More useless stuff removed
parent
2f131178d8
commit
b6d9a3c3ad
@ -1,212 +0,0 @@
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items={} --> first lets make a menu table
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items.menu=MakeMenu()
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function items.dest()
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myoff=offsets.getEx("Items") -- first find out where "item vector" is
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vector=engine.peek(myoff,ptr_vector) -- get list of items
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for i=0,vector:size()-1 do --look at each item
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flg=engine.peek(vector:getval(i),ptr_item.flags)
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flg:set(17,1)
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engine.poke(vector:getval(i),ptr_item.flags,flg)
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end
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end
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function items.eggs()
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myoff=offsets.getEx("Items") -- first find out where "item vector" is
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vector=engine.peek(myoff,ptr_vector) -- get list of items
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for i=0,vector:size()-1 do --look at each item
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rti=engine.peek(vector:getval(i),ptr_item.RTI)
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if ptr_item.getname(nil,rti)=="item_eggst" then
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egg=engine.peek(vector:getval(i),ptr_subitems["item_eggst"])
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egg.isfertile=1
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egg.hatchtime=0xffffff
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--egg.race=123 -- change race for fun times
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engine.poke(vector:getval(i),ptr_subitems["item_eggst"],egg)
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end
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end
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end
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function editFlags(offset)
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while true do
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flags=engine.peek(offset,ptr_item.flags)
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for i=0,8*8-1 do
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if flags:get(i) then
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print(i.." is true")
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else
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print(i.." is false")
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end
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end
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print(" enter number to switch flag or not a number to quit:")
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q=tonumber(io.stdin:read())
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if q==nil then return end
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flags:flip(q)
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engine.poke(offset,ptr_item.flags,flags)
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end
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end
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function editCovering(offset)
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off=engine.peek(offset,ptr_item.ptr_covering)
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if off == 0 then
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print("No coverings found.")
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end
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vec=engine.peek(off,ptr_vector)
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print("Covering list:")
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for i=0,vec:size()-1 do
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cov=engine.peek(vec:getval(i),ptr_cover)
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print(string.format("%d. mat=%d submat=%d state=%d",i,cov.mat,cov.submat,cov.state))
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end
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print("To edit type number:")
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q=tonumber(io.stdin:read())
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if q==nil then return end
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if q>=vec:size() or q<0 then return end
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off=vec:getval(q)
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cov=engine.peek(off,ptr_cover)
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print("Enter mat:")
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q=tonumber(io.stdin:read())
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if q==nil then q=0xffff end
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print("Enter submat:")
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v=tonumber(io.stdin:read())
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if v==nil then v=0xffff end
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print("Enter state:")
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y=tonumber(io.stdin:read())
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if y==nil then y=0 end
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cov.mat=q
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cov.submat=v
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cov.state=y
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engine.poke(off,ptr_cover,cov)
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end
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function editMaterial(offset)
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print("Mat id 0 to 18 is in normal materials (inorganic, amber etc...) after that creature mat (with submat2 being race)")
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print("from 219 with submat2=0xffffffff (type not a number) it reads legends id, from 419 submat2 means plant id")
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print("Probably submat is not used :? ")
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mat=engine.peek(offset,ptr_item.mat)
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submat=engine.peek(offset,ptr_item.submat)
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submat2=engine.peek(offset,ptr_item.submat2)
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lid=engine.peek(offset,ptr_item.legendid)
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print(string.format("Now is mat=%d, submat=%d submat2=%d legend id=%d",mat,submat,submat2,lid))
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print("Enter mat:")
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q=tonumber(io.stdin:read())
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if q==nil then return end
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print("Enter submat:")
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v=tonumber(io.stdin:read())
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if v==nil then v=0xffff end
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print("Enter submat2:")
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z=tonumber(io.stdin:read())
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if z==nil then z=0xffffffff end
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print("Enter legendid:")
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y=tonumber(io.stdin:read())
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if y==nil then y=0xffffffff end
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engine.poke(offset,ptr_item.mat,q)
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engine.poke(offset,ptr_item.submat,v)
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engine.poke(offset,ptr_item.legendid,y)
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engine.poke(offset,ptr_item.submat2,z)
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print("Done")
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end
