@ -38,15 +38,31 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
# Future
## New Scripts
- `assign-attributes`: changes the attributes of a unit
- `assign-beliefs`: changes the beliefs of a unit
- `assign-facets`: changes the facets (traits) of a unit
- `assign-goals`: changes the goals of a unit
- `assign-preferences`: changes the preferences of a unit
- `assign-profile`: sets a dwarf's characteristics according to a predefined profile
- `assign-skills`: changes the skills of a unit
- `combat-harden`: sets a unit's combat-hardened value to a given percent
- `deep-embark`: allows embarking underground
- `devel/find-twbt`: finds a TWBT-related offset needed by the new `map-render` plugin
- `dwarf-op`: optimizes dwarves for fort-mode work; makes managing labors easier
- `forget-dead-body`: removes emotions associated with seeing a dead body
- `gui/create-tree`: creates a tree at the selected tile
- `linger`: takes over your killer in adventure mode
- `modtools/create-tree`: creates a tree
- `modtools/pref-edit`: add, remove, or edit the preferences of a unit
- `modtools/set-belief`: changes the beliefs (values) of units
- `modtools/set-need`: sets and edits unit needs
- `modtools/set-personality`: changes the personality of units
- `modtools/spawn-liquid`: spawns water or lava at the specified coordinates
- `set-orientation`: edits a unit's orientation
- `unretire-anyone`: turns any historical figure into a playable adventurer
## Fixes
- `autofarm`:
- `bodyswap`: fixed companion list not being updated often enough
- `digfort`: now accounts for z-level changes when calculating maximum y dimension
- `embark-assistant`:
@ -54,6 +70,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
- fixed bug causing mineral matching to fail to cut off at the magma sea, reporting presence of things that aren't (like DF does currently).
- fixed bug causing half of the river tiles not to be recognized.
- added logic to detect some river tiles DF doesn't generate data for (but are definitely present).
- `exportlegends`: now escapes special characters in names properly
- `getplants`: fixed designation of plants out of season and added verbose flag, but failed to identify picked plants (which are still designated incorrectly)
- `gui/autogems`: fixed error when no world is loaded
- `gui/companion-order`:
@ -69,6 +86,9 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
- stopped recalculating health to avoid newly-created citizens triggering a "recover wounded" job
- fixed units created in arena mode having blank names
- fixed units created in arena mode having the wrong race and/or interaction effects applied after creating units manually in-game
- stopped units from spawning with extra items or skills previously selected in the arena
- stopped setting some unneeded flags that could result in glowing creature tiles
- set units created in adventure mode to have no family, instead of being related to the first creature in the world
- `modtools/reaction-product-trigger`:
- fixed an error dealing with reactions in adventure mode
- blocked ``\\BUILDING_ID`` for adventure mode reactions
@ -83,6 +103,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
## Misc Improvements
- `bodyswap`: added arena mode support
- `combine-drinks`: added more default output, similar to `combine-plants`
- `devel/export-dt-ini`: added more size information needed by newer Dwarf Therapist versions
- `embark-assistant`:
- changed waterfall detection to look for level drop rather than just presence
- changed matching to take incursions, i.e. parts of other biomes, into consideration when evaluating tiles. This allows for e.g. finding multiple biomes on single tile embarks.
@ -92,8 +113,21 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
- improved focus movement logic to go to only required world tiles, increasing speed of subsequent searches considerably
- `exportlegends`: added rivers to custom XML export
- `exterminate`: added support for a special ``enemy`` caste
- `gui/gm-unit`: added support for editing:
- added attribute editor
- added orientation editor
- added editor for bodies and body parts
- added color editor
- added belief editor
- added personality editor
- `modtools/create-item`:
- documented already-existing ``-quality`` option
- `modtools/create-unit`:
- added the ability to specify ``\\LOCAL`` for the fort group entity
- now enables the default labours for adult units with CAN_LEARN.
- now sets historical figure orientation.
- improved speed of creating multiple units at once
- made the script usable as a module (from other scripts)
- `modtools/reaction-trigger`:
- added ``-ignoreWorker``: ignores the worker when selecting the targets
- changed the default behavior to skip inactive/dead units; added ``-dontSkipInactive`` to include creatures that are inactive
@ -109,8 +143,25 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
- added unit wounds
## Internals
- Cut down on internal DFHack dependencies to improve build times
- `stonesense`: fixed some OpenGL build issues on Linux
## Structures
- Added ``unit_get_physical_description`` function offset on some platforms
- Added/identified types:
- ``assume_identity_mode``
- ``musical_form_purpose``
- ``musical_form_style``
- ``musical_form_pitch_style``
- ``musical_form_feature``
- ``musical_form_vocals``
- ``musical_form_melodies``
- ``musical_form_interval``
- ``unit_emotion_memory``
- ``twbt_render_map``: added for 64-bit 0.44.12 (for `map-render`)