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				@ -4,9 +4,19 @@ autochop
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				.. dfhack-tool::
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				    :summary: Auto-harvest trees when low on stockpiled logs.
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				    :tags: fort auto plants
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				    :no-command:
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				This plugin can designate trees for chopping when your stocks are low on logs.
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				This plugin can automatically designate trees for chopping when your stocks are
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				low on logs. It can also ensure specified burrows are kept clear of trees, so,
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				for example, caravans always have a path to your depot and trees won't grow
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				close to your walls, giving invaders an unexpected path into your fort.
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				Autochop checks your stock of logs and designates appropriate trees for chopping
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				once every in-game day. Logs that are forbidden or inaccessible (e.g. in hidden
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				parts of the map, under water, etc.) are not counted towards your target. Trees
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				that are inaccessible are likewise never designated. Tree cutting quota
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				agreements that you have made are respected (by default).
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				Please see `gui/autochop` for the interactive configuration dialog.
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				Usage
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				-----
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				@ -14,14 +24,57 @@ Usage
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				::
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				    enable autochop
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				    autochop [status]
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				    autochop (designate|undesignate)
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				    autochop target <max> [<min>]
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				    autochop quota (abide|ignore)
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				    autochop restrict (set|add|remove) <burrow>[,<burrow>...]
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				    autochop clearcut (set|add|remove) <burrow>[,<burrow>...]
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				    autochop (protect|unprotect) <type>[,<type>...]
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				Examples
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				--------
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				Ensure we always have about 500 logs in stock, harvested from anywhere on the
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				map. Also ensure the caravan pathway and the area around the outer wall is
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				always clear (requires existence of appropriately-named burrows)::
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				    autochop target 500
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				    autochop clearcut CaravanPath,OuterWall
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				    enable autochop
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				Commands
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				--------
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				``status``
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				    Show current configuration and statistics, including tree cutting quota
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				    agreement status.
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				``designate``
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				    Designate trees for chopping right now according to the current
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				    configuration. This works even if ``autochop`` is not currently enabled.
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				``undesignate``
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				    Undesignates all trees.
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				``target <max> [<min>]``
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				    Set the target range for the number of logs you want to have in stock. If a
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				    minimum amount is not specified, it defaults to 20% less than the maximum.
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				    The default target is ``200`` (with a corresponding minimum of ``160``).
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				Then, open the settings menu with :kbd:`c` from the designations menu (the
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				option appears when you have "Chop Down Trees" selected with :kbd:`d`-:kbd:`t`).
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				``quota (abide|ignore)``
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				    Choose whether to abide by or ignore tree cutting quota agreements that you
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				    may have signed with friendly elven civilizations. By default, ``autochop``
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				    will abide by any agreements you have made.
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				Set your desired thresholds and enable autochopping with :kbd:`a`.
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				``restrict (set|add|remove) <burrow>[,<burrow>...]``
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				    Instead of choosing trees across the whole game map, restrict tree cutting
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				    to the given burrows. Burrows can be specified by name or internal ID.
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				You can also restrict autochopping to specific burrows. Highlight a burrow name
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				with the Up/Down arrow keys and hit :kbd:`Enter` to mark it as the autochop
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				burrrow.
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				``clearcut (set|add|remove) <burrow>[,<burrow>...]``
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				    Ensure the given burrows are always clear of trees. As soon as a tree
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				    appears in any of these burrows, it is designated for chopping.
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				Autochop checks your stock of logs and designates trees once every in game day.
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				``protect <type>[,<type>...]``, ``unprotect <type>[,<type>...]``
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				    Choose whether to exclude trees from chopping that produce any of the given
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				    types of food. Valid types are: ``brewable``, ``edible``, and ``cookable``.
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