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function items.select()
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myoff=offsets.getEx("Items")
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vector=engine.peek(myoff,ptr_vector)
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tx,ty,tz=getxyz()
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T={}
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for i=0,vector:size()-1 do --this finds all item offsets that are on pointer
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itoff=vector:getval(i)
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x=engine.peek(itoff,ptr_item.x)
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y=engine.peek(itoff,ptr_item.y)
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z=engine.peek(itoff,ptr_item.z)
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if x==tx and y==ty and z==tz then
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table.insert(T,itoff)
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end
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end
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print("Items under cursor:")
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i=1
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for _,v in pairs(T) do
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RTI=engine.peek(v,ptr_item.RTI)
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print(i..". "..ptr_item.getname(nil,RTI))
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i=i+1
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end
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print("Type number to edit or 'q' to exit")
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while true do
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q=io.stdin:read()
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if q=='q' then return end
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if tonumber(q) ~=nil and tonumber(q)<i then break end
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end
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return T[tonumber(q)]
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end
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function items.select_creature(croff)
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vector=engine.peek(croff,ptr_Creature.itemlist2)
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print("Vector size:"..vector:size())
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T={}
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for i=0,vector:size()-1 do
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table.insert(T,vector:getval(i)) -- item list is itemptr+location?
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end
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print("Items in inventory:")
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i=1
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for _,v in pairs(T) do
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RTI=engine.peek(engine.peekd(v),ptr_item.RTI)
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print(i..". "..ptr_item.getname(nil,RTI).." locations:"..engine.peekw(v+4).." "..engine.peekw(v+6))
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i=i+1
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end
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print("Type number to edit or 'q' to exit")
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while true do
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q=io.stdin:read()
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if q=='q' then return end
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if tonumber(q) ~=nil and tonumber(q)<i then break end
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end
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return engine.peekd(T[tonumber(q)])
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end
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function items.edit(itoff)
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if itoff==nil then
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itoff=items.select()
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end
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print(string.format("Item offset:%x",itoff))
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print("Type what to edit:")
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print("1. material")
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print("2. flags")
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print("3. covering")
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Z={}
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Z[1]=editMaterial
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Z[2]=editFlags
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Z[3]=editCovering
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name=ptr_item.getname(nil,engine.peek(itoff,ptr_item.RTI))
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if name~=nil and ptr_subitems[name]~=nil then
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print("4. Item specific edit")
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--Z[4]=items.fedit[name]
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Z[4]="dummy"
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end
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while true do
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q=io.stdin:read()
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if q=='q' then return end
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if tonumber(q) ~=nil and tonumber(q)<#Z+1 then break end
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end
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if Z[tonumber(q)]=="dummy" then
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ModPattern(itoff,ptr_subitems[name])
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else
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Z[tonumber(q)](itoff)
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end
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end
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function items.printref()
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itoff=items.select()
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vec=engine.peek(itoff,ptr_item.ref)
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for i=0, vec:size()-1 do
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toff=vec:getval(i)
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print(RTTI_GetName(engine.peekd(toff)))
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end
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print("Decorations:")
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vec=engine.peek(itoff,ptr_item.decorations)
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for i=0, vec:size()-1 do
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toff=vec:getval(i)
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print(ptr_decoration_gen.getname(nil,engine.peek(toff,ptr_decoration_gen.RTI)))
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end
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end
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function items.edit_adv()
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vec=engine.peek(offsets.getEx("CreatureVec"),ptr_vector)
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items.edit(items.select_creature(vec:getval(0)))
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end
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if not(FILE) then -- if not in script mode
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items.menu:add("Destroy all",items.dest)
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items.menu:add("Hatch eggs",items.eggs)
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items.menu:add("Edit item",items.edit)
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items.menu:add("Print ref",items.printref)
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items.menu:add("Edit adventurer's items",items.edit_adv)
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items.menu:display()
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end
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