Parse item name

develop
JapaMala 2019-04-27 12:22:51 -05:00
parent 74daa6bced
commit b2d59fd143
1 changed files with 118 additions and 5 deletions

@ -17,6 +17,11 @@
#include "modules/Units.h"
#include "modules/World.h"
#include "df/itemdef_armorst.h"
#include "df/itemdef_glovesst.h"
#include "df/itemdef_shoesst.h"
#include "df/itemdef_helmst.h"
#include "df/itemdef_pantsst.h"
#include "df/manager_order.h"
#include "df/creature_raw.h"
#include "df/world.h"
@ -66,10 +71,12 @@ DFhackCExport command_result plugin_init(color_ostream &out, std::vector <Plugin
"autoclothing", "Automatically manage clothing work orders",
autoclothing, false, /* true means that the command can't be used from non-interactive user interface */
// Extended help string. Used by CR_WRONG_USAGE and the help command:
" This command does nothing at all.\n"
" autoclothing material item <number>\n"
"Example:\n"
" skeleton\n"
" Does nothing.\n"
" autoclothing cloth dress 10\n"
" Sets the desired number of cloth dresses available per citizen to 1.\n"
" autoclothing cloth dress\n"
" Displays the currently set number of cloth dresses chosen per citizen.\n"
));
return CR_OK;
}
@ -125,6 +132,99 @@ DFhackCExport command_result plugin_onupdate(color_ostream &out)
return CR_OK;
}
static bool setItemFromName(std::string name, ClothingRequirement* requirement)
{
for (auto&& itemdef : world->raws.itemdefs.armor)
{
if (itemdef->name == name)
{
requirement->job_type = job_type::MakeArmor;
requirement->item_type = item_type::ARMOR;
requirement->item_subtype = itemdef->subtype;
return true;
}
}
for (auto&& itemdef : world->raws.itemdefs.gloves)
{
if (itemdef->name == name)
{
requirement->job_type = job_type::MakeGloves;
requirement->item_type = item_type::GLOVES;
requirement->item_subtype = itemdef->subtype;
return true;
}
}
for (auto&& itemdef : world->raws.itemdefs.shoes)
{
if (itemdef->name == name)
{
requirement->job_type = job_type::MakeShoes;
requirement->item_type = item_type::SHOES;
requirement->item_subtype = itemdef->subtype;
return true;
}
}
for (auto&& itemdef : world->raws.itemdefs.helms)
{
if (itemdef->name == name)
{
requirement->job_type = job_type::MakeHelm;
requirement->item_type = item_type::HELM;
requirement->item_subtype = itemdef->subtype;
return true;
}
}
for (auto&& itemdef : world->raws.itemdefs.pants)
{
if (itemdef->name == name)
{
requirement->job_type = job_type::MakePants;
requirement->item_type = item_type::PANTS;
requirement->item_subtype = itemdef->subtype;
return true;
}
}
return false;
}
static bool setItemFromToken(std::string token, ClothingRequirement* requirement)
{
ItemTypeInfo itemInfo;
if (!itemInfo.find(token))
return false;
switch (itemInfo.type)
{
case item_type::ARMOR:
requirement->job_type = job_type::MakeArmor;
break;
case item_type::GLOVES:
requirement->job_type = job_type::MakeGloves;
break;
case item_type::SHOES:
requirement->job_type = job_type::MakeShoes;
break;
case item_type::HELM:
requirement->job_type = job_type::MakeHelm;
break;
case item_type::PANTS:
requirement->job_type = job_type::MakePants;
break;
default:
return false;
}
requirement->item_type = itemInfo.type;
requirement->item_subtype = itemInfo.subtype;
return true;
}
static bool setItem(std::string name, ClothingRequirement* requirement)
{
if (setItemFromName(name, requirement))
return true;
if (setItemFromToken(name, requirement))
return true;
return false;
}
// A command! It sits around and looks pretty. And it's nice and friendly.
command_result autoclothing(color_ostream &out, std::vector <std::string> & parameters)
@ -135,15 +235,28 @@ command_result autoclothing(color_ostream &out, std::vector <std::string> & para
// PluginCommand registration as show above, and then returning
// CR_WRONG_USAGE from the function. The same string will also
// be used by 'help your-command'.
if (!parameters.empty())
if (parameters.size() < 2 || parameters.size() > 3)
{
out << "Wrong number of arguments." << endl;
return CR_WRONG_USAGE;
}
// Commands are called from threads other than the DF one.
// Suspend this thread until DF has time for us. If you
// use CoreSuspender, it'll automatically resume DF when
// execution leaves the current scope.
CoreSuspender suspend;
// Actually do something here. Yay.
out.print("Hello! I do nothing, remember?\n");
ClothingRequirement newRequirement;
if (!setItem(parameters[1], &newRequirement))
{
out << "Unrecognized item name or token: " << parameters[1] << endl;
return CR_WRONG_USAGE;
}
for (auto&& param : parameters)
{
out.print(param.c_str());
out.print("\n");
}
// Give control back to DF.
return CR_OK;
}