differentiate fish

develop
Myk Taylor 2023-03-21 00:19:49 -07:00
parent cdf2c407bc
commit b5d4f04d2f
No known key found for this signature in database
2 changed files with 122 additions and 63 deletions

@ -48,7 +48,7 @@ Examples
exist.
``stockpiles import -m enable plants``
Enables plants in the selected stockpile.
``stockpiles import -m disable category_food -f tallow``
``stockpiles import -m disable cat_food -f tallow``
Disables all tallow in the selected food stockpile.
``stockpiles export mysettings``
Export the settings for the currently selected stockpile to a file named
@ -109,7 +109,7 @@ stockpile configurations can only be achieved with filters since the stockpile
lists are different for each world. For example, to disable all tallow in your
main food stockpile, you'd run this command::
stockpiles import category_food -m disable -f tallow
stockpiles import cat_food -m disable -f tallow
Top-level categories
~~~~~~~~~~~~~~~~~~~~
@ -117,27 +117,27 @@ Top-level categories
Each stockpile category has a file that allows you to enable or disable the
entire category, or with a filter, any matchable subset thereof::
category_ammo
category_animals
category_armor
category_bars_blocks
category_cloth
category_coins
category_corpses
category_finished_goods
category_food
category_furniture
category_gems
category_leather
category_refuse
category_sheets
category_stone
category_weapons
category_wood
For many of the categories, there are also subcategory prefixes that you can
match with filters and convenient pre-made settings files that manipulate
interesting category subsets.
cat_ammo
cat_animals
cat_armor
cat_bars_blocks
cat_cloth
cat_coins
cat_corpses
cat_finished_goods
cat_food
cat_furniture
cat_gems
cat_leather
cat_refuse
cat_sheets
cat_stone
cat_weapons
cat_wood
For many of the categories, there are also flags and subcategory prefixes that
you can match with filters and convenient pre-made settings files that
manipulate interesting category subsets.
Ammo stockpile adjustments
~~~~~~~~~~~~~~~~~~~~~~~~~~
@ -150,7 +150,7 @@ Subcategory prefixes::
core/
total/
Convenience settings files::
Settings files::
bolts
metalammo
@ -159,35 +159,76 @@ Convenience settings files::
Example commands for a stockpile of metal bolts::
stockpiles import category_ammo
stockpiles import -m disable -f other/ category_ammo
stockpiles import -m disable -f type/ category_ammo
stockpiles import cat_ammo -f mats/,core/,total/
stockpiles import -m enable bolts
Animal stockpile adjustments
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flags::
cages
traps
Settings files::
cages
traps
Example commands for a stockpile of empty cages::
stockpiles import cages
Or, using the flag for the same effect::
stockpiles import cat_animals -f cages
Armor stockpile adjustments
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flags and subcategory prefixes::
nouse
canuse
body/
head/
feet/
hands/
legs/
shield/
mats/
other/
core/
total/
Settings files::
metalarmor
otherarmor
ironarmor
bronzearmor
copperarmor
steelarmor
masterworkarmor
artifactarmor
usablearmor
unusablearmor
Example commands for a stockpile of sub-masterwork meltable armor::
stockpiles import cat_armor
stockpiles import -m disable -f other/,core/mas,core/art cat_armor
Bar stockpile adjustments
~~~~~~~~~~~~~~~~~~~~~~~~~
Subcategory prefixes::
mats/bars/
other/bars/
mats/blocks/
other/blocks/
Settings files::
bars
metalbars
ironbars
@ -201,9 +242,26 @@ pearlash
soap
blocks
Example commands for a stockpile of blocks::
stockpiles import blocks
Cloth stockpile adjustments
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Subcategory prefixes::
thread/silk/
thread/plant/
thread/yarn/
thread/metal/
cloth/silk/
cloth/plant/
cloth/yarn/
cloth/metal/
Settings files::
thread
adamantinethread
cloth
@ -211,7 +269,8 @@ adamantinecloth
Notes:
* ``thread`` and ``cloth`` refers to all materials that are not adamantine.
* ``thread`` and ``cloth`` settings files set all materials that are not
adamantine.
Finished goods stockpile adjustments
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@ -287,11 +346,11 @@ usablehair
You can get a stockpile of usable refuse with the following set of commands::
stockpiles import category_refuse -m enable -f skulls
stockpiles import category_refuse -m enable -f bones
stockpiles import category_refuse -m enable -f shells
stockpiles import category_refuse -m enable -f teeth
stockpiles import category_refuse -m enable -f horns
stockpiles import cat_refuse -m enable -f skulls
stockpiles import cat_refuse -m enable -f bones
stockpiles import cat_refuse -m enable -f shells
stockpiles import cat_refuse -m enable -f teeth
stockpiles import cat_refuse -m enable -f horns
stockpiles import usablehair -m enable
Stone stockpile adjustments

@ -1457,7 +1457,7 @@ food_pair StockpileSerializer::food_map(organic_mat_category::organic_mat_catego
mBuffer.mutable_food()->add_fish(id);
};
FuncReadImport getter = [&](size_t idx) -> string { return mBuffer.food().fish(idx); };
return food_pair("fish", setter, &mPile->settings.food.fish, getter, mBuffer.food().fish_size());
return food_pair("fish/prepared", setter, &mPile->settings.food.fish, getter, mBuffer.food().fish_size());
}
case organic_mat_category::UnpreparedFish:
{
@ -1465,7 +1465,7 @@ food_pair StockpileSerializer::food_map(organic_mat_category::organic_mat_catego
mBuffer.mutable_food()->add_unprepared_fish(id);
};
FuncReadImport getter = [&](size_t idx) -> string { return mBuffer.food().unprepared_fish(idx); };
return food_pair("unpreparedfish", setter, &mPile->settings.food.unprepared_fish, getter, mBuffer.food().unprepared_fish_size());
return food_pair("fish/unprepared", setter, &mPile->settings.food.unprepared_fish, getter, mBuffer.food().unprepared_fish_size());
}
case organic_mat_category::Eggs:
{