|  |  | @ -175,40 +175,12 @@ the game and how many you are likely to need in a mature fort. | 
			
		
	
		
		
			
				
					
					|  |  |  | =============  ========  ===== ================================================= |  |  |  | =============  ========  ===== ================================================= | 
			
		
	
		
		
			
				
					
					|  |  |  | Profession     At Start  Max   Description |  |  |  | Profession     At Start  Max   Description | 
			
		
	
		
		
			
				
					
					|  |  |  | =============  ========  ===== ================================================= |  |  |  | =============  ========  ===== ================================================= | 
			
		
	
		
		
			
				
					
					|  |  |  | StartManager   1         0     All skills not covered by the other starting |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                professions (Miner, Mason, Outdoorsdwarf, and |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                Craftsdwarf), plus a few overlapping skills to |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                assist in critical tasks at the beginning of the |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                game. Individual labors should be turned off as |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                migrants are assigned more specialized |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                professions that cover them, and the StartManager |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                dwarf can eventually convert to some other |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                profession. |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | Miner          2         2-10  Mining and Engraving. This profession also has |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                the ``Alchemist`` labor enabled, which disables |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                hauling for those using the `autohauler` plugin. |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                Once the need for Miners tapers off in the late |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                game, dwarves with this profession make good |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                military dwarves, wielding their picks as |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                weapons. |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | Mason          2         2-4   Masonry, Gem Cutting/Encrusting, and |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                Architecture. In the early game, you may need to |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                run "`prioritize` ConstructBuilding" to get your |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                masons to build wells and bridges if they are too |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                busy crafting stone furniture. Late game, you can |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                turn off their Architecture labor since that will |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                be better handled by your Haulers. |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | Outdoorsdwarf  1         2-4   Carpentry, Bowyery, Woodcutting, Animal Training, |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                Trapping, Plant Gathering, Beekeeping, and Siege |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                Engineering. |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | Craftsdwarf    1         4-6   All labors used at Craftsdwarf's workshops, |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                                Glassmaker's workshops, and kilns. |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | Chef           0         2     Buchery, Tanning, and Cooking. It is important to |  |  |  | Chef           0         2     Buchery, Tanning, and Cooking. It is important to | 
			
		
	
		
		
			
				
					
					|  |  |  |                                focus just a few dwarves on cooking since |  |  |  |                                focus just a few dwarves on cooking since | 
			
		
	
		
		
			
				
					
					|  |  |  |                                well-crafted meals make dwarves very happy. They |  |  |  |                                well-crafted meals make dwarves very happy. They | 
			
		
	
		
		
			
				
					
					|  |  |  |                                are also an excellent trade good. |  |  |  |                                are also an excellent trade good. | 
			
		
	
		
		
			
				
					
					|  |  |  | Tailor         0         2     Textile industry labors: Dying, Leatherworking, |  |  |  | Craftsdwarf    1         4-6   All labors used at Craftsdwarf's workshops, | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                                Weaving, and Clothesmaking. |  |  |  |                                Glassmaker's workshops, and kilns. | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  | Doctor         0         2-4   The full suite of medical labors, plus Animal |  |  |  | Doctor         0         2-4   The full suite of medical labors, plus Animal | 
			
		
	
		
		
			
				
					
					|  |  |  |                                Caretaking for those using the dwarfvet plugin. |  |  |  |                                Caretaking for those using the dwarfvet plugin. | 
			
		
	
		
		
			
				
					
					|  |  |  | Farmer         0         5     Food- and animal product-related labors. This |  |  |  | Farmer         0         5     Food- and animal product-related labors. This | 
			
		
	
	
		
		
			
				
					|  |  | @ -232,8 +204,17 @@ Hauler         0         >20   All hauling labors plus Siege Operating, Mechanic | 
			
		
	
		
		
			
				
					
					|  |  |  |                                to restrict your Mechanic's workshops to only |  |  |  |                                to restrict your Mechanic's workshops to only | 
			
		
	
		
		
			
				
					
					|  |  |  |                                skilled mechanics so your haulers don't make |  |  |  |                                skilled mechanics so your haulers don't make | 
			
		
	
		
		
			
				
					
					|  |  |  |                                low-quality mechanisms. |  |  |  |                                low-quality mechanisms. | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | Laborer        0         10-12 All labors that don't improve quality with skill, | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                such as Soapmaking or furnace labors. | 
			
