Don't send designations in adventure mode

develop
Japa 2016-05-31 22:53:48 +05:30
parent 1e695ea308
commit b1072b65e4
1 changed files with 31 additions and 25 deletions

@ -101,6 +101,7 @@ using namespace df::global;
REQUIRE_GLOBAL(world);
REQUIRE_GLOBAL(gps);
REQUIRE_GLOBAL(ui);
REQUIRE_GLOBAL(gamemode);
#endif
// Here go all the command declarations...
@ -1171,6 +1172,10 @@ void CopyDesignation(df::map_block * DfBlock, RemoteFortressReader::MapBlock * N
NetBlock->add_subterranean(designation.bits.subterranean);
NetBlock->add_water_salt(designation.bits.water_salt);
NetBlock->add_water_stagnant(designation.bits.water_stagnant);
if(gamemode && (*gamemode == game_mode::ADVENTURE))
NetBlock->add_tile_dig_designation(TileDigDesignation::NO_DIG);
else
{
switch (designation.bits.dig)
{
case df::enums::tile_dig_designation::No:
@ -1200,6 +1205,7 @@ void CopyDesignation(df::map_block * DfBlock, RemoteFortressReader::MapBlock * N
}
}
}
}
void CopyBuildings(df::map_block * DfBlock, RemoteFortressReader::MapBlock * NetBlock, MapExtras::MapCache * MC, DFCoord pos)
{