Use DFHack favicon, fix whitespace

develop
PeridexisErrant 2015-09-25 16:04:47 +10:00
parent d57e84fc0f
commit b51e3f88f3
3 changed files with 3 additions and 3 deletions

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@ -1670,7 +1670,7 @@ open the dashboard from the chop designation menu.
treefarm treefarm
-------- --------
Automatically manages special burrows and regularly schedules tree chopping Automatically manages special burrows and regularly schedules tree chopping
and digging when appropriate. and digging when appropriate.
Every time the plugin runs, it checks for burrows with a name containing the Every time the plugin runs, it checks for burrows with a name containing the
string ``"treefarm"``. For each such burrow, it checks every tile in it for string ``"treefarm"``. For each such burrow, it checks every tile in it for
@ -2234,7 +2234,7 @@ This command lets you see and change the game mode directly.
Not all combinations are good for every situation and most of them will Not all combinations are good for every situation and most of them will
produce undesirable results. There are a few good ones though. produce undesirable results. There are a few good ones though.
Examples: Examples:
* You are in fort game mode, managing your fortress and paused. * You are in fort game mode, managing your fortress and paused.
* You switch to the arena game mode, *assume control of a creature* and then * You switch to the arena game mode, *assume control of a creature* and then

@ -145,7 +145,7 @@ html_theme = '@SPHINX_THEME@'
# The name of an image file (within the static path) to use as favicon of the # The name of an image file (within the static path) to use as favicon of the
# docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32 # docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32
# pixels large. # pixels large.
#html_favicon = None html_favicon = 'dfhack-icon.ico'
# Add any paths that contain custom static files (such as style sheets) here, # Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files, # relative to this directory. They are copied after the builtin static files,