		
	
		
		
			
				
					
					|  |  |  | Marksdwarf     0         10    Same as Hauler, but with a different name so you |  |  |  | Marksdwarf     0         10    Same as Hauler, but with a different name so you | 
			
		
	
		
		
			
				
					
					|  |  |  |                                can find your military dwarves more easily. |  |  |  |                                can find your military dwarves more easily. | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | Mason          2         2-4   Masonry, Gem Cutting/Encrusting, and | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                Architecture. In the early game, you may need to | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                run "`prioritize` ConstructBuilding" to get your | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                masons to build wells and bridges if they are too | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                busy crafting stone furniture. Late game, you can | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                turn off their Architecture labor since that will | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                be better handled by your Haulers. | 
			
		
	
		
		
			
				
					
					|  |  |  | Meleedwarf     0         50    Mostly the same as Hauler, but with a different |  |  |  | Meleedwarf     0         50    Mostly the same as Hauler, but with a different | 
			
		
	
		
		
			
				
					
					|  |  |  |                                name so you can find your military dwarves more |  |  |  |                                name so you can find your military dwarves more | 
			
		
	
		
		
			
				
					
					|  |  |  |                                easily. This profession also has the Recover |  |  |  |                                easily. This profession also has the Recover | 
			
		
	
	
		
		
			
				
					|  |  | @ -241,11 +222,35 @@ Meleedwarf     0         50    Mostly the same as Hauler, but with a different | 
			
		
	
		
		
			
				
					
					|  |  |  |                                Marksdwarves are similar to Haulers so you can |  |  |  |                                Marksdwarves are similar to Haulers so you can | 
			
		
	
		
		
			
				
					
					|  |  |  |                                temporarily deactivate your military after sieges |  |  |  |                                temporarily deactivate your military after sieges | 
			
		
	
		
		
			
				
					
					|  |  |  |                                to allow your military dwarves to help clean up. |  |  |  |                                to allow your military dwarves to help clean up. | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | Migrant        0         0     You can assign this profession to new migrants | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                temporarily while you sort them into professions. | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                Like Marksdwarf and Meleedwarf, the purpose of | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                this profession is so you can find your new | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                dwarves more easily. | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | Miner          2         2-10  Mining and Engraving. This profession also has | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                the ``Alchemist`` labor enabled, which disables | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                hauling for those using the `autohauler` plugin. | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                Once the need for Miners tapers off in the late | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                game, dwarves with this profession make good | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                military dwarves, wielding their picks as | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                weapons. | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | Outdoorsdwarf  1         2-4   Carpentry, Bowyery, Woodcutting, Animal Training, | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                Trapping, Plant Gathering, Beekeeping, and Siege | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                Engineering. | 
			
		
	
		
		
			
				
					
					|  |  |  | Smith          0         4     Smithing labors. You may want to specialize your |  |  |  | Smith          0         4     Smithing labors. You may want to specialize your | 
			
		
	
		
		
			
				
					
					|  |  |  |                                Smiths to focus on a single smithing skill to |  |  |  |                                Smiths to focus on a single smithing skill to | 
			
		
	
		
		
			
				
					
					|  |  |  |                                maximize equipment quality. |  |  |  |                                maximize equipment quality. | 
			
		
	
		
		
			
				
					
					|  |  |  | Laborer        0         10-12 All labors that don't improve quality with skill, |  |  |  | StartManager   1         0     All skills not covered by the other starting | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                                such as Soapmaking or furnace labors. |  |  |  |                                professions (Miner, Mason, Outdoorsdwarf, and | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                Craftsdwarf), plus a few overlapping skills to | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                assist in critical tasks at the beginning of the | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                game. Individual labors should be turned off as | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                migrants are assigned more specialized | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                professions that cover them, and the StartManager | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                dwarf can eventually convert to some other | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                profession. | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | Tailor         0         2     Textile industry labors: Dying, Leatherworking, | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                Weaving, and Clothesmaking. | 
			
		
	
		
		
			
				
					
					|  |  |  | =============  ========  ===== ================================================= |  |  |  | =============  ========  ===== ================================================= | 
			
		
	
		
		
			
				
					
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					|  |  |  | A note on autohauler |  |  |  | A note on autohauler | 
			
		
	
	
		
		
			
				
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