Move documentation standards to Documentation.rst

develop
lethosor 2020-07-07 01:54:59 -04:00
parent b0fe96f6c7
commit b122870b6a
2 changed files with 104 additions and 100 deletions

@ -32,6 +32,7 @@ How to get new code into DFHack
(i.e. not the master or develop branch of your fork).
* If possible, compile on multiple platforms when changing anything that compiles
* It must pass CI - run ``python travis/all.py`` to check this.
* Update documentation when applicable - see `docs-standards` for details.
* Update ``changelog.txt`` and ``docs/Authors.rst`` when applicable. See
`build-changelog` for more information on the changelog format.
* Create a GitHub pull request once finished
@ -126,94 +127,6 @@ know what exactly is most useful. `remotefortressreader` provides a fairly
comprehensive interface for visualisers such as :forums:`Armok Vision <146473>`.
Documentation Standards
=======================
DFHack documentation is built with Sphinx_, and configured automatically
through CMake. If you want to build the docs *only*, use this command::
sphinx-build . docs/html
Whether you're adding new code or just fixing old documentation (and there's plenty),
there are a few important standards for completeness and consistent style. Treat
this section as a guide rather than iron law, match the surrounding text, and you'll
be fine.
Each command should have a short (~54 character) help string, which is shown
by the `ls` command. For scripts, this is a comment on the first line
(the comment marker and whitespace is stripped). For plugins it's the second
argument to ``PluginCommand``. Please make this brief but descriptive!
Everything should be documented! If it's not clear *where* a particular
thing should be documented, ask on IRC or in the DFHack thread on Bay12 -
as well as getting help, you'll be providing valuable feedback that
makes it easier for future readers!
Scripts can use a custom autodoc function, based on the Sphinx ``include``
directive - anything between the tokens is copied into the appropriate scripts
documentation page. For Ruby, we follow the built-in docstring convention
(``=begin`` and ``=end``). For Lua, the tokens are ``[====[`` and ``]====]``
- ordinary multi-line strings. It is highly encouraged to reuse this string
as the in-console documentation by (eg.) printing it when a ``-help`` argument
is given.
The docs **must** have a heading which exactly matches the command, underlined
with ``=====`` to the same length. For example, a lua file would have::
local helpstr = [====[
add-thought
===========
Adds a thought or emotion to the selected unit. Can be used by other scripts,
or the gui invoked by running ``add-thought gui`` with a unit selected.
]====]
Where the heading for a section is also the name of a command, the spelling
and case should exactly match the command to enter in the DFHack command line.
Try to keep lines within 80-100 characters, so it's readable in plain text
in the terminal - Sphinx (our documentation system) will make sure
paragraphs flow.
If there aren't many options or examples to show, they can go in a paragraph of
text. Use double-backticks to put commands in monospaced font, like this::
You can use ``cleanowned scattered x`` to dump tattered or abandoned items.
If the command takes more than three arguments, format the list as a table
called Usage. The table *only* lists arguments, not full commands.
Input values are specified in angle brackets. Example::
Usage:
:arg1: A simple argument.
:arg2 <input>: Does something based on the input value.
:Very long argument:
Is very specific.
To demonstrate usage - useful mainly when the syntax is complicated, list the
full command with arguments in monospaced font, then indent the next line and
describe the effect::
``resume all``
Resumes all suspended constructions.
If it would be helpful to mention another DFHack command, don't just type the
name - add a hyperlink! Specify the link target in backticks, and it will be
replaced with the corresponding title and linked: eg ```autolabor```
=> `autolabor`. Link targets should be equivalent to the command
described (without file extension), and placed above the heading of that
section like this::
.. _autolabor:
autolabor
=========
Add link targets if you need them, but otherwise plain headings are preferred.
Scripts have link targets created automatically.
Other ways to help
==================
DFHack is a software project, but there's a lot more to it than programming.

