To change where new items are placed, first run the command with a destination type while an appropriate destination is selected.
Options:
:floor:Subsequent items will be placed on the floor beneath the selected unit's feet.
:item:Subsequent items will be stored inside the currently selected item.
:building:Subsequent items will become part of the currently selected building. Best used for loading traps; do not use with workshops, or you will need to deconstruct the building to use the item.
@ -707,6 +708,7 @@ Fills all the adamantine veins again. Veins that were hollow will be left
alone.
Options:
:hollow:fill in naturally hollow veins too
Beware that filling in hollow veins will trigger a demon invasion on top of
@ -717,6 +719,7 @@ plant
A tool for creating shrubs, growing, or getting rid of them.
Subcommands:
:create:Create a new shrub/sapling.
:grow:Make saplings grow into trees.
:extirpate:Kills trees and shrubs, turning them into ashes instantly.
@ -732,6 +735,7 @@ Works on all shrubs of the map if the cursor is hidden.
``extirpate`` and ``immolate`` work only on the plant under the cursor.
For mass effects, use one of the additional options:
:shrubs:affect all shrubs on the map
:trees:affect all trees on the map
:all:affect every plant!
@ -1914,6 +1918,7 @@ twice.
dfusion
-------
This is the DFusion lua plugin system by Warmist, running as a DFHack plugin. There are two parts to this plugin: an interactive script that shows a text based menu and lua modules. Some of the functionality of is intentionaly left out of the menu:
:Friendship:a binary plugin that allows multi race forts (to use make a script that imports plugins.dfusion.friendship and use Friendship:install{table} table should contain list of race names.)
:Embark:a binary plugin that allows multi race embark (to use make a script that imports plugins.dfusion.embark and use Embark:install{table} table should contain list of race names or list of pairs (race-name, caste_id)).