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@ -20,6 +20,7 @@ can also seamlessly integrate with the DFHack framework and extend the game far
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beyond what can be done by just modding the raws.
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DFHack's mission is to provide tools and interfaces for players and modders to:
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- expand the bounds of what is possible in Dwarf Fortress
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- reduce the impact of game bugs
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- give the player more agency and control over the game
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@ -49,7 +50,7 @@ to claim all items on the map after a messy siege.
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Other tools must be `enabled <enable>` and then they will run in the background.
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For example, `enable seedwatch <seedwatch>` will start monitoring your stocks of
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seeds and preventing your chefs from cooking seeds that you need for planting.
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seeds and prevent your chefs from cooking seeds that you need for planting.
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Enableable tools that affect a fort save their state with the fort and will
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remember that they are enabled the next time you load your save.
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@ -135,7 +136,7 @@ Where do I go next?
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To recap:
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You can get to popular, relevant tools for the current context by hovering
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the mouse over DFHack logo or by hitting :kbd:`Ctrl`:kbd:`Shift`:kbd:`C`.
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the mouse over the DFHack logo or by hitting :kbd:`Ctrl`:kbd:`Shift`:kbd:`C`.
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You can get to the launcher and its integrated autocomplete, history search,
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and help text by hitting backtick (\`) or :kbd:`Ctrl`:kbd:`Shift`:kbd:`D`,
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@ -156,7 +157,7 @@ mangager orders screen, you can see all the orders that have been created for yo
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Next, try setting up `autochop` by running the GUI configuration `gui/autochop`.
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You can enable it from the GUI, so you don't need to run `enable autochop <enable>`
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directly. You can set a target number of logs, and let autochop will manage
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directly. You can set a target number of logs, and autochop will manage
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your logging industry for you. You can control where your woodsdwarves go to
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cut down trees by setting up burrows and configuring autochop to only cut in
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those burrows.
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