@ -28,21 +28,118 @@ The main thing you lose in plain text format is hyperlinking.)
.. contents::
.. _docs-standards:
Documentation standards
=======================
Whether you're adding new code or just fixing old documentation (and there's plenty),
there are a few important standards for completeness and consistent style. Treat
this section as a guide rather than iron law, match the surrounding text, and you'll
be fine.
Each command should have a short (~54 character) help string, which is shown
by the `ls` command. For scripts, this is a comment on the first line
(the comment marker and whitespace is stripped). For plugins it's the second
argument to ``PluginCommand``. Please make this brief but descriptive!
Everything should be documented! If it's not clear *where* a particular
thing should be documented, ask on IRC or in the DFHack thread on Bay12 -
as well as getting help, you'll be providing valuable feedback that
makes it easier for future readers!
Scripts can use a custom autodoc function, based on the Sphinx ``include``
directive - anything between the tokens is copied into the appropriate scripts
documentation page. For Ruby, we follow the built-in docstring convention
(``=begin`` and ``=end``). For Lua, the tokens are ``[====[`` and ``]====]``
- ordinary multi-line strings. It is highly encouraged to reuse this string
as the in-console documentation by (eg.) printing it when a ``-help`` argument
is given.
The docs **must** have a heading which exactly matches the command, underlined
with ``=====`` to the same length. For example, a lua file would have::
local helpstr = [====[
add-thought
===========
Adds a thought or emotion to the selected unit. Can be used by other scripts,
or the gui invoked by running ``add-thought gui`` with a unit selected.
]====]
Where the heading for a section is also the name of a command, the spelling
and case should exactly match the command to enter in the DFHack command line.
Try to keep lines within 80-100 characters, so it's readable in plain text
in the terminal - Sphinx (our documentation system) will make sure
paragraphs flow.
If there aren't many options or examples to show, they can go in a paragraph of
text. Use double-backticks to put commands in monospaced font, like this::
You can use ``cleanowned scattered x`` to dump tattered or abandoned items.
If the command takes more than three arguments, format the list as a table
called Usage. The table *only* lists arguments, not full commands.
Input values are specified in angle brackets. Example::
Usage:
:arg1: A simple argument.
:arg2 <input>: Does something based on the input value.
:Very long argument:
Is very specific.
To demonstrate usage - useful mainly when the syntax is complicated, list the
full command with arguments in monospaced font, then indent the next line and
describe the effect::
``resume all``
Resumes all suspended constructions.
If it would be helpful to mention another DFHack command, don't just type the
name - add a hyperlink! Specify the link target in backticks, and it will be
replaced with the corresponding title and linked: eg ```autolabor```
=> `autolabor`. Link targets should be equivalent to the command
described (without file extension), and placed above the heading of that
section like this::
.. _autolabor:
autolabor
=========
Add link targets if you need them, but otherwise plain headings are preferred.
Scripts have link targets created automatically.
Building the documentation
==========================
Required dependencies
=====================
---------------------
In order to build the documentation, you must have Python with Sphinx
version 1.3.1 or later. Both Python 2.x and 3.x are supported.
version 1.8 or later. Both Python 2.x and 3.x are supported.
When installing Sphinx from OS package managers, be aware that there is
another program called Sphinx, completely unrelated to documentation management.
Be sure you are installing the right Sphinx; it may be called ``python-sphinx``,
for example. To avoid doubt, ``pip`` can be used instead as detailed below.
Once you have installed Sphinx, ``sphinx-build --version`` should report the
version of Sphinx that you have installed. If this works, CMake should also be
able to find Sphinx.
For more detailed platform-specific instructions, see the sections below:
.. contents::
:local:
Linux
-----
~~~~~
Most Linux distributions will include Python as standard.
Check your package manager to see if Sphinx 1.3.1 or later is available,
@ -66,7 +163,7 @@ install, find ``sphinx-build`` and ensure its directory is in your local ``$PATH
macOS
-----
~~~~~
macOS has Python 2.7 installed by default, but it does not have the pip package manager.
You can install Homebrew's Python 3, which includes pip, and then install the
@ -87,7 +184,7 @@ If not, just installing sphinx-doc for macOS's system Python 2.7 is fine.
Windows
-------
~~~~~~~
Python for Windows can be downloaded `from python.org <https://www.python.org/downloads/>`_.
The latest version of Python 3 is recommended, as it includes pip already.
@ -105,13 +202,6 @@ Note that this may require opening a new (admin) command prompt if you just
installed pip from the same command prompt.
Building the documentation
==========================
Once you have installed Sphinx, ``sphinx-build --version`` should report the
version of Sphinx that you have installed. If this works, CMake should also be
able to find Sphinx.
Using CMake
-----------
@ -155,6 +245,7 @@ the root DFHack folder::
Sphinx has many options to enable clean builds, parallel builds, logging, and
more - run ``sphinx-build --help`` for details.
.. _build-changelog:
Building the changelogs