Made the low water check actually use floats.

develop
Japa 2013-06-24 05:35:16 +05:30
parent 2da136116d
commit b8d2ceb23b
1 changed files with 2 additions and 2 deletions

@ -321,7 +321,7 @@ void lightingEngineViewscreen::doOcupancyAndLights()
}
if(d.bits.liquid_type == df::enums::tile_liquid::Water && d.bits.flow_size)
{
cellArray[block_x][block_y] *= (lightCell(1,1,1) - (lightCell(1,1,1) - lightCell(0.63f,0.63f,0.75f))*(d.bits.flow_size/7));
cellArray[block_x][block_y] *= (lightCell(1,1,1) - (lightCell(1,1,1) - lightCell(0.63f,0.63f,0.75f))*((float)d.bits.flow_size/7.0f));
}
else if(d.bits.liquid_type == df::enums::tile_liquid::Magma && d.bits.flow_size > 3)
{