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@ -2171,6 +2171,34 @@ Features:
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This final '+' may be omitted in burrow name args of commands above.
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Digging 1-wide corridors with the miner inside the burrow is SLOW.
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.. _changeitem:
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changeitem
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==========
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Allows changing item material and base quality. By default the item currently
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selected in the UI will be changed (you can select items in the 'k' list
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or inside containers/inventory). By default change is only allowed if materials
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is of the same subtype (for example wood<->wood, stone<->stone etc). But since
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some transformations work pretty well and may be desired you can override this
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with 'force'. Note that some attributes will not be touched, possibly resulting
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in weirdness. To get an idea how the RAW id should look like, check some items
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with 'info'. Using 'force' might create items which are not touched by
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crafters/haulers.
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Options:
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:info: Don't change anything, print some info instead.
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:here: Change all items at the cursor position. Requires in-game cursor.
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:material, m: Change material. Must be followed by valid material RAW id.
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:quality, q: Change base quality. Must be followed by number (0-5).
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:force: Ignore subtypes, force change to new material.
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Examples:
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``changeitem m INORGANIC:GRANITE here``
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Change material of all items under the cursor to granite.
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``changeitem q 5``
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Change currently selected item to masterpiece quality.
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.. _changelayer:
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@ -2248,35 +2276,6 @@ Example:
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``changevein NATIVE_PLATINUM``
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Convert vein at cursor position into platinum ore.
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.. _changeitem:
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changeitem
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==========
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Allows changing item material and base quality. By default the item currently
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selected in the UI will be changed (you can select items in the 'k' list
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or inside containers/inventory). By default change is only allowed if materials
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is of the same subtype (for example wood<->wood, stone<->stone etc). But since
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some transformations work pretty well and may be desired you can override this
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with 'force'. Note that some attributes will not be touched, possibly resulting
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in weirdness. To get an idea how the RAW id should look like, check some items
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with 'info'. Using 'force' might create items which are not touched by
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crafters/haulers.
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Options:
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:info: Don't change anything, print some info instead.
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:here: Change all items at the cursor position. Requires in-game cursor.
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:material, m: Change material. Must be followed by valid material RAW id.
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:quality, q: Change base quality. Must be followed by number (0-5).
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:force: Ignore subtypes, force change to new material.
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Examples:
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``changeitem m INORGANIC:GRANITE here``
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Change material of all items under the cursor to granite.
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``changeitem q 5``
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Change currently selected item to masterpiece quality.
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.. _cleanconst:
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cleanconst
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@ -2323,40 +2322,6 @@ Basic commands:
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where ``#`` is a number from 1 to 7. If a priority is not specified, the
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priority selected in-game is used as the default.
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.. _digexp:
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digexp
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======
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This command is for :wiki:`exploratory mining <Exploratory_mining>`.
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There are two variables that can be set: pattern and filter.
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Patterns:
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:diag5: diagonals separated by 5 tiles
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:diag5r: diag5 rotated 90 degrees
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:ladder: A 'ladder' pattern
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:ladderr: ladder rotated 90 degrees
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:clear: Just remove all dig designations
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:cross: A cross, exactly in the middle of the map.
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Filters:
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:all: designate whole z-level
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:hidden: designate only hidden tiles of z-level (default)
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:designated: Take current designation and apply pattern to it.
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After you have a pattern set, you can use ``expdig`` to apply it again.
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Examples:
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``expdig diag5 hidden``
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Designate the diagonal 5 patter over all hidden tiles
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``expdig``
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Apply last used pattern and filter
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``expdig ladder designated``
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Take current designations and replace them with the ladder pattern
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.. _digcircle:
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digcircle
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@ -2395,27 +2360,39 @@ Examples:
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``digcircle``
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Do it again.
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.. _digtype:
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.. _digexp:
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digtype
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=======
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For every tile on the map of the same vein type as the selected tile,
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this command designates it to have the same designation as the
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selected tile. If the selected tile has no designation, they will be
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dig designated.
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If an argument is given, the designation of the selected tile is
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ignored, and all appropriate tiles are set to the specified
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designation.
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digexp
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======
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This command is for :wiki:`exploratory mining <Exploratory_mining>`.
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Options:
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There are two variables that can be set: pattern and filter.
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:dig:
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:channel:
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:ramp:
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:updown: up/down stairs
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:up: up stairs
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:down: down stairs
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:clear: clear designation
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Patterns:
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:diag5: diagonals separated by 5 tiles
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:diag5r: diag5 rotated 90 degrees
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:ladder: A 'ladder' pattern
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:ladderr: ladder rotated 90 degrees
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:clear: Just remove all dig designations
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:cross: A cross, exactly in the middle of the map.
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Filters:
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:all: designate whole z-level
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:hidden: designate only hidden tiles of z-level (default)
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:designated: Take current designation and apply pattern to it.
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After you have a pattern set, you can use ``expdig`` to apply it again.
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Examples:
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``expdig diag5 hidden``
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Designate the diagonal 5 patter over all hidden tiles
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``expdig``
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Apply last used pattern and filter
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``expdig ladder designated``
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Take current designations and replace them with the ladder pattern
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.. _digFlood:
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@ -2438,6 +2415,28 @@ Usage:
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:digFlood digAll1: ignore the monitor list and dig any vein
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:digFlood digAll0: disable digAll mode
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.. _digtype:
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digtype
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=======
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For every tile on the map of the same vein type as the selected tile,
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this command designates it to have the same designation as the
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selected tile. If the selected tile has no designation, they will be
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dig designated.
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If an argument is given, the designation of the selected tile is
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ignored, and all appropriate tiles are set to the specified
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designation.
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Options:
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:dig:
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:channel:
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:ramp:
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:updown: up/down stairs
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:up: up stairs
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:down: down stairs
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:clear: clear designation
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.. _filltraffic:
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filltraffic
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