTKEY COMMAND; CORE IS SUSPENDED
@ -254,7 +524,7 @@ command_result adv_bodyswap (Core * c, std::vector <std::string> & parameters)
force = true; force = true;
else if (item == "permanent") else if (item == "permanent")
permanent = true; permanent = true;
else if (item == "no-make-leader") else if (item == "noinherit")
no_make_leader = true; no_make_leader = true;
else else
return CR_WRONG_USAGE; return CR_WRONG_USAGE;
@ -330,3 +600,42 @@ command_result adv_bodyswap (Core * c, std::vector <std::string> & parameters)
return CR_OK; return CR_OK;
} }
command_result adv_tools (Core * c, std::vector <std::string> & parameters)
{
if (parameters.empty())
return CR_WRONG_USAGE;
CoreSuspender suspend(c);
const auto &command = parameters[0];
if (command == "list-equipped")
{
bool all = false;
for (size_t i = 1; i < parameters.size(); i++)
{
if (parameters[i] == "all")
all = true;
else
return CR_WRONG_USAGE;
}
std::vector<nemesis_record*> list;
listCompanions(c, &list);
sortCompanionNemesis(&list);
for (size_t i = 0; i < list.size(); i++)
{
auto item = list[i];
auto unit = item->unit;
printCompanionHeader(c, i, unit);
printEquipped(c, unit, all);
}
return CR_OK;
}
else
return CR_WRONG_USAGE;
}