normalize effectiveness and potential rating scales

develop
Myk Taylor 2023-11-05 00:06:47 -07:00
parent 19bc47814b
commit b5962feae9
No known key found for this signature in database
2 changed files with 16 additions and 5 deletions

@ -69,6 +69,7 @@ Template for new versions:
- `buildingplan`: clarify interface when building single-tile staircases - `buildingplan`: clarify interface when building single-tile staircases
- `sort`: allow searching by profession on the squad assignment page - `sort`: allow searching by profession on the squad assignment page
- `sort`: add search for work animal assignment screen; allow filtering by miltary/squad/civilian/burrow - `sort`: add search for work animal assignment screen; allow filtering by miltary/squad/civilian/burrow
- `sort`: on the squad assignment screen, make effectiveness and potential ratings use the same scale so effectiveness is always less than or equal to potential for a unit and so you can tell when units are approaching their maximum potential
- `dreamfort`: Inside+ and Clearcutting burrows now automatically created and managed - `dreamfort`: Inside+ and Clearcutting burrows now automatically created and managed
## Documentation ## Documentation

@ -431,14 +431,19 @@ local function get_melee_combat_potential(unit)
local spatial_sense = unit.status.current_soul.mental_attrs.SPATIAL_SENSE.max_value local spatial_sense = unit.status.current_soul.mental_attrs.SPATIAL_SENSE.max_value
local kinesthetic_sense = unit.status.current_soul.mental_attrs.KINESTHETIC_SENSE.max_value local kinesthetic_sense = unit.status.current_soul.mental_attrs.KINESTHETIC_SENSE.max_value
-- assume highest skill ratings
local skill_rating = df.skill_rating.Legendary5
local melee_combat_rating = df.skill_rating.Legendary5
-- melee combat potential rating -- melee combat potential rating
local rating = strength * 264 + endurance * 84 + body_size_base * 77 + kinesthetic_sense * 74 local rating = skill_rating * 27000 + melee_combat_rating * 9000
+ agility * 33 + willpower * 31 + spatial_sense * 27 + toughness * 25 + strength * 180 + body_size_base * 100 + kinesthetic_sense * 50 + endurance * 50
+ agility * 30 + toughness * 20 + willpower * 20 + spatial_sense * 20
return rating return rating
end end
local function get_melee_combat_potential_rating(unit) local function get_melee_combat_potential_rating(unit)
return get_rating(get_melee_combat_potential(unit), 300000, 2600000, 81, 64, 46, 29) return get_rating(get_melee_combat_potential(unit), 350000, 2750000, 64, 52, 40, 28)
end end
local function sort_by_melee_combat_potential_desc(unit_id_1, unit_id_2) local function sort_by_melee_combat_potential_desc(unit_id_1, unit_id_2)
@ -480,13 +485,18 @@ local function get_ranged_combat_potential(unit)
local spatial_sense = unit.status.current_soul.mental_attrs.SPATIAL_SENSE.max_value local spatial_sense = unit.status.current_soul.mental_attrs.SPATIAL_SENSE.max_value
local kinesthetic_sense = unit.status.current_soul.mental_attrs.KINESTHETIC_SENSE.max_value local kinesthetic_sense = unit.status.current_soul.mental_attrs.KINESTHETIC_SENSE.max_value
-- assume highest skill ratings
local skill_rating = df.skill_rating.Legendary5
local ranged_combat = df.skill_rating.Legendary5
-- ranged combat potential formula -- ranged combat potential formula
local rating = agility * 5 + kinesthetic_sense * 2 + spatial_sense * 5 + focus * 2 local rating = skill_rating * 24000 + ranged_combat * 8000
+ agility * 15 + spatial_sense * 15 + kinesthetic_sense * 6 + focus * 6
return rating return rating
end end
local function get_ranged_combat_potential_rating(unit) local function get_ranged_combat_potential_rating(unit)
return get_rating(get_ranged_combat_potential(unit), 0, 70000, 73, 57, 41, 25) return get_rating(get_ranged_combat_potential(unit), 0, 800000, 72, 52, 31, 11)
end end
local function sort_by_ranged_combat_potential_desc(unit_id_1, unit_id_2) local function sort_by_ranged_combat_potential_desc(unit_id_1, unit_id_2)