update docs for tailor
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tailor
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======
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Tags:
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:dfhack-keybind:`tailor`
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Whenever the bookkeeper updates stockpile records, this plugin will scan every unit in the fort,
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count up the number that are worn, and then order enough more made to replace all worn items.
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If there are enough replacement items in inventory to replace all worn items, the units wearing them
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will have the worn items confiscated (in the same manner as the `cleanowned` plugin) so that they'll
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reeequip with replacement items.
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Automatically keep your dwarves in fresh clothing. Whenever the bookkeeper
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updates stockpile records, this plugin will scan the fort. If there are
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fresh cloths available, dwarves who are wearing tattered clothing will have
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their rags confiscated (in the same manner as the `cleanowned` tool) so that
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they'll reequip with replacement clothes.
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Use the `enable` and `disable <disable>` commands to toggle this plugin's status, or run
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``tailor status`` to check its current status.
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If there are not enough clothes available, manager orders will be generated
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to manufacture some more. ``tailor`` will intelligently create orders using
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raw materials that you have on hand in the fort. For example, if you have
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lots of silk, but no cloth, then ``tailor`` will order only silk clothing to
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be made.
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Usage::
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enable tailor
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tailor status
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tailor materials <material> [<material> ...]
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By default, ``tailor`` will prefer using materials in this order::
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silk cloth yarn leather
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but you can use the ``tailor materials`` command to restrict which materials
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are used, and in what order.
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Example
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-------
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``tailor materials silk cloth yarn``
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Restrict the materials used for automatically manufacturing clothing to
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silk, cloth, and yarn, preferred in that order. This saves leather for
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other uses, like making armor.
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