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@ -17,6 +17,11 @@
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#include "modules/Units.h"
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#include "modules/World.h"
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#include "df/itemdef_armorst.h"
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#include "df/itemdef_glovesst.h"
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#include "df/itemdef_shoesst.h"
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#include "df/itemdef_helmst.h"
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#include "df/itemdef_pantsst.h"
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#include "df/manager_order.h"
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#include "df/creature_raw.h"
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#include "df/world.h"
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@ -66,10 +71,12 @@ DFhackCExport command_result plugin_init(color_ostream &out, std::vector <Plugin
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"autoclothing", "Automatically manage clothing work orders",
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autoclothing, false, /* true means that the command can't be used from non-interactive user interface */
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// Extended help string. Used by CR_WRONG_USAGE and the help command:
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" This command does nothing at all.\n"
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" autoclothing material item <number>\n"
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"Example:\n"
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" skeleton\n"
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" Does nothing.\n"
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" autoclothing cloth dress 10\n"
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" Sets the desired number of cloth dresses available per citizen to 1.\n"
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" autoclothing cloth dress\n"
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" Displays the currently set number of cloth dresses chosen per citizen.\n"
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));
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return CR_OK;
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}
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@ -125,6 +132,99 @@ DFhackCExport command_result plugin_onupdate(color_ostream &out)
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return CR_OK;
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}
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static bool setItemFromName(std::string name, ClothingRequirement* requirement)
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{
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for (auto&& itemdef : world->raws.itemdefs.armor)
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{
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if (itemdef->name == name)
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{
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requirement->job_type = job_type::MakeArmor;
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requirement->item_type = item_type::ARMOR;
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requirement->item_subtype = itemdef->subtype;
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return true;
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}
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}
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for (auto&& itemdef : world->raws.itemdefs.gloves)
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{
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if (itemdef->name == name)
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{
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requirement->job_type = job_type::MakeGloves;
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requirement->item_type = item_type::GLOVES;
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requirement->item_subtype = itemdef->subtype;
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return true;
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}
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}
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for (auto&& itemdef : world->raws.itemdefs.shoes)
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{
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if (itemdef->name == name)
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{
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requirement->job_type = job_type::MakeShoes;
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requirement->item_type = item_type::SHOES;
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requirement->item_subtype = itemdef->subtype;
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return true;
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}
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}
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for (auto&& itemdef : world->raws.itemdefs.helms)
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{
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if (itemdef->name == name)
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{
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requirement->job_type = job_type::MakeHelm;
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requirement->item_type = item_type::HELM;
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requirement->item_subtype = itemdef->subtype;
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return true;
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}
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}
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for (auto&& itemdef : world->raws.itemdefs.pants)
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{
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if (itemdef->name == name)
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{
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requirement->job_type = job_type::MakePants;
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requirement->item_type = item_type::PANTS;
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requirement->item_subtype = itemdef->subtype;
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return true;
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}
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}
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return false;
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}
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static bool setItemFromToken(std::string token, ClothingRequirement* requirement)
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{
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ItemTypeInfo itemInfo;
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if (!itemInfo.find(token))
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return false;
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switch (itemInfo.type)
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{
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case item_type::ARMOR:
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requirement->job_type = job_type::MakeArmor;
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break;
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case item_type::GLOVES:
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requirement->job_type = job_type::MakeGloves;
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break;
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case item_type::SHOES:
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requirement->job_type = job_type::MakeShoes;
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break;
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case item_type::HELM:
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requirement->job_type = job_type::MakeHelm;
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break;
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case item_type::PANTS:
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requirement->job_type = job_type::MakePants;
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break;
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default:
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return false;
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}
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requirement->item_type = itemInfo.type;
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requirement->item_subtype = itemInfo.subtype;
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return true;
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}
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static bool setItem(std::string name, ClothingRequirement* requirement)
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{
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if (setItemFromName(name, requirement))
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return true;
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if (setItemFromToken(name, requirement))
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return true;
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return false;
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}
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// A command! It sits around and looks pretty. And it's nice and friendly.
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command_result autoclothing(color_ostream &out, std::vector <std::string> & parameters)
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@ -135,15 +235,28 @@ command_result autoclothing(color_ostream &out, std::vector <std::string> & para
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// PluginCommand registration as show above, and then returning
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// CR_WRONG_USAGE from the function. The same string will also
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// be used by 'help your-command'.
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if (!parameters.empty())
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if (parameters.size() < 2 || parameters.size() > 3)
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{
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out << "Wrong number of arguments." << endl;
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return CR_WRONG_USAGE;
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}
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// Commands are called from threads other than the DF one.
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// Suspend this thread until DF has time for us. If you
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// use CoreSuspender, it'll automatically resume DF when
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// execution leaves the current scope.
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CoreSuspender suspend;
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// Actually do something here. Yay.
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out.print("Hello! I do nothing, remember?\n");
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ClothingRequirement newRequirement;
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if (!setItem(parameters[1], &newRequirement))
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{
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out << "Unrecognized item name or token: " << parameters[1] << endl;
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return CR_WRONG_USAGE;
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}
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for (auto&& param : parameters)
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{
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out.print(param.c_str());
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out.print("\n");
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}
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// Give control back to DF.
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return CR_OK;
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